Files
selmerBot/commands/games/game.js
T

414 lines
16 KiB
JavaScript

// // @ts-check //Disabled
// Maybe have the interaction type be "user" https://canary.discord.com/developers/docs/interactions/application-commands#application-command-object-application-command-types
const { MongoClient, ServerApiVersion } = require('mongodb');
let ecoimport = require("../db/econ.js");
//#region Game Imports
const battle = require("./battle.js");
const ttt = require('./tictactoe.js');
const trivia = require('./trivia.js');
const mnswpr = require('./minesweeper.js');
//#endregion
let snowflake = require("../db/addons/snowflake.js");
const STATE = ecoimport.STATE;
const BASE = ecoimport.BASE;
const { winGame, loseGame, equipItem } = require('./external_game_functions.js');
const { chooseClass, presentClasses } = require('./game_classes.js');
//Has a list of all games (used to change player state)
const allGames = ['battle', 'Tic Tac Toe'];
//#region functions (NOT GAME SPECIFIC)
/** Adds the game type tag to the user(s) so the system can tell what game they're playing
* @param other_dbo optional, include if the game has two players
*/
async function Initialize(bot, user_dbo, command, message, first, second, other_dbo = null) {
return new Promise(async function(resolve, reject) {
user_dbo.findOne({"game": {$exists: true}}).then(function(doc){
if (allGames.indexOf(command) != -1) {
if (other_dbo != null) {
user_dbo.updateOne( { "game": {$exists: true} }, { $set: { game: command, opponent: other_dbo.s.namespace.collection, state: STATE.FIGHTING }});
other_dbo.updateOne({ "game": {$exists: true} }, { $set: { game: command, opponent: user_dbo.s.namespace.collection, state: STATE.FIGHTING }});
} else {
user_dbo.updateOne({ "game": {$exists: true} }, { $set: { game: command, state: STATE.FIGHTING }});
}
} else { message.reply(`ERROR! ${command} IS NOT A GAME!`); }
});
//Create a new thread for the game (maybe uneccesary???) - done before initialize
let name_first = await bot.users.cache.get(first);
let name_second = await bot.users.cache.get(second);
// message.reply(`${first} [${name_first}], ${second} [${name_second}]`); throw 'ERR';
const threadname = `${name_first.username} VS ${name_second.username} [${command.toUpperCase()}]`;
const thread = await message.channel.threads.create({
name: threadname,
// type: 'GUILD_PRIVATE_THREAD',
autoArchiveDuration: 60,
reason: `N/A`,
});
//Need lvl 2 boost for this
// thread.add(first);
// thread.add(second);
message.channel.send(`<@${first}> and <@${second}> have started a game of ***${command.toUpperCase()}!***`);
resolve(thread);
});
}
//#endregion
//replies to the message with current game specifics
function getGame(message, args, db) {
let id;
var temp;
if (args.length == 1 && String(args[0]).startsWith('<')) { id = args[0].substr(2, args[0].length - 3)}
else { id = message.author.id; }
var user_dbo = db.collection(message.author.id);
user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
const doc = docs[0];
if (doc.game == null) {
return message.reply(`<@${id}> is not currently playing a game!`);
}
temp = `<@${id}> is currently playing "${doc.game}"`;
if (doc.opponent != null) {
temp += ` with <@${doc.opponent}>`
}
message.reply(temp);
});
}
function acceptIsValid(bot, other_discord, message, msg, tag_len) {
if (other_discord == undefined) {
message.reply("This is not a valid invite!");
return false;
}
//Make sure the bot was the one creating the invite
let check0 = msg.author.bot;
//Author
let tag = msg.content.substr(2, tag_len);
let check1 = Number(tag) == Number(message.author.id);
//Time (within the last 5 min)
let prev = snowflake.convertSnowflakeToDate(msg.id);
let now = snowflake.convertSnowflakeToDate(message.id);
// @ts-ignore
let diff = now - prev;
var minutes = Math.floor((diff/1000)/60);
let check2 = minutes <= 5 || bot.inDebugMode;
if (!check0) { message.reply("really?"); }
else if (!check1 && check2) { message.reply("_INVALID USER_"); }
else if (check1 && !check2) { message.reply("_THIS INVITE EXPIRED!_"); }
else if (!check1 && !check2) { message.reply("_THIS MESSAGE HAS AN INVALID USER AND HAS EXPIRED_")}
return (check0 && check1 && check2);
}
function hpmp(message, command, dbo) {
// throw 'THIS HAS NOT BEEN UPDATED WITH THE MOST RECENT VERSION OF THE MONGODB STRUCTURE!';
if (command == 'hp') {
dbo.find({"hpmp": {$exists: true}}).toArray(function(err, doc) {
return message.reply(`You have ${String(doc[0].hpmp.hp)} hp left!`);
});
} else if (command == 'mp') {
dbo.find({"hpmp": {$exists: true}}).toArray(function(err, doc) {
return message.reply(`You have ${String(doc[0].hpmp.hp)} mp left!`);
});
}
}
function equip(message, args, command, dbo, bot, shop) {
const inp = args[1];
if (!inp) { return message.reply("Please provide input (either a weapon for main or shield for secondary)")}
//Check if the user is already in a game
dbo.find({'game': {$exists: true}}).toArray(function(err, docs) {
const doc = docs[0];
if (doc.game != null) {
ret = true;
// console.log(doc.game);
return message.reply('You can\'t equip while in a game!');
}
//If the thing is a shield, add it to secondary
if (inp.toLowerCase().indexOf('shield') != -1) {
dbo.find({def: true}).toArray(function(err, docs) {
if (docs[0] != undefined) {
dbo.updateOne({}, {$set: {'equipped.weapons.secondary': docs[0]}});
} else {
message.reply("You don't own a shield!");
}
});
} else {
//Else, equip the weapon(s)
dbo.find({name: inp, sect: 'Weapons'}).toArray(function(err, docs) {
if (docs[0] != undefined) {
//Equip the weapon
dbo.updateOne({}, {$set: {'equipped.weapons.main': docs[0]}});
} else {
message.reply(`You don't own any ${inp}s!`);
}
});
}
});
}
//#endregion
//#region Game Handlers
function in_game_redirector(bot, interaction, threadname, doc, client, mongouri, items, xp_collection) {
//Maybe fix this later......
let turn = doc.turn;
const user1 = doc[turn];
const user2 = doc[Number(!turn)];
const db = client.db(interaction.guildId);
const dbo = db.collection(user1);
const other = db.collection(user2);
const thread = interaction.channel;
dbo.find({'game': {$exists: true}}).toArray(function (err, docs) {
const game = docs[0].game
switch (game) {
case 'battle': battle.handle(client, dbo, other, bot, thread, interaction.customId.toLowerCase(), mongouri, items, interaction, xp_collection);
break;
case 'Tic Tac Toe': ttt.handle(client, db, dbo, other, bot, thread, null, doc, interaction, xp_collection);
break;
}
});
}
module.exports ={
name: "game",
description: "Play a game using Selmer Bot!",
async execute(bot, message, args, command, Discord, mongouri, items, xp_collection) {
//#region Setup
const id = message.author.id;
const server = message.guild.id;
// // @ts-ignore
// const client = new MongoClient(mongouri, { useNewUrlParser: true, useUnifiedTopology: true, serverApi: ServerApiVersion.v1 });
// if (client.writeConcern || client.writeConcern) {
// client.close();
// return message.reply("Something went wrong with the database, please try again later and contact support if this problem persists!");
// }
var client;
await bot.mongoconnection.then((client1) => {
client = client1;
});
const botdb = client.db('B|S' + bot.user.id);
const serverinbotdb = botdb.collection(server);
//Initialize if necessary
ecoimport.CreateNewCollection(message, client, server, id);
command = args[0];
//Check for a second person and create a second database entry if neccessary
if (message.mentions.users.first() != undefined) {
ecoimport.CreateNewCollection(message, client, server, message.mentions.users.first().id);
}
//#endregion
const db = client.db(String(server));
const dbo = db.collection(id);
//Check if the client is currently in a game and act accordingly
//#region Check Game
dbo.find({"game": {$exists: true}}).toArray(async function(err, docs) {
if (err) { return console.log(err); }
let doc = docs[0];
let game = null;
if (doc) { game = doc.game; }
//#endregion
//#region non-game-specific commands
//For TWO+ PLAYER games only!!!
if (command == 'accept') {
//Handle the messages
if (message.reference == null) { return message.reply("Please reply to a valid battle request message!"); }
let mid = message.reference.messageId;
let msg = await message.channel.messages.fetch(mid);
//Check if the person actually challenged you
//Get the length of any user tag
let mentioned = msg.mentions.users.keys();
let tag_len = String(mentioned.next().value).length;
//<@tage_len>, <@ --2+tag_len+2+3 = 7+tag_len
let other_tag = msg.content.substr(7+tag_len, tag_len);
const other_discord = msg.mentions.users.get(other_tag);
//Should also check if the player is already playing a game!!!
if (!acceptIsValid(bot, other_discord, message, msg, tag_len)) { return; }
//Get the opponent
const other = db.collection(other_discord.id);
let startPos = msg.content.indexOf('"') + 1;
let newCommand = msg.content.substr(startPos, msg.content.lastIndexOf('"') - startPos);
//#region BOT SECTION
//Store both IDs in the database (for turns)
let name_first = await bot.users.cache.get(id);
let name_second = await bot.users.cache.get(other_discord.id);
// message.reply(`${first} [${name_first}], ${second} [${name_second}]`); throw 'ERR';
const threadname = `${name_first.username} VS ${name_second.username} [${newCommand.toUpperCase()}]`;
var newObj = {0: id, 1: other_discord.id, turn: 0, thread: threadname};
if (newCommand.replaceAll(" ", "").toLowerCase() == 'tictactoe') { newCommand = 'Tic Tac Toe'; }
if (newCommand === 'Tic Tac Toe') {
//Create the new board
let newboard = ["", "", "", "", "", "", "", "", ""];
newObj.board = newboard;
let symbols;
/*DOES NOT WORK
if (msg.content.lastIndexOf('>') == msg.content.lenth) {
symbols = ['X', 'O'];
} else {
symbols = msg.content.substring(msg.content.lastIndexOf('>') + 2).split(' ');
}
*/
newObj.symbols = ['X', 'O'];
}
serverinbotdb.insertOne(newObj);
//#endregion
//Need this for all 2 player games
const result = Initialize(bot, dbo, newCommand, msg, id, other_discord.id, other);
if (newCommand == 'battle') {
result.then(function (thread) {
battle.handle(client, dbo, other, bot, thread, 'initalize', mongouri, items, null, xp_collection);
});
} else if (newCommand == 'Tic Tac Toe') {
result.then(function (thread) {
ttt.handle(client, db, dbo, other, bot, thread, 'initalize', mongouri, null, xp_collection);
});
}
} else if (command == 'quit') {
const channel = bot.channels.cache.get(message.channel.parentId);
//Remove the turn counter from the bot's database
serverinbotdb.deleteOne({0: id} || {1: id});
if (doc.opponent != null) {
// let other = message.guild.members.cache.get(doc.opponent);
let other = db.collection(doc.opponent);
channel.send(`<@${message.author.id}> has quit a game of "${game}" with <@${doc.opponent}>!`);
winGame(client, bot, db, other, xp_collection, message);
} else {
loseGame(dbo, xp_collection, message, bot);
channel.send(`<@${message.author.id}> has quit a game of "${game}"!`);
}
}
else if (command == 'status') {
getGame(message, args, db);
} else if (command == 'hp' || command == 'mp') {
hpmp(message, command, dbo);
} else if (command == 'equip') {
// equipItem(client, bot, db, dbo, message);
equip(message, args, command, dbo, bot, items);
} else if (command == 'classes') {
presentClasses(message, args[1]);
}
//#endregion
//#region game-specific commands
else {
if (command == undefined) { return message.reply("Please specify a game or use _!game help_"); }
//Make change to new name if necessary
if (command.replaceAll(" ", "").toLowerCase() == 'tictactoe') { command = 'Tic Tac Toe'; }
if (game == 'battle' || command == 'battle') {
if (!bot.inDebugMode) { return message.reply("This command is currently in development!"); }
//Handle sending the request and making sure the user exists here
let other_discord = message.mentions.users.first();
if (other_discord == undefined) {
return message.reply(`"${args[1]}" is not a valid user (use _!game battle @user_)`);
}
message.channel.send(`${other_discord}, <@${message.author.id}> has invited you to play _"battle"_. To accept, please reply to this message with _!game accept_`);
} else if (game == 'Tic Tac Toe' || command == 'Tic Tac Toe') {
let other_discord = message.mentions.users.first();
if (other_discord == undefined) {
return message.reply(`"${args[1]}" is not a valid user (use _!game tictactoe @user_)`);
}
message.channel.send(`${other_discord}, <@${message.author.id}> has invited you to play _"Tic Tac Toe"_. To accept, please reply to this message with _!game accept_`);
} else if (game == 'trivia' || command == 'trivia') {
trivia.execute(message, args, Discord, client, bot);
} else if (game == "minesweeper" || command == 'minesweeper') {
if (game == "minesweeper" && command == 'minesweeper') {
return message.reply("You're already in a game!");
}
const threadname = `${message.author.username} has started a solo game of Minesweeper`;
const thread = await message.channel.threads.create({
name: threadname,
// type: 'GUILD_PRIVATE_THREAD',
autoArchiveDuration: 60,
reason: `N/A`,
});
mnswpr.handle(bot, null, thread, message, args);
}
//Catch statement (invalid command)
else {
message.reply(`'${bot.prefix}game ${command}' is not a command!`);
}
}
//#endregion
});
}, allGames, in_game_redirector
}
//#endregion