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selmerBot/commands/db/battle.js
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//@ts-check
const { MessageActionRow, MessageButton, MessageSelectMenu } = require('discord.js');
const { STATE } = require('./econ');
const { winGame, getCustomEmoji } = require('./external_game_functions.js');
const { changeTurn } = require('../turnManager.js');
function postActionBar(thread, user_dbo) {
const row = new MessageActionRow()
.addComponents(
new MessageButton()
.setCustomId('ATTACK')
.setLabel('ATTACK')
.setStyle('DANGER'),
new MessageButton()
.setCustomId('HEAL')
.setLabel('HEAL')
.setStyle('SUCCESS'),
new MessageButton()
.setCustomId('DEFEND')
.setLabel('DEFEND')
.setStyle('PRIMARY'),
new MessageButton()
.setCustomId('ITEMS')
.setLabel('ITEMS')
.setStyle('SECONDARY')
);
thread.send({ content: `Your turn <@${user_dbo.s.namespace.collection}>!`, components: [row] });
}
/**
* Called by "attack"
*/
function attack_special() {
}
//Bow special phrase: Σ>―(´・ω・`)→
function attack(client, user_dbo, other_dbo, bot, thread, command, mongouri, items, xp_collection, interaction) {
//Get the weapon
user_dbo.find({'equipped': {$exists: true}}).toArray(function(err, docs) {
const doc = docs[0];
const all_weapons = doc.equipped.weapons;
const weapon = all_weapons.main;
var dmg = 0;
//No weapons (punch)
if (weapon == null) {
dmg = doc.rank;
} else {
dmg = (doc.rank - 1) + Math.round(weapon.cost/5);
}
other_dbo.find({'equipped': {$exists: true}}).toArray(function (err, docs) {
const odoc = docs[0];
//Handle defending
if (odoc.state == STATE.DEFENDING) {
var def = odoc.rank - doc.rank;
//Make sure we don't go negative
if (def < 0) { def = 0; }
dmg /= 2 + def;
}
var new_hp = odoc.hpmp.hp -= dmg;
if (new_hp <= 0) {
winGame(client, bot, client.db(user_dbo.s.namespace.db), user_dbo, xp_collection, interaction.message);
} else {
other_dbo.updateOne({'equipped': {$exists: true}}, { $set: { 'hpmp.hp' :new_hp }});
}
});
})
//Check for a "special" animation
//Change turns
changeTurn(client, bot, interaction);
}
/**
* Called by "item"
*/
async function heal(interaction, client, user_dbo, bot, thread, command, mongouri, items) {
if (interaction.message.content.toLowerCase().indexOf('Which item would you like to use?') != -1) {
// The person picked out an item
}
//Get the 'healing' items (stored in "{item}: num" format)
user_dbo.find({'equipped': {$exists: true}}).toArray(async function(err, docs) {
const doc = docs[0];
const rawitems = doc.equipped.items;
const items = rawitems.filter(function(f) { return (f.sect.toLowerCase() == 'hp') });
if (JSON.stringify(items) == '[]') {
postActionBar(thread, user_dbo);
return interaction.editReply("You don't have any items!");
} else { console.log(JSON.stringify(items))}
var itemlist = [];
items.forEach(function(item) {
let n = item.name;
let h = (doc.rank - 1) + Math.round(item.cost/10);
itemlist.push({label: n, description: `Restores ${h} health (${item.num})`, value: `${n}`});
});
//Find something to heal with
const row = new MessageActionRow()
.addComponents(
new MessageSelectMenu()
.setCustomId(`${interaction.user.id}|heal`)
.setPlaceholder('Nothing selected')
.addOptions(itemlist),
// .addOptions([
// {
// label: 'Select me',
// description: 'This is a description',
// value: 'first_option',
// },
// {
// label: 'You can select me too',
// description: 'This is also a description',
// value: 'second_option',
// },
// ])
);
await interaction.editReply({ content: 'Please choose a health potion!', components: [row] });
});
}
//Gets items by section/name, reacts with them to the message, when pressed, trigger a response
function item() {
throw 'THE "ITEM" COMMAND HAS NOT BEEN SET UP YET!';
}
function defend(user_dbo, bot, thread, command, mongouri, items) {
user_dbo.find({'equipped': {$exists: true}}).toArray(function(err, docs) {
const doc = docs[0];
const all_weapons = doc.get('weapons');
const shield = all_weapons.get('secondary');
})
}
function usePotion(interaction, client, user_dbo, bot, thread, command, mongouri) {
const name = interaction.values[0];
const cursor = user_dbo.find({'equipped.items': {$exists: true}});
let doc = cursor.next().then((result) => {
var allitems = Array.from(result.equipped.items);
let items = allitems.filter((it) => { return it.name == name; })[0];
let ind = allitems.findIndex((it) => { return it.name == name; })
//Apply the item's effects
if (name.toLowerCase().indexOf('hp') != -1) {
let h = (result.rank - 1) + Math.round(items.cost/10);
user_dbo.updateOne({"game": {$exists: true}}, { $set: {'hpmp.hp': (result.hpmp.hp + h)}})
}
//Deal with the item itself
//If there's more than 1, subtract 1
if (items.num > 1) { items.num -= 1; allitems[ind] = items; }
else { allitems.splice(ind, 1) }
user_dbo.updateOne({'equipped.items': {$exists: true}}, {$set: {'equipped.items': allitems}});
})
changeTurn(client, bot, interaction);
postActionBar(thread, user_dbo);
}
function cast() {
}
async function handle(client, user_dbo, other_dbo, bot, thread, command, mongouri, items, interaction, xp_collection) {
if (command == 'initalize') {
return postActionBar(thread, user_dbo);
} else if (command == 'attack') {
attack(client, user_dbo, other_dbo, bot, thread, command, mongouri, items, xp_collection, interaction);
postActionBar(thread, other_dbo);
} else if (command == 'items') {
item();
} else if (command == 'heal') {
heal(interaction, client, user_dbo, bot, thread, command, mongouri, items); //.then(() => {postActionBar(thread, other_dbo)});
} else if (command == 'usepotion') {
usePotion(interaction, client, user_dbo, bot, thread, command, mongouri);
}
// initiate(user_dbo, other_dbo, command, message);
}
module.exports = { handle, postActionBar }