mirror of
https://github.com/ION606/selmerBot.git
synced 2026-05-14 21:26:54 +00:00
Re-structured the file structure, finished the 'help' command. Started the 'game' command (not operational)
This commit is contained in:
@@ -0,0 +1,37 @@
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//@ts-check
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function hpmp(message, command, dbo) {
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if (command == 'hp') {
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dbo.find({"hp": {$exists: true}}).toArray(function(err, doc) {
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return message.reply(`You have ${String(doc[0].hp)} hp left!`);
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});
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} else if (command == 'mp') {
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dbo.find({"mp": {$exists: true}}).toArray(function(err, doc) {
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return message.reply(`You have ${String(doc[0].hp)} mp left!`);
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});
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}
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}
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//#region Exports
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function verifyAndInitiate() {
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}
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function handle(user_dbo, other_dbo, bot, message, args, command, Discord, mongouri, items, xp_collection) {
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if (command == 'hp' || command == 'mp') {
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hpmp(message, command, user_dbo);
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} else if (command == 'initiate') {
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}
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// initiate(user_dbo, other_dbo, command, message);
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}
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//#endregion
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module.exports = { handle }
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@@ -2,8 +2,19 @@ const { MongoClient, ServerApiVersion } = require('mongodb');
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// const { update } = require('apt');
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const { Collection, Client, Formatters, Intents } = require('discord.js');
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const { CLIENT_ODBC } = require('mysql/lib/protocol/constants/client');
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const BASE_PAY = 5;
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const BASE_LVL_XP = 35;
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//Declair an "enum" to help with BASE calculations
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const BASE = {
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PAY: 5,
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HP: 5,
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MP: 10
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}
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const STATE = {
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IDLE: 0,
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FIGHTING: 1,
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PRONE: 2
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}
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//Note that leveling up to the next level takes 10% more xp than the previous one
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@@ -14,6 +25,25 @@ function isNum(arg) {
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};
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function CreateNewCollection(message, client, server, id, opponent = null, game = null) {
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client.connect(err => {
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const db = client.db(String(server) + "[ECON]");
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const dbo = db.collection(id);
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if (err) { return console.log(err); }
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db.listCollections({name: id})
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.next(function(err, collinfo) {
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if (err) { return console.log(err); }
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if (!collinfo) {
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message.reply("You didn't have a place in my databases, so I created one for you!\nPlease try your command again!")
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dbo.insertOne({balance: 10, rank: 1, lastdayworked: 0, xp: 0, hp: BASE.HP, mp: BASE.MP, game: game, opponent: opponent, state: STATE.IDLE});
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}
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});
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});
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client.close();
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}
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function addxp(message, dbo, amt, xp_list) {
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if (!isNum(amt)) { return console.log("This isn't a number...."); }
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@@ -21,8 +51,8 @@ function addxp(message, dbo, amt, xp_list) {
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if (!String(doc)) { return console.log("ERROR!\nThis account does not exist!"); }
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temp = doc[0];
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let rank = temp.rank + 1;
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const txp = temp.xp + amt;
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let rank = temp.rank + 1; //The table starts at rank 0, the user starts at rank 1
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const txp = amt; /*temp.xp + amt; // This part was used before the xp check was made in the 'work' function */
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//If the rank is less than 100, you can still advance
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if (rank < 101) {
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let needed = xp_list.get(rank);
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@@ -165,15 +195,18 @@ function work(dbo, message, xp_list) {
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let date = fulldate.getDate();
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dbo.find({"lastdayworked": {$exists: true}}).toArray(function(err, doc) {
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if (!String(doc)) { return message.reply("Your account doesn't exist, please contact the mods for support"); }
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if (doc[0].lastdayworked == date) {
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if (doc[0].lastdayworked == 111111) {//date
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message.reply("You've already worked today, try again tomorrow!");
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} else {
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//Amount to be paid
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let amt = 0;
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amt = BASE_PAY * doc[0].rank;
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dbo.updateOne({balance: doc[0].balance, rank: doc[0].rank}, { $set: { balance: amt, lastdayworked: date }});
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addxp(message, dbo, Math.ceil(amt*1.5), xp_list);
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message.channel.send('<@' + message.author.id + '> worked and earned $' + amt +' and ' + Math.ceil(amt*1.5) + ' xp!');
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amt = (BASE.PAY * doc[0].rank);
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let xp_earned = doc[0].xp + Math.ceil(amt*1.5);
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//Update the amount to the new TOTAL balance
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dbo.updateOne({"balance": {$exists: true}}, { $set: { balance: doc[0].balance + amt, lastdayworked: date }});
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addxp(message, dbo, xp_earned, xp_list);
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message.channel.send('<@' + message.author.id + '> worked and earned $' + amt +' and ' + String(xp_earned) + ' xp!');
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}
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});
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}
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@@ -193,12 +226,12 @@ function printInventory(dbo, message) {
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}
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function getShop(message, args, items) {
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function getShop(message, args, items, bot) {
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if (args.length == 0) {
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let temp = Formatters.codeBlock(items.map(i => `${i.sect}`).join(' '));
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temp = [...new Set(temp.split(' '))];
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return message.reply("Please use the format /shop [type] [page number]\nTypes are: " + temp);
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return message.reply(`Please use the format ${bot.prefix}shop [type] [page number]\nTypes are: ${temp}`);
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}
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let ind = 1;
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@@ -218,17 +251,23 @@ function getShop(message, args, items) {
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.filter(f => f.sect = args[0]).join('\n'));
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if (noinp) {
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newText += "(Use /shop [type] [page number] to access other pages)";
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newText += `(Use ${bot.prefix}shop [type] [page number] to access other pages)`;
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}
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return message.reply(newText);
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}
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function econHelp() {
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let l = ["buy", 'shop', 'work', 'rank', 'inventory', 'balance', 'sell']
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return l.join(", ");
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}
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//#endregion
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//Main Code
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module.exports = {
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name: 'ECON',
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name: 'econ',
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description: 'ECON',
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async execute(bot, message, args, command, Discord, mongouri, items, xp_list) {
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//Set Discord vars
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@@ -236,60 +275,68 @@ module.exports = {
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const server = message.guild.id;
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const client = new MongoClient(mongouri, { useNewUrlParser: true, useUnifiedTopology: true, serverApi: ServerApiVersion.v1 });
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if (client.writeConcern || client.writeConcern) { return client.close(); }
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if (client.writeConcern || client.writeConcern) {
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client.close();
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return message.reply("Something went wrong with the database, please try again later and contact support if this problem persists!");
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}
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//Initialize if necessary
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CreateNewCollection(message, client, server, id);
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client.connect(err => {
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const db = client.db(String(server) + "[ECON]");
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const dbo = db.collection(id);
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if (err) { return console.log(err); }
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//Initialize if necessary
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db.listCollections({name: id})
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.next(function(err, collinfo) {
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if (!collinfo) {
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message.reply("You didn't have a place in my databases, so I created one for you!\nPlease try your command again!")
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dbo.insertOne({balance: 100, rank: 1, lastdayworked: 0, xp: 0});
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return;
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}
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//test area
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if (command == 'xp' || command == 'adbal') {
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//Selmer Dev only command
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if (message.member.roles.cache.has('944048889038774302')) {
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if (command == 'xp') {
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return addxp(message, dbo, Number(args[0]), xp_list);
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}
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//test area
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if (command == 'xp' || command == 'adbal') {
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//Selmer Dev only command
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if (message.member.roles.cache.has('944048889038774302')) {
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if (command == 'xp') {
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return addxp(message, dbo, Number(args[0]), xp_list);
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}
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}
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}
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//Command Area
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if(command == 'init') {
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//Add security check here
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// init.execute(bot, message, args, command, dbo, Discord, connect);
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return;
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} else if (command == 'checkinv') {
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const req = dbo.findOne({ id: message.guild.id });
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if (!req) { return message.reply("Doc doesn't exist!"); }
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} else if (command == 'buy') {
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buy(id, message, args, dbo, items, xp_list);
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} else if (command == 'shop') {
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getShop(message, args, items);
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} else if (command == 'work') {
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work(dbo, message, xp_list);
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} else if (command == 'rank') {
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rank(dbo, message, xp_list);
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} else if (command == 'inventory') {
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printInventory(dbo, message);
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} else if (command == 'balance') {
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getBalance(dbo, message);
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} else if (command == 'sell') {
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sell(id, message, args, dbo, items, xp_list);
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} else {
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message.channel.send("'" + message.content + "' is not a command!");
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}
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//Command Area
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if(command == 'init') {
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//Add security check here
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// init.execute(bot, message, args, command, dbo, Discord, connect);
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return;
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} else if (command == 'buy') {
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buy(id, message, args, dbo, items, xp_list);
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} else if (command == 'shop') {
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getShop(message, args, items, bot);
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} else if (command == 'work') {
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work(dbo, message, xp_list);
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} else if (command == 'rank') {
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rank(dbo, message, xp_list);
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} else if (command == 'inventory') {
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printInventory(dbo, message);
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} else if (command == 'balance') {
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getBalance(dbo, message);
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} else if (command == 'sell') {
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sell(id, message, args, dbo, items, xp_list);
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} else {
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message.channel.send("'" + message.content + "' is not a command!");
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}
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});
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});
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//Close the database
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client.close();
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}
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}
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},
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//Battle Updating stuff
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addxp, checkAndUpdateBal, CreateNewCollection, econHelp, BASE, STATE
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}
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/*
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?????????????? What did I need this for?
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else if (command == 'checkinv') {
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const req = dbo.findOne({ id: message.guild.id });
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if (!req) { return message.reply("Doc doesn't exist!"); }
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}
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*/
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@@ -0,0 +1,123 @@
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const { MongoClient, ServerApiVersion } = require('mongodb');
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let ecoimport = require("./econ.js");
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let battle = require("./battle.js");
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const STATE = ecoimport.STATE;
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//Has a list of all games (used to change player state)
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const allGames = ['battle'];
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// const { NULL } = require('mysql/lib/protocol/constants/types');
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//#region functions (NOT GAME SPECIFIC)
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/** Adds the game type tag to the user(s) so the system can tell what game they're playing
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* @param other_dbo optional, include if the game has two players
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*/
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function Initialize(user_dbo, command, message, other_dbo = null) {
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user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
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let doc = docs[0];
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if (allGames.indexOf(command) != -1) {
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if (other_dbo != null) {
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user_dbo.updateOne(doc, { $set: { game: command, opponent: other_dbo.s.namespace.collection }});
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} else {
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user_dbo.updateOne(doc, { $set: { game: command }});
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}
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}
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});
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}
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function resetPlayer(user_dbo) {
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user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
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let doc = docs[0];
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user_dbo.updateOne(doc, { $set: { game: null, opponent: null, state: STATE.IDLE }});
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});
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}
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function gameHelp() {
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let l = [''];
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return l.join(', ');
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}
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//#endregion
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module.exports ={
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name: "game",
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description: "Play a game using Selmer Bot!",
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async execute(bot, message, args, command, Discord, mongouri, items, xp_collection) {
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return message.reply("This command is currently in development!");
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const id = message.author.id;
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const server = message.guild.id;
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const client = new MongoClient(mongouri, { useNewUrlParser: true, useUnifiedTopology: true, serverApi: ServerApiVersion.v1 });
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if (client.writeConcern || client.writeConcern) {
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client.close();
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return message.reply("Something went wrong with the database, please try again later and contact support if this problem persists!");
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}
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//Initialize if necessary
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ecoimport.CreateNewCollection(message, client, server, id);
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command = args[0];
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//Check for a second person and create a second database entry if neccessary
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if (message.mentions.users.first() != undefined) {
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ecoimport.CreateNewCollection(message, client, server, message.mentions.users.first().id);
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}
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client.connect(err => {
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const db = client.db(String(server) + "[ECON]");
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const dbo = db.collection(id);
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if (err) { return console.log(err); }
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//Check if the client is currently in a game and act accordingly
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//#region Check Game
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dbo.find({"game": {$exists: true}}).toArray(async function(err, docs){
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if (err) { return console.log(error); }
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let doc = docs[0];
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let game = doc.game;
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//#endregion
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if (command == 'accept') {
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//Handle the messages
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if (message.reference == null) { return message.reply("Please reply to a valid battle request message!"); }
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let mid = message.reference.messageId;
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let msg = await message.channel.messages.fetch(mid);
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//Check if the person actually challenged you
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let mentioned = msg.mentions.users.keys();
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const other_discord = mentioned.next().value;
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//Get the opponent
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const other = db.collection(other_discord);
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Initialize(dbo, command, message);
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battle.handle(dbo, other, bot, message, args, command, Discord, mongouri, items, xp_collection);
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} else {
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if (game == 'battle' || command == 'battle') {
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//Handle sending the request and making sure the user exists here
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let other_discord = message.mentions.users.first();
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if (other_discord == undefined) {
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return message.reply(`${args[1]} is not a valid user!`);
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}
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message.channel.send(`<@${other_discord}>, <@${message.author.id}> has invited you to battle, to accept, please reply to this message with !accept`);
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}
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//Catch statement (invalid command)
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else {
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message.reply(`'!game ${command}' is not a command!`);
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}
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}
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||||
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});
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});
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client.close();
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}
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}
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@@ -1,12 +0,0 @@
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module.exports ={
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name: "game",
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description: "Play a game using Selmer Bot!",
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execute(message, args, Discord, Client, bot) {
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let temp = "Selmer Bot Commands:\n";
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var keys = bot.commands.keys();
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for (let i = 0; i < keys.length; i ++) {
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temp += keys[i].toLowerCase();
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temp += ` - ${bot.commands.get(keys[i]).description}\n`;
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}
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}
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}
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+1
-1
@@ -19,7 +19,7 @@ module.exports = {
|
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case 3: dm = 'The AI is coming for you! Buy my book to find out how to stop them!';
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break;
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case 4: dm = 'Did you know I proved P=NP. The proof is on my password-encrypted tablet.\nPretty safe there I reckon';
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case 4: dm = 'Did you know I proved P=NP? The proof is on my password-encrypted tablet.\nPretty safe there I reckon';
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break;
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case 5: dm = 'I hate informal logic, but there\'s nothing informal about you!';
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@@ -1,17 +0,0 @@
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module.exports ={
|
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name: "help",
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description: "Gets help for all of Selmer Bot's commands",
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execute(message, args, Discord, Client, bot) {
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let temp = "***Selmer Bot Commands:***\n";
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bot.commands.sort((a, b) => a.name[0] < b.name[0]);
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bot.commands.forEach((comm) => {
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if (comm.name != 'verify') {
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temp += `${comm.name.toLowerCase()} - ${comm.description}\n`;
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}
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});
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message.channel.send(temp);
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}
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}
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@@ -0,0 +1,36 @@
|
||||
module.exports ={
|
||||
name: "help",
|
||||
description: "Gets help for all of Selmer Bot's commands",
|
||||
execute(message, args, Discord, Client, bot) {
|
||||
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if (args[0] == 'econ') {
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let temp = "***Selmer Bot Commands (Econ):***\n";
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temp += bot.commands.get('econ').econHelp();
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temp += `\n\n(remember to use '${bot.prefix}' before the command!)`;
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return message.channel.send(temp);
|
||||
} else if (args[0] == 'game') {
|
||||
let temp = "***Selmer Bot Commands (Games):***\n";
|
||||
temp += bot.commands.get('game').gameHelp();
|
||||
temp += `\n\n(remember to use '${bot.prefix}' before the command!)`;
|
||||
return message.channel.send(temp); }
|
||||
|
||||
let temp = "***Selmer Bot Commands:***\n";
|
||||
|
||||
bot.commands.sort((a, b) => {a.name[0] < b.name[0]});
|
||||
|
||||
bot.commands.forEach((comm) => {
|
||||
if (comm.name != 'verify') {
|
||||
if (comm.name == 'econ') {
|
||||
temp += `econ - use _!help econ_\n`;
|
||||
} else if (comm.name == 'game') {
|
||||
temp += `game - use _!help game_\n`;
|
||||
}else {
|
||||
temp += `${comm.name.toLowerCase()} - _${comm.description}_\n`;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
temp += `\n_(remember to use '${bot.prefix}' before the command!)_`;
|
||||
message.channel.send(temp);
|
||||
}
|
||||
}
|
||||
Vendored
+1
-1
@@ -12,7 +12,7 @@ module.exports = {
|
||||
console.log("IMPLEMENT THIS");
|
||||
|
||||
let emoji = [...new Set(args[0])];
|
||||
if (emoji.length > 15 || message.IndexOf(":") != -1) { return message.reply("Please enter less than 15 emojis"); }
|
||||
if (emoji.length > 15 /*|| message.IndexOf(":") != -1*/) { return message.reply("Please enter less than 15 emojis"); }
|
||||
let notused = new Array(15);
|
||||
let counter = 0;
|
||||
|
||||
|
||||
@@ -78,14 +78,23 @@ const commandFiles = fs.readdirSync('./commands/').filter(file => file.endsWith(
|
||||
bot.commands = new Discord.Collection();
|
||||
fs.readdirSync('./commands')
|
||||
.forEach(dir => {
|
||||
fs.readdirSync(`./commands/${dir}`)
|
||||
.filter(file => file.endsWith('.js'))
|
||||
.forEach(file => {
|
||||
const command = require(`./commands/${dir}/${file}`);
|
||||
bot.commands.set(command.name, command);
|
||||
});
|
||||
if (dir != 'db') {
|
||||
fs.readdirSync(`./commands/${dir}`)
|
||||
.filter(file => file.endsWith('.js'))
|
||||
.forEach(file => {
|
||||
const command = require(`./commands/${dir}/${file}`);
|
||||
bot.commands.set(command.name, command);
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
//Set these two manually because all the seperate games can't be included in the command list (all managed by the 'game' file)
|
||||
let temp_command = require("./commands/db/econ.js");
|
||||
bot.commands.set('econ', temp_command);
|
||||
temp_command = require('./commands/db/game.js');
|
||||
bot.commands.set('game', temp_command);
|
||||
|
||||
// const econFiles = fs.readdirSync('./commands/inventory').filter(file => file.endsWith('.js'));;
|
||||
// const currency = new Discord.Collection();
|
||||
// const { Users } = require('./commands/currency/dbObjects.js');
|
||||
@@ -107,7 +116,10 @@ bot.on('ready', async () => {
|
||||
|
||||
client.close();
|
||||
});
|
||||
|
||||
|
||||
//Srt status and Activity (idle and listening to !help)
|
||||
bot.user.setActivity(`${bot.prefix}help`, { type: "LISTENING" });
|
||||
// bot.user.setStatus('idle');
|
||||
});
|
||||
|
||||
//Note the xp numbers are a little wonky on levels 6, 8 and 13 (why though?)
|
||||
@@ -141,9 +153,17 @@ bot.on('messageCreate', (message) => {
|
||||
//Admin section
|
||||
if (command == 'reactionrole') { bot.commands.get(command).execute(message, args, Discord, bot); }
|
||||
|
||||
else if(bot.commands.has(command)) { bot.commands.get(command).execute(message, args, Discord, Client, bot); }
|
||||
else if(bot.commands.has(command) && command != 'ECON') {
|
||||
//Database access is required, change the inputs
|
||||
if (command == 'game' || command == 'accept') {
|
||||
bot.commands.get(command).execute(bot, message, args, command, Discord, mongouri, items, xp_collection)
|
||||
} else {
|
||||
bot.commands.get(command).execute(message, args, Discord, Client, bot);
|
||||
}
|
||||
}
|
||||
|
||||
else { bot.commands.get('ECON').execute(bot, message, args, command, Discord, mongouri, items, xp_collection); }
|
||||
//Catch
|
||||
else { bot.commands.get('econ').execute(bot, message, args, command, Discord, mongouri, items, xp_collection); }
|
||||
})
|
||||
|
||||
//Look into integrating MySQL into SelmerBot instead of SQLite
|
||||
|
||||
Reference in New Issue
Block a user