Files
2022-07-01 15:00:52 +03:00

329 lines
11 KiB
JavaScript

//@ts-check
const { MessageActionRow, MessageButton, MessageSelectMenu, Client, CommandInteractionOptionResolver } = require('discord.js');
const { STATE } = require('../db/econ');
const { winGame, getCustomEmoji } = require('./external_game_functions.js');
const { changeTurn } = require('../turnManager.js');
const { game_class_battle } = require('./game_classes');
const { MongoClient } = require('mongodb');
const { convertSnowflakeToDate } = require('../db/addons/snowflake');
function postActionBar(thread, user_dbo) {
user_dbo.find({'hpmp.hp': {$exists: true}}).toArray((err, docs) => {
const hp = docs[0].hpmp.hp;
const mp = docs[0].hpmp.mp;
let row;
if (docs[0].gamesettings.battle.class != 'none' && docs[0].gamesettings.battle.ultimate) {
row = new MessageActionRow()
.addComponents(
new MessageButton()
.setCustomId('ATTACK')
.setLabel('ATTACK')
.setStyle('DANGER'),
new MessageButton()
.setCustomId('HEAL')
.setLabel('HEAL')
.setStyle('SUCCESS'),
new MessageButton()
.setCustomId('DEFEND')
.setLabel('DEFEND')
.setStyle('PRIMARY'),
new MessageButton()
.setCustomId('ULTIMATE')
.setLabel('ULTIMATE')
.setStyle('DANGER')
);
} else {
//If the ultimate can't be used, change the menu
row = new MessageActionRow()
.addComponents(
new MessageButton()
.setCustomId('ATTACK')
.setLabel('ATTACK')
.setStyle('DANGER'),
new MessageButton()
.setCustomId('HEAL')
.setLabel('HEAL')
.setStyle('SUCCESS'),
new MessageButton()
.setCustomId('DEFEND')
.setLabel('DEFEND')
.setStyle('PRIMARY'),
);
}
/*
//UNDER DEVELOPMENT
new MessageButton()
.setCustomId('ITEMS')
.setLabel('ITEMS')
.setStyle('SECONDARY')
*/
thread.send({ content: `Your turn <@${user_dbo.s.namespace.collection}>!\nHP: ${hp}\t|\tMP: ${mp}`, components: [row] });
})
}
/**
* Called by "attack"
* @param {game_class_battle} gclass
*/
function attack_special(client, user_dbo, other_dbo, bot, thread, xp_collection, interaction, gclass) {
const atk = gclass.specialAttack;
if (!atk) { return thread.send("You don't have a class, and so can't use an ultimate!"); }
user_dbo.find({'rank': {$exists: true}}).toArray((err, docs) => {
const doc = docs[0];
//Check if the user can use ultimate
if (atk.dmg.split('*')[0] == 'r') {
const rank = doc.rank;
const dmg = Number(atk.dmg.split('*')[1]) * rank;
attack(client, user_dbo, other_dbo, bot, thread, xp_collection, interaction, dmg);
}
})
//Apply a "stunned" effect
if (atk.prone == true) {
other_dbo.updateOne({'state': {$exists: true}}, {$set: {state: STATE.PRONE}});
thread.send(`<@${interaction.user.id}> was knocked prone and lost 1 turn!`);
}
changeTurn(client, bot, interaction);
}
//Bow special phrase: Σ>―(´・ω・`)→
function attack(client, user_dbo, other_dbo, bot, thread, xp_collection, interaction, preset_damage = 0) {
//Get the weapon
user_dbo.find({'equipped': {$exists: true}}).toArray(function(err, docs) {
const doc = docs[0];
const all_weapons = doc.equipped.weapons;
const weapon = all_weapons.main;
var dmg = 0;
//No weapons (punch)
if (preset_damage > 0) {
dmg = preset_damage;
} else {
if (weapon == null) {
dmg = doc.rank;
} else {
dmg = (doc.rank - 1) + Math.round(weapon.cost/5);
}
}
other_dbo.find({'equipped': {$exists: true}}).toArray(function (err, docs) {
const odoc = docs[0];
//Handle defending
if (odoc.state == STATE.DEFENDING) {
var def = odoc.rank - doc.rank;
//Make sure we don't go negative
if (def < 0) { def = 0; }
dmg /= 2 + def;
}
var new_hp = odoc.hpmp.hp -= dmg;
if (new_hp <= 0) {
winGame(client, bot, client.db(user_dbo.s.namespace.db), user_dbo, xp_collection, interaction.message);
} else {
other_dbo.updateOne({'equipped': {$exists: true}}, { $set: { 'hpmp.hp': new_hp, state: STATE.FIGHTING }});
//Change turns
changeTurn(client, bot, interaction);
}
});
})
//Check for a "special" animation
}
async function heal(interaction, client, user_dbo, bot, thread, command, mongouri, items) {
if (interaction.message.content.toLowerCase().indexOf('Which item would you like to use?') != -1) {
// The person picked out an item
//I think this is unecessary
}
//Get the 'healing' items (stored in "{item}: num" format)
user_dbo.find({'equipped': {$exists: true}}).toArray(async function(err, docs) {
const doc = docs[0];
const rawitems = doc.equipped.items;
if (JSON.stringify(rawitems) == '{}') {
interaction.editReply("You don't have any items!");
return postActionBar(thread, user_dbo);
}
console.log(rawitems);
const items = rawitems.filter(function(f) { return (f.sect.toLowerCase() == 'hp') });
if (JSON.stringify(items) == '[]') {
interaction.editReply("You don't have any healing items!");
return postActionBar(thread, user_dbo);
} else { console.log(JSON.stringify(items))}
var itemlist = [];
items.forEach(function(item) {
let n = item.name;
let h = (doc.rank - 1) + Math.round(item.cost/10);
itemlist.push({label: n, description: `Restores ${h} health (${item.num})`, value: `${n}`});
});
//Find something to heal with
const row = new MessageActionRow()
.addComponents(
new MessageSelectMenu()
.setCustomId(`${interaction.user.id}|heal`)
.setPlaceholder('Nothing selected')
.addOptions(itemlist),
);
await interaction.editReply({ content: 'Please choose a health potion!', components: [row] });
});
}
//Gets items by section/name, reacts with them to the message, when pressed, trigger a response
function presentItems(interaction, client, user_dbo, bot, thread) {
// throw 'THE "ITEM" COMMAND HAS NOT BEEN SET UP YET!';
user_dbo.find({'equipped': {$exists: true}}).toArray(async function(err, docs) {
const doc = docs[0];
const items = doc.equipped.items;
// const items = rawitems.filter(function(f) { return (f.sect.toLowerCase() == 'hp') });
if (JSON.stringify(items) == '[]' || JSON.stringify(items) == '{}') {
interaction.editReply("You don't have any items!");
return postActionBar(thread, user_dbo);
} else { console.log(JSON.stringify(items))}
var itemlist = [];
items.forEach(function(item) {
let n = item.name;
itemlist.push({label: n, description: `${item.num} equipped!`, value: `${n}`});
});
//Find something to heal with
const row = new MessageActionRow()
.addComponents(
new MessageSelectMenu()
.setCustomId(`${interaction.user.id}|item`)
.setPlaceholder('Nothing selected')
.addOptions(itemlist)
);
await interaction.editReply({ content: 'Please choose an item!', components: [row] });
});
}
function defend(client, interaction, user_dbo, bot, thread) {
user_dbo.find({'equipped': {$exists: true}}).toArray(function(err, docs) {
const doc = docs[0];
const all_weapons = doc.equipped.weapons;
//They don't have a shield
if (all_weapons == undefined) {
thread.send("You don't have a shield equipped!");
}
const shield = all_weapons.secondary;
//Change state
user_dbo.updateOne({state: {$exists: true}}, {$set: {state: STATE.DEFENDING}});
changeTurn(client, bot, interaction);
})
}
function usePotion(interaction, client, user_dbo, bot, thread) {
const name = interaction.values[0];
const cursor = user_dbo.find({'equipped.items': {$exists: true}});
let doc = cursor.next().then((result) => {
var allitems = Array.from(result.equipped.items);
let items = allitems.filter((it) => { return it.name == name; })[0];
let ind = allitems.findIndex((it) => { return it.name == name; })
//Apply the item's effects
if (name.toLowerCase().indexOf('hp') != -1) {
let h = (result.rank - 1) + Math.round(items.cost/10);
user_dbo.updateOne({"game": {$exists: true}}, { $set: {'hpmp.hp': (result.hpmp.hp + h)}})
}
//Deal with the item itself
//If there's more than 1, subtract 1
if (items.num > 1) { items.num -= 1; allitems[ind] = items; }
else { allitems.splice(ind, 1) }
user_dbo.updateOne({'equipped.items': {$exists: true}}, {$set: {'equipped.items': allitems}});
})
changeTurn(client, bot, interaction);
postActionBar(thread, user_dbo);
}
function cast() {
}
/**
*
* @param {MongoClient} client
* @param {*} user_dbo
* @param {*} other_dbo
* @param {Client} bot
* @param {*} thread
* @param {String} command
* @param {String} mongouri
* @param {String[]} items
* @param {*} interaction
* @param {Map<string, Map>} xp_collection
*/
async function handle(client, user_dbo, other_dbo, bot, thread, command, mongouri, items, interaction, xp_collection) {
if (command == 'initalize') {
return postActionBar(thread, user_dbo);
} else if (command == 'attack') {
attack(client, user_dbo, other_dbo, bot, thread, xp_collection, interaction);
postActionBar(thread, other_dbo);
} else if (command == 'items') {
presentItems(interaction, client, user_dbo, bot, thread); //Maybe like wands?
} else if (command == 'heal') {
heal(interaction, client, user_dbo, bot, thread, command, mongouri, items); //.then(() => {postActionBar(thread, other_dbo)});
} else if (command == 'usepotion') {
usePotion(interaction, client, user_dbo, bot, thread);
} else if (command == 'defend') {
defend(client, interaction, user_dbo, bot, thread);
postActionBar(thread, user_dbo);
} else if (command == 'ultimate') {
user_dbo.find({'gamesettings': {$exists: true}}).toArray((err, docs) => {
var gclass = new game_class_battle(docs[0].gamesettings.battle.class);
attack_special(client, user_dbo, other_dbo, bot, thread, xp_collection, interaction, gclass);
postActionBar(thread, user_dbo);
});
}
}
module.exports = { handle, postActionBar }