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selmerBot/commands/db/game.js
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const { MongoClient, ServerApiVersion } = require('mongodb');
let ecoimport = require("./econ.js");
let battle = require("./battle.js");
let snowflake = require("./addons/snowflake.js");
const STATE = ecoimport.STATE;
const BASE = ecoimport.BASE;
//Has a list of all games (used to change player state)
const allGames = ['battle'];
// const { NULL } = require('mysql/lib/protocol/constants/types');
//#region functions (NOT GAME SPECIFIC)
/** Adds the game type tag to the user(s) so the system can tell what game they're playing
* @param other_dbo optional, include if the game has two players
*/
function Initialize(user_dbo, command, message, other_dbo = null) {
user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
let doc = docs[0];
if (allGames.indexOf(command) != -1) {
if (other_dbo != null) {
user_dbo.updateOne({ doc}, { $set: { game: command, opponent: other_dbo.s.namespace.collection }});
other_dbo.updateOne({ game: null, opponent: null}, { $set: { game: command, opponent: user_dbo.s.namespace.collection }});
} else {
user_dbo.updateOne(doc, { $set: { game: command }});
}
} else { console.log(`ERROR! ${command} IS NOT A GAME!`); }
});
let mentioned = message.mentions.users.keys();
let second = mentioned.next().value;
message.reply(`<@${mentioned.next().value}> and <@${second}> have started a game of ***${command.toUpperCase()}!***`);
}
//#region game lose/win
function loseGame(user_dbo, xp_collection) {
user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
const doc = docs[0];
//Update the player's xp
user_dbo.updateOne(doc, { $set: { game: null, opponent: null, state: STATE.IDLE, xp: ecoimport.addxp(message, dbo, Math.ceil((BASE.XP * doc.rank)/2),xp_collection) }});
//If remove some money (looting) [maybe implement a "friendly" game setting later with no looting]
let addbal = doc.rank * 2;
let diff = addbal;
if (doc.balance - addbal < 5) { addbal = addbal - doc.balance; }
if (doc.balance > 5) {
user_dbo.updateOne(doc, { $set: { balance: doc.balance - addbal}});
}
user_dbo.updateOne(doc, { $set: { game: null, opponent: null, state: STATE.IDLE, xp: BASE.XP * doc.rank }});
return addbal;
});
}
function winGame(db, user_dbo, xp_collection) {
user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
const doc = docs[0];
//Update the player with xp
user_dbo.updateOne(doc, { $set: { game: null, opponent: null, state: STATE.IDLE, xp: doc.xp + (BASE.XP * doc.rank) }});
//Check for an opponent
if (doc.opponent != null) {
let other = db.collection(doc.opponent);
let amt_taken = loseGame(other, xp_collection);
user_dbo.updateOne(doc, { $set: { balance: doc.balance + amt_taken}});
}
});
}
//#endregion
function resetPlayer(db, user_dbo, message) {
user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
const doc = docs[0];
if (doc.game == null) { return message.reply("You're not even in a game and you're trying to quit! Sad..."); }
user_dbo.updateOne(doc, { $set: { game: null, opponent: null, state: STATE.IDLE }});
let temp = `${message.author} has quit a game of ${doc.game}!`;
if (doc.opponent != null) {
let other = db.collection(doc.opponent);
}
message.reply(temp);
});
}
function acceptIsValid(other_discord, message, msg) {
if (other_discord == undefined) {
message.reply("This is not a valid invite!");
return false;
}
//Make sure the bot was the one creating the invite
let check0 = msg.author.bot;
//Author
let check1 = other_discord.id == message.author.id;
//Time (within the last 5 min)
let prev = snowflake.convertSnowflakeToDate(msg.id);
let now = snowflake.convertSnowflakeToDate(message.id);
let diff = now - prev;
var minutes = Math.floor((diff/1000)/60);
let check2 = minutes <= 5;
if (!check0) { message.reply("really?"); }
else if (!check1 && check2) { message.reply("_INVALID USER_"); }
else if (check1 && !check2) { message.reply("_THIS INVITE EXPIRED!_"); }
else if (!check1 && !check2) { message.reply("_THIS MESSAGE HAS AN INVALID USER AND HAS EXPIRED_")}
return (check0 && check1 && check2);
}
//#endregion
module.exports ={
name: "game",
description: "Play a game using Selmer Bot!",
async execute(bot, message, args, command, Discord, mongouri, items, xp_collection) {
if (!bot.inDebugMode) { return message.reply("This command is currently in development!"); }
const id = message.author.id;
const server = message.guild.id;
const client = new MongoClient(mongouri, { useNewUrlParser: true, useUnifiedTopology: true, serverApi: ServerApiVersion.v1 });
if (client.writeConcern || client.writeConcern) {
client.close();
return message.reply("Something went wrong with the database, please try again later and contact support if this problem persists!");
}
//Initialize if necessary
ecoimport.CreateNewCollection(message, client, server, id);
command = args[0];
//Check for a second person and create a second database entry if neccessary
if (message.mentions.users.first() != undefined) {
ecoimport.CreateNewCollection(message, client, server, message.mentions.users.first().id);
}
client.connect(err => {
const db = client.db(String(server) + "[ECON]");
const dbo = db.collection(id);
if (err) { return console.log(err); }
//Check if the client is currently in a game and act accordingly
//#region Check Game
dbo.find({"game": {$exists: true}}).toArray(async function(err, docs){
if (err) { return console.log(error); }
let doc = docs[0];
let game = null;
if (doc) { game = doc.game; }
//#endregion
if (command == 'accept') {
//Handle the messages
if (message.reference == null) { return message.reply("Please reply to a valid battle request message!"); }
let mid = message.reference.messageId;
let msg = await message.channel.messages.fetch(mid);
//Check if the person actually challenged you
let mentioned = msg.mentions.users.keys();
const other_discord = mentioned.next().value;
if (!acceptIsValid(other_discord, message, msg)) { return; }
//Get the opponent
const other = db.collection(other_discord);
let startPos = msg.content.indexOf('"') + 1;
let newCommand = msg.content.substr(startPos, msg.content.lastIndexOf('"') - startPos);
if (newCommand == 'battle') {
Initialize(dbo, newCommand, msg, other);
battle.handle(dbo, other, bot, message, args, 'initiate', Discord, mongouri, items, xp_collection);
}
} else {
if (command == 'quit') {
winGame(db, dbo, xp_collection);
} else if (game == 'battle' || command == 'battle') {
//Handle sending the request and making sure the user exists here
let other_discord = message.mentions.users.first();
if (other_discord == undefined) {
return message.reply(`${args[1]} is not a valid user!`);
}
message.channel.send(`${other_discord}, <@${message.author.id}> has invited you to play "battle", to accept, please reply to this message with _!game accept_`);
}
//Catch statement (invalid command)
else {
if (command == undefined) { message.reply("Please specify a game or use _!game help_"); }
else { message.reply(`'!game ${command}' is not a command!`); }
}
}
});
});
client.close();
}, allGames
}