mirror of
https://github.com/ION606/selmerBot.git
synced 2026-05-15 05:36:54 +00:00
Added the battle accept system. The game still isn't working though
This commit is contained in:
@@ -0,0 +1,59 @@
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//THIS CODE WAS TAKEN FROM https://github.com/vegeta897/snow-stamp/blob/main/src/convert.js
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const DISCORD_EPOCH = 1420070400000
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// Converts a snowflake ID string into a JS Date object using the provided epoch (in ms), or Discord's epoch if not provided
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function convertSnowflakeToDate(snowflake, epoch = DISCORD_EPOCH) {
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// Convert snowflake to BigInt to extract timestamp bits
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// https://discord.com/developers/docs/reference#snowflakes
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const milliseconds = BigInt(snowflake) >> 22n
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return new Date(Number(milliseconds) + epoch);
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}
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// Validates a snowflake ID string and returns a JS Date object if valid
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function validateSnowflake(snowflake, epoch) {
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if (!Number.isInteger(+snowflake)) {
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throw new Error(
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"That doesn't look like a snowflake. Snowflakes contain only numbers."
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)
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}
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if (snowflake < 4194304) {
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throw new Error(
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"That doesn't look like a snowflake. Snowflakes are much larger numbers."
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)
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}
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const timestamp = convertSnowflakeToDate(snowflake, epoch)
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if (Number.isNaN(timestamp.getTime())) {
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throw new Error(
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"That doesn't look like a snowflake. Snowflakes have fewer digits."
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)
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}
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return timestamp
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}
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module.exports = { convertSnowflakeToDate, validateSnowflake }
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/*
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//TEST FUNCTION BY ION606 (for Discord ONLY)
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async function TEST_FUNC(message) {
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let mid = message.reference.messageId;
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let msg = await message.channel.messages.fetch(mid);
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let snowflake = require("./commands/db/addons/snowflake.js");
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let prev = snowflake.convertSnowflakeToDate(msg.id);
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let now = snowflake.convertSnowflakeToDate(message.id);
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let diff = now - prev;
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var minutes = Math.floor((diff / 1000) / 60);
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console.log(diff, minutes);
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return { diff, minutes };
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}
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*/
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+3
-2
@@ -7,7 +7,8 @@ const { CLIENT_ODBC } = require('mysql/lib/protocol/constants/client');
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const BASE = {
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PAY: 5,
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HP: 5,
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MP: 10
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MP: 10,
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XP: 5
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}
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const STATE = {
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@@ -327,7 +328,7 @@ module.exports = {
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},
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//Battle Updating stuff
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addxp, checkAndUpdateBal, CreateNewCollection, econHelp, BASE, STATE
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addxp, checkAndUpdateBal, CreateNewCollection, econHelp, addxp, BASE, STATE
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}
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+105
-15
@@ -1,7 +1,9 @@
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const { MongoClient, ServerApiVersion } = require('mongodb');
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let ecoimport = require("./econ.js");
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let battle = require("./battle.js");
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let snowflake = require("./addons/snowflake.js");
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const STATE = ecoimport.STATE;
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const BASE = ecoimport.BASE;
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//Has a list of all games (used to change player state)
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const allGames = ['battle'];
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@@ -18,40 +20,117 @@ function Initialize(user_dbo, command, message, other_dbo = null) {
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let doc = docs[0];
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if (allGames.indexOf(command) != -1) {
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if (other_dbo != null) {
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user_dbo.updateOne(doc, { $set: { game: command, opponent: other_dbo.s.namespace.collection }});
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user_dbo.updateOne({ doc}, { $set: { game: command, opponent: other_dbo.s.namespace.collection }});
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other_dbo.updateOne({ game: null, opponent: null}, { $set: { game: command, opponent: user_dbo.s.namespace.collection }});
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} else {
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user_dbo.updateOne(doc, { $set: { game: command }});
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}
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} else { console.log(`ERROR! ${command} IS NOT A GAME!`); }
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});
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let mentioned = message.mentions.users.keys();
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let second = mentioned.next().value;
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message.reply(`<@${mentioned.next().value}> and <@${second}> have started a game of ***${command.toUpperCase()}!***`);
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}
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//#region game lose/win
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function loseGame(user_dbo, xp_collection) {
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user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
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const doc = docs[0];
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//Update the player's xp
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user_dbo.updateOne(doc, { $set: { game: null, opponent: null, state: STATE.IDLE, xp: ecoimport.addxp(message, dbo, Math.ceil((BASE.XP * doc.rank)/2),xp_collection) }});
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//If remove some money (looting) [maybe implement a "friendly" game setting later with no looting]
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let addbal = doc.rank * 2;
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let diff = addbal;
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if (doc.balance - addbal < 5) { addbal = addbal - doc.balance; }
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if (doc.balance > 5) {
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user_dbo.updateOne(doc, { $set: { balance: doc.balance - addbal}});
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}
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user_dbo.updateOne(doc, { $set: { game: null, opponent: null, state: STATE.IDLE, xp: BASE.XP * doc.rank }});
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return addbal;
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});
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}
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function winGame(db, user_dbo, xp_collection) {
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user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
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const doc = docs[0];
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//Update the player with xp
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user_dbo.updateOne(doc, { $set: { game: null, opponent: null, state: STATE.IDLE, xp: doc.xp + (BASE.XP * doc.rank) }});
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//Check for an opponent
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if (doc.opponent != null) {
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let other = db.collection(doc.opponent);
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let amt_taken = loseGame(other, xp_collection);
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user_dbo.updateOne(doc, { $set: { balance: doc.balance + amt_taken}});
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}
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});
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}
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//#endregion
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function resetPlayer(user_dbo) {
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function resetPlayer(db, user_dbo, message) {
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user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
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let doc = docs[0];
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const doc = docs[0];
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if (doc.game == null) { return message.reply("You're not even in a game and you're trying to quit! Sad..."); }
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user_dbo.updateOne(doc, { $set: { game: null, opponent: null, state: STATE.IDLE }});
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let temp = `${message.author} has quit a game of ${doc.game}!`;
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if (doc.opponent != null) {
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let other = db.collection(doc.opponent);
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}
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message.reply(temp);
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});
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}
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function gameHelp() {
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let l = [''];
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function acceptIsValid(other_discord, message, msg) {
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return l.join(', ');
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if (other_discord == undefined) {
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message.reply("This is not a valid invite!");
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return false;
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}
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//Make sure the bot was the one creating the invite
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let check0 = msg.author.bot;
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//Author
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let check1 = other_discord.id == message.author.id;
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//Time (within the last 5 min)
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let prev = snowflake.convertSnowflakeToDate(msg.id);
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let now = snowflake.convertSnowflakeToDate(message.id);
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let diff = now - prev;
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var minutes = Math.floor((diff/1000)/60);
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let check2 = minutes <= 5;
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if (!check0) { message.reply("really?"); }
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else if (!check1 && check2) { message.reply("_INVALID USER_"); }
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else if (check1 && !check2) { message.reply("_THIS INVITE EXPIRED!_"); }
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else if (!check1 && !check2) { message.reply("_THIS MESSAGE HAS AN INVALID USER AND HAS EXPIRED_")}
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return (check0 && check1 && check2);
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}
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//#endregion
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module.exports ={
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name: "game",
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description: "Play a game using Selmer Bot!",
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async execute(bot, message, args, command, Discord, mongouri, items, xp_collection) {
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return message.reply("This command is currently in development!");
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if (!bot.inDebugMode) { return message.reply("This command is currently in development!"); }
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const id = message.author.id;
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const server = message.guild.id;
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@@ -81,7 +160,8 @@ module.exports ={
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dbo.find({"game": {$exists: true}}).toArray(async function(err, docs){
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if (err) { return console.log(error); }
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let doc = docs[0];
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let game = doc.game;
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let game = null;
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if (doc) { game = doc.game; }
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//#endregion
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if (command == 'accept') {
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@@ -94,24 +174,34 @@ module.exports ={
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let mentioned = msg.mentions.users.keys();
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const other_discord = mentioned.next().value;
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if (!acceptIsValid(other_discord, message, msg)) { return; }
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//Get the opponent
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const other = db.collection(other_discord);
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Initialize(dbo, command, message);
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battle.handle(dbo, other, bot, message, args, command, Discord, mongouri, items, xp_collection);
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let startPos = msg.content.indexOf('"') + 1;
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let newCommand = msg.content.substr(startPos, msg.content.lastIndexOf('"') - startPos);
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if (newCommand == 'battle') {
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Initialize(dbo, newCommand, msg, other);
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battle.handle(dbo, other, bot, message, args, 'initiate', Discord, mongouri, items, xp_collection);
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}
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} else {
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if (game == 'battle' || command == 'battle') {
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if (command == 'quit') {
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winGame(db, dbo, xp_collection);
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} else if (game == 'battle' || command == 'battle') {
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//Handle sending the request and making sure the user exists here
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let other_discord = message.mentions.users.first();
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if (other_discord == undefined) {
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return message.reply(`${args[1]} is not a valid user!`);
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}
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message.channel.send(`<@${other_discord}>, <@${message.author.id}> has invited you to battle, to accept, please reply to this message with !accept`);
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message.channel.send(`${other_discord}, <@${message.author.id}> has invited you to play "battle", to accept, please reply to this message with _!game accept_`);
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}
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//Catch statement (invalid command)
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else {
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message.reply(`'!game ${command}' is not a command!`);
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if (command == undefined) { message.reply("Please specify a game or use _!game help_"); }
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else { message.reply(`'!game ${command}' is not a command!`); }
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}
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}
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@@ -119,5 +209,5 @@ module.exports ={
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});
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client.close();
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}
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}, allGames
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}
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@@ -8,11 +8,13 @@ module.exports ={
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temp += bot.commands.get('econ').econHelp();
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temp += `\n\n(remember to use '${bot.prefix}' before the command!)`;
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return message.channel.send(temp);
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} else if (args[0] == 'game') {
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}
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else if (args[0] == 'game') {
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let temp = "***Selmer Bot Commands (Games):***\n";
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temp += bot.commands.get('game').gameHelp();
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temp += bot.commands.get('game').allGames.join(", ");
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temp += `\n\n(remember to use '${bot.prefix}' before the command!)`;
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return message.channel.send(temp); }
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return message.channel.send(temp);
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}
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let temp = "***Selmer Bot Commands:***\n";
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@@ -22,9 +24,11 @@ module.exports ={
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if (comm.name != 'verify') {
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if (comm.name == 'econ') {
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temp += `econ - use _!help econ_\n`;
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} else if (comm.name == 'game') {
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}
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else if (comm.name == 'game') {
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temp += `game - use _!help game_\n`;
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}else {
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}
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else {
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temp += `${comm.name.toLowerCase()} - _${comm.description}_\n`;
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}
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}
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@@ -5,7 +5,7 @@ module.exports ={
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description: ".....",
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async execute(message, args, Discord, Client, bot) {
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const axios = require('axios');
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const cheerio = require('cheerio')
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const cheerio = require('cheerio');
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const url = args[0];
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axios(url)
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.then(async response => {
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@@ -17,9 +17,13 @@ module.exports ={
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// console.log(lyrics);
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})
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.catch(function(err) {
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if (err.message.indexOf('The "url" argument must be of type string.') != -1) {
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if (err.message.indexOf('The "url" argument must be of type string') != -1) {
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message.reply("The URL should be a string!");
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} else {
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message.reply("Oops! There's been an error");
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}
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console.log(err);
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});
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}
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}
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@@ -9,13 +9,13 @@ const BASE_LVL_XP = 20;
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//Token area
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//Adding integration for development mode
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let token;
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let inDebugMode = false;
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let IDM = false;
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if (process.env.token != undefined) {
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//Use "setx NAME VALUE" in the local powershell terminal to set
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token = process.env.token;
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} else {
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token = require('./config.json').token;
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inDebugMode = true;
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IDM = true;
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}
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// const { token } = require('./config.json');
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@@ -35,6 +35,7 @@ const bot = new Client({
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const prefix = '!';
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bot.prefix = new String;
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bot.prefix = prefix;
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bot.inDebugMode = IDM;
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//MongoDB integration
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@@ -132,7 +133,7 @@ bot.on('ready', async () => {
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//Reaction map area
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if (!inDebugMode) {
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if (!bot.inDebugMode) {
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console.log('SLEEMER BOT ONLINE!!!!! OH MY GOD OH MY GOD!!!');
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} else {
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console.log("Testing testing 1 2 5...");
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@@ -141,6 +142,7 @@ bot.on('ready', async () => {
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bot.on('messageCreate', (message) => {
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//COMMAND AREA
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//Check if the prefix exists
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if (!message.content.startsWith(prefix) || message.author.bot) return;
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