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// // @ts-check //Disabled
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const { MongoClient , ServerApiVersion } = require ( 'mongodb' );
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let ecoimport = require ( "../db/econ.js" );
//#region Game Imports
const battle = require ( "./battle.js" );
const ttt = require ( './tictactoe.js' );
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const trivia = require ( './trivia.js' );
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//#endregion
let snowflake = require ( "../db/addons/snowflake.js" );
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const STATE = ecoimport . STATE ;
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const BASE = ecoimport . BASE ;
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const { winGame , loseGame , equipItem } = require ( './external_game_functions.js' );
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const { chooseClass , presentClasses } = require ( './game_classes.js' );
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//Has a list of all games (used to change player state)
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const allGames = [ 'battle' , 'Tic Tac Toe' ];
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// const { NULL } = require('mysql/lib/protocol/constants/types');
//#region functions (NOT GAME SPECIFIC)
/** Adds the game type tag to the user(s) so the system can tell what game they're playing
* @param other_dbo optional, include if the game has two players
*/
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async function Initialize ( bot , user_dbo , command , message , first , second , other_dbo = null ) {
return new Promise ( async function ( resolve , reject ) {
user_dbo . find ({ "game" : { $exists : true }}). toArray ( function ( err , docs ){
let doc = docs [ 0 ];
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console . log ( command );
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if ( allGames . indexOf ( command ) != - 1 ) {
if ( other_dbo != null ) {
user_dbo . updateOne ( { "game" : { $exists : true } }, { $set : { game : command , opponent : other_dbo . s . namespace . collection , state : STATE . FIGHTING }});
other_dbo . updateOne ({ "game" : { $exists : true } }, { $set : { game : command , opponent : user_dbo . s . namespace . collection , state : STATE . FIGHTING }});
} else {
user_dbo . updateOne ({ "game" : { $exists : true } }, { $set : { game : command , state : STATE . FIGHTING }});
}
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} else { message . reply ( `ERROR! ${ command } IS NOT A GAME!` ); }
});
//Create a new thread for the game (maybe uneccesary???) - done before initialize
let name_first = await bot . users . cache . get ( first );
let name_second = await bot . users . cache . get ( second );
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// message.reply(`${first} [${name_first}], ${second} [${name_second}]`); throw 'ERR';
const threadname = ` ${ name_first . username } VS ${ name_second . username } [ ${ command . toUpperCase () } ]` ;
const thread = await message . channel . threads . create ({
name : threadname ,
// type: 'GUILD_PRIVATE_THREAD',
autoArchiveDuration : 60 ,
reason : `N/A` ,
});
//Need lvl 2 boost for this
// thread.add(first);
// thread.add(second);
message . channel . send ( `<@ ${ first } > and <@ ${ second } > have started a game of *** ${ command . toUpperCase () } !***` );
resolve ( thread );
});
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}
//#endregion
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//replies to the message with current game specifics
function getGame ( message , args , db ) {
let id ;
var temp ;
if ( args . length == 1 && String ( args [ 0 ]). startsWith ( '<' )) { id = args [ 0 ]. substr ( 2 , args [ 0 ]. length - 3 )}
else { id = message . author . id ; }
var user_dbo = db . collection ( message . author . id );
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user_dbo . find ({ "game" : { $exists : true }}). toArray ( function ( err , docs ){
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const doc = docs [ 0 ];
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if ( doc . game == null ) {
return message . reply ( `<@ ${ id } > is not currently playing a game!` );
}
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temp = `<@ ${ id } > is currently playing " ${ doc . game } "` ;
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if ( doc . opponent != null ) {
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temp += ` with <@ ${ doc . opponent } >`
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}
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message . reply ( temp );
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});
}
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function acceptIsValid ( bot , other_discord , message , msg , tag_len ) {
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if ( other_discord == undefined ) {
message . reply ( "This is not a valid invite!" );
return false ;
}
//Make sure the bot was the one creating the invite
let check0 = msg . author . bot ;
//Author
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let tag = msg . content . substr ( 2 , tag_len );
let check1 = Number ( tag ) == Number ( message . author . id );
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//Time (within the last 5 min)
let prev = snowflake . convertSnowflakeToDate ( msg . id );
let now = snowflake . convertSnowflakeToDate ( message . id );
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// @ts-ignore
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let diff = now - prev ;
var minutes = Math . floor (( diff / 1000 ) / 60 );
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let check2 = minutes <= 5 || bot . inDebugMode ;
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if ( ! check0 ) { message . reply ( "really?" ); }
else if ( ! check1 && check2 ) { message . reply ( "_INVALID USER_" ); }
else if ( check1 && ! check2 ) { message . reply ( "_THIS INVITE EXPIRED!_" ); }
else if ( ! check1 && ! check2 ) { message . reply ( "_THIS MESSAGE HAS AN INVALID USER AND HAS EXPIRED_" )}
return ( check0 && check1 && check2 );
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}
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function hpmp ( message , command , dbo ) {
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// throw 'THIS HAS NOT BEEN UPDATED WITH THE MOST RECENT VERSION OF THE MONGODB STRUCTURE!';
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if ( command == 'hp' ) {
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dbo . find ({ "hpmp" : { $exists : true }}). toArray ( function ( err , doc ) {
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return message . reply ( `You have ${ String ( doc [ 0 ]. hpmp . hp ) } hp left!` );
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});
} else if ( command == 'mp' ) {
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dbo . find ({ "hpmp" : { $exists : true }}). toArray ( function ( err , doc ) {
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return message . reply ( `You have ${ String ( doc [ 0 ]. hpmp . hp ) } mp left!` );
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});
}
}
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function equip ( message , args , command , dbo , bot , shop ) {
const inp = args [ 1 ];
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//Check if the user is already in a game
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dbo . find ({ 'game' : { $exists : true }}). toArray ( function ( err , docs ) {
const doc = docs [ 0 ];
if ( doc . game != null ) {
ret = true ;
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// console.log(doc.game);
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return message . reply ( 'You can\'t equip while in a game!' );
}
//If the thing is a shield, add it to secondary
if ( inp . toLowerCase (). indexOf ( 'shield' ) != - 1 ) {
dbo . find ({ def : true }). toArray ( function ( err , docs ) {
if ( docs [ 0 ] != undefined ) {
dbo . updateOne ({}, { $set : { 'equipped.weapons.secondary' : docs [ 0 ]}});
} else {
message . reply ( "You don't own a shield!" );
}
});
} else {
//Else, equip the weapon(s)
dbo . find ({ name : inp , sect : 'Weapons' }). toArray ( function ( err , docs ) {
if ( docs [ 0 ] != undefined ) {
//Equip the weapon
dbo . updateOne ({}, { $set : { 'equipped.weapons.main' : docs [ 0 ]}});
} else {
message . reply ( `You don't own any ${ inp } s!` );
}
});
}
});
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}
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//#endregion
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//#region Game Handlers
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function in_game_redirector ( bot , interaction , threadname , doc , client , mongouri , items , xp_collection ) {
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//Maybe fix this later......
let turn = doc . turn ;
const user1 = doc [ turn ];
const user2 = doc [ Number ( ! turn )];
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const db = client . db ( interaction . guildId );
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const dbo = db . collection ( user1 );
const other = db . collection ( user2 );
const thread = interaction . channel ;
dbo . find ({ 'game' : { $exists : true }}). toArray ( function ( err , docs ) {
const game = docs [ 0 ]. game
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switch ( game ) {
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case 'battle' : battle . handle ( client , dbo , other , bot , thread , interaction . customId . toLowerCase (), mongouri , items , interaction , xp_collection );
break ;
case 'Tic Tac Toe' : ttt . handle ( client , db , dbo , other , bot , thread , null , doc , interaction , xp_collection );
break ;
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}
});
}
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module . exports = {
name : "game" ,
description : "Play a game using Selmer Bot!" ,
async execute ( bot , message , args , command , Discord , mongouri , items , xp_collection ) {
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//#region Setup
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const id = message . author . id ;
const server = message . guild . id ;
// // @ts-ignore
// const client = new MongoClient(mongouri, { useNewUrlParser: true, useUnifiedTopology: true, serverApi: ServerApiVersion.v1 });
// if (client.writeConcern || client.writeConcern) {
// client.close();
// return message.reply("Something went wrong with the database, please try again later and contact support if this problem persists!");
// }
var client ;
await bot . mongoconnection . then (( client1 ) => {
client = client1 ;
});
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const botdb = client . db ( 'B|S' + bot . user . id );
const serverinbotdb = botdb . collection ( server );
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//Initialize if necessary
ecoimport . CreateNewCollection ( message , client , server , id );
command = args [ 0 ];
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//Check for a second person and create a second database entry if neccessary
if ( message . mentions . users . first () != undefined ) {
ecoimport . CreateNewCollection ( message , client , server , message . mentions . users . first (). id );
}
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//#endregion
const db = client . db ( String ( server ));
const dbo = db . collection ( id );
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//Check if the client is currently in a game and act accordingly
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//#region Check Game
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dbo . find ({ "game" : { $exists : true }}). toArray ( async function ( err , docs ){
if ( err ) { return console . log ( err ); }
let doc = docs [ 0 ];
let game = null ;
if ( doc ) { game = doc . game ; }
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//#endregion
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//#region non-game-specific commands
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//For TWO+ PLAYER games only!!!
if ( command == 'accept' ) {
//Handle the messages
if ( message . reference == null ) { return message . reply ( "Please reply to a valid battle request message!" ); }
let mid = message . reference . messageId ;
let msg = await message . channel . messages . fetch ( mid );
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//Check if the person actually challenged you
//Get the length of any user tag
let mentioned = msg . mentions . users . keys ();
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let tag_len = String ( mentioned . next (). value ). length ;
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//<@tage_len>, <@ --2+tag_len+2+3 = 7+tag_len
let other_tag = msg . content . substr ( 7 + tag_len , tag_len );
const other_discord = msg . mentions . users . get ( other_tag );
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//Should also check if the player is already playing a game!!!
if ( ! acceptIsValid ( bot , other_discord , message , msg , tag_len )) { return ; }
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//Get the opponent
const other = db . collection ( other_discord . id );
let startPos = msg . content . indexOf ( '"' ) + 1 ;
let newCommand = msg . content . substr ( startPos , msg . content . lastIndexOf ( '"' ) - startPos );
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//#region BOT SECTION
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//Store both IDs in the database (for turns)
let name_first = await bot . users . cache . get ( id );
let name_second = await bot . users . cache . get ( other_discord . id );
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// message.reply(`${first} [${name_first}], ${second} [${name_second}]`); throw 'ERR';
const threadname = ` ${ name_first . username } VS ${ name_second . username } [ ${ newCommand . toUpperCase () } ]` ;
var newObj = { 0 : id , 1 : other_discord . id , turn : 0 , thread : threadname };
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if ( newCommand . replaceAll ( " " , "" ). toLowerCase () == 'tictactoe' ) { newCommand = 'Tic Tac Toe' ; }
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if ( newCommand === 'Tic Tac Toe' ) {
//Create the new board
let newboard = [ "" , "" , "" , "" , "" , "" , "" , "" , "" ];
newObj . board = newboard ;
let symbols ;
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/*DOES NOT WORK
if (msg.content.lastIndexOf('>') == msg.content.lenth) {
symbols = ['X', 'O'];
} else {
symbols = msg.content.substring(msg.content.lastIndexOf('>') + 2).split(' ');
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}
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*/
newObj . symbols = [ 'X' , 'O' ];
}
serverinbotdb . insertOne ( newObj );
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//#endregion
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//Need this for all 2 player games
const result = Initialize ( bot , dbo , newCommand , msg , id , other_discord . id , other );
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if ( newCommand == 'battle' ) {
result . then ( function ( thread ) {
battle . handle ( client , dbo , other , bot , thread , 'initalize' , mongouri , items , null , xp_collection );
});
} else if ( newCommand == 'Tic Tac Toe' ) {
result . then ( function ( thread ) {
ttt . handle ( client , db , dbo , other , bot , thread , 'initalize' , mongouri , null , xp_collection );
});
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}
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} else if ( command == 'quit' ) {
const channel = bot . channels . cache . get ( message . channel . parentId );
//Remove the turn counter from the bot's database
serverinbotdb . deleteOne ({ 0 : id } || { 1 : id });
if ( doc . opponent != null ) {
// let other = message.guild.members.cache.get(doc.opponent);
let other = db . collection ( doc . opponent );
channel . send ( `<@ ${ message . author . id } > has quit a game of " ${ game } " with <@ ${ doc . opponent } >!` );
winGame ( client , bot , db , other , xp_collection , message );
} else {
loseGame ( dbo , xp_collection , message , bot );
channel . send ( `<@ ${ message . author . id } > has quit a game of " ${ game } "!` );
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}
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}
else if ( command == 'status' ) {
getGame ( message , args , db );
} else if ( command == 'hp' || command == 'mp' ) {
hpmp ( message , command , dbo );
} else if ( command == 'equip' ) {
// equipItem(client, bot, db, dbo, message);
equip ( message , args , command , dbo , bot , items );
} else if ( command == 'classes' ) {
presentClasses ( message , args [ 1 ]);
}
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//#endregion
//#region game-specific commands
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else {
if ( command == undefined ) { return message . reply ( "Please specify a game or use _!game help_" ); }
//Make change to new name if necessary
if ( command . replaceAll ( " " , "" ). toLowerCase () == 'tictactoe' ) { command = 'Tic Tac Toe' ; }
if ( game == 'battle' || command == 'battle' ) {
if ( ! bot . inDebugMode ) { return message . reply ( "This command is currently in development!" ); }
//Handle sending the request and making sure the user exists here
let other_discord = message . mentions . users . first ();
if ( other_discord == undefined ) {
return message . reply ( ` ${ args [ 1 ] } is not a valid user!` );
}
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message . channel . send ( ` ${ other_discord } , <@ ${ message . author . id } > has invited you to play _"battle"_. To accept, please reply to this message with _!game accept_` );
} else if ( game == 'Tic Tac Toe' || command == 'Tic Tac Toe' ) {
let other_discord = message . mentions . users . first ();
if ( other_discord == undefined ) {
return message . reply ( ` ${ args [ 1 ] } is not a valid user!` );
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}
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message . channel . send ( ` ${ other_discord } , <@ ${ message . author . id } > has invited you to play _"Tic Tac Toe"_. To accept, please reply to this message with _!game accept_` );
} else if ( game == 'trivia' || command == 'trivia' ) {
trivia . execute ( message , args , Discord , client , bot );
}
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//Catch statement (invalid command)
else {
message . reply ( `' ${ bot . prefix } game ${ command } ' is not a command!` );
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}
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}
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//#endregion
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});
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}, allGames , in_game_redirector
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}
//#endregion