mirror of
https://github.com/ION606/selmerBot.git
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163 lines
5.1 KiB
JavaScript
163 lines
5.1 KiB
JavaScript
//@ts-check
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const { MessageActionRow, MessageButton, MessageSelectMenu } = require('discord.js');
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const { STATE } = require('./econ');
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const { winGame } = require('./external_game_functions.js');
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const { changeTurn } = require('../turnManager.js');
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/**
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* Called by "attack"
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*/
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function attack_special() {
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}
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//Bow special phrase: Σ>―(´・ω・`)→
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function attack(client, user_dbo, other_dbo, bot, thread, command, mongouri, items, xp_collection, interaction) {
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//Get the weapon
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user_dbo.find({'equipped': {$exists: true}}).toArray(function(err, docs) {
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const doc = docs[0];
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const all_weapons = doc.equipped.weapons;
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const weapon = all_weapons.main;
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var dmg = 0;
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//No weapons (punch)
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if (weapon == null) {
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dmg = doc.rank;
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} else {
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dmg = (doc.rank - 1) + Math.round(weapon.cost/5);
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}
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other_dbo.find({'equipped': {$exists: true}}).toArray(function (err, docs) {
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const odoc = docs[0];
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//Handle defending
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if (odoc.state == STATE.DEFENDING) {
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var def = odoc.rank - doc.rank;
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//Make sure we don't go negative
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if (def < 0) { def = 0; }
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dmg /= 2 + def;
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}
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var new_hp = odoc.hpmp.hp -= dmg;
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if (new_hp <= 0) {
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winGame(client, bot, client.db(user_dbo.s.namespace.db), user_dbo, xp_collection, interaction.message);
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} else {
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other_dbo.updateOne({'equipped': {$exists: true}}, { $set: { 'hpmp.hp' :new_hp }});
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}
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});
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})
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//Check for a "special" animation
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//Change turns
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changeTurn(client, bot, interaction);
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}
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/**
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* Called by "item"
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*/
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async function heal(interaction, user_dbo, bot, thread, command, mongouri, items) {
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if (interaction.message.content.toLowerCase().indexOf('Which item would you like to use?') != -1) {
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// The person picked out an item
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}
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//Get the 'healing' items (stored in "{item}: num" format)
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user_dbo.find({'equipped': {$exists: true}}).toArray(async function(err, docs) {
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const doc = docs[0];
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const rawitems = doc.equipped.items;
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if (JSON.stringify(rawitems) == '{}') { return thread.send("You don't have any items!"); }
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const items = rawitems.filter(function(f) { return (f.sect.toLowerCase() == 'healing') });
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//Find something to heal with
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const row = new MessageActionRow()
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.addComponents(
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new MessageSelectMenu()
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.setCustomId(`${interaction.user.id}|heal`)
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.setPlaceholder('Nothing selected')
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.addOptions([
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{
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label: 'Select me',
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description: 'This is a description',
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value: 'first_option',
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},
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{
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label: 'You can select me too',
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description: 'This is also a description',
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value: 'second_option',
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},
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]),
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);
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await interaction.reply({ content: 'Pong!', components: [row] });
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});
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}
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//Gets items by section/name, reacts with them to the message, when pressed, trigger a response
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function item() {
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throw 'THE "ITEM" COMMAND HAS NOT BEEN SET UP YET!';
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}
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function defend(user_dbo, bot, thread, command, mongouri, items) {
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user_dbo.find({'equipped': {$exists: true}}).toArray(function(err, docs) {
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const doc = docs[0];
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const all_weapons = doc.get('weapons');
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const shield = all_weapons.get('secondary');
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})
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}
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function cast() {
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}
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function postActionBar(thread, user_dbo) {
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const row = new MessageActionRow()
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.addComponents(
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new MessageButton()
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.setCustomId('ATTACK')
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.setLabel('ATTACK')
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.setStyle('DANGER'),
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new MessageButton()
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.setCustomId('HEAL')
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.setLabel('HEAL')
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.setStyle('SUCCESS'),
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new MessageButton()
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.setCustomId('DEFEND')
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.setLabel('DEFEND')
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.setStyle('PRIMARY'),
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new MessageButton()
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.setCustomId('ITEMS')
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.setLabel('ITEMS')
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.setStyle('SECONDARY')
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);
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thread.send({ content: `Your turn <@${user_dbo.s.namespace.collection}>!`, components: [row] });
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}
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function handle(client, user_dbo, other_dbo, bot, thread, command, mongouri, items, interaction, xp_collection) {
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if (command == 'initalize') {
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return postActionBar(thread, user_dbo);
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} else if (command == 'attack') {
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attack(client, user_dbo, other_dbo, bot, thread, command, mongouri, items, xp_collection, interaction);
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postActionBar(thread, other_dbo);
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} else if (command == 'items') {
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item();
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} else if (command == 'heal') {
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heal(interaction, user_dbo, bot, thread, command, mongouri, items);
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}
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// initiate(user_dbo, other_dbo, command, message);
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}
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module.exports = { handle }
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