Files
selmerBot/commands/db/game.js
T

123 lines
4.6 KiB
JavaScript
Raw Normal View History

const { MongoClient, ServerApiVersion } = require('mongodb');
let ecoimport = require("./econ.js");
let battle = require("./battle.js");
const STATE = ecoimport.STATE;
//Has a list of all games (used to change player state)
const allGames = ['battle'];
// const { NULL } = require('mysql/lib/protocol/constants/types');
//#region functions (NOT GAME SPECIFIC)
/** Adds the game type tag to the user(s) so the system can tell what game they're playing
* @param other_dbo optional, include if the game has two players
*/
function Initialize(user_dbo, command, message, other_dbo = null) {
user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
let doc = docs[0];
if (allGames.indexOf(command) != -1) {
if (other_dbo != null) {
user_dbo.updateOne(doc, { $set: { game: command, opponent: other_dbo.s.namespace.collection }});
} else {
user_dbo.updateOne(doc, { $set: { game: command }});
}
}
});
}
function resetPlayer(user_dbo) {
user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
let doc = docs[0];
user_dbo.updateOne(doc, { $set: { game: null, opponent: null, state: STATE.IDLE }});
});
}
function gameHelp() {
let l = [''];
return l.join(', ');
}
//#endregion
module.exports ={
name: "game",
description: "Play a game using Selmer Bot!",
async execute(bot, message, args, command, Discord, mongouri, items, xp_collection) {
return message.reply("This command is currently in development!");
const id = message.author.id;
const server = message.guild.id;
const client = new MongoClient(mongouri, { useNewUrlParser: true, useUnifiedTopology: true, serverApi: ServerApiVersion.v1 });
if (client.writeConcern || client.writeConcern) {
client.close();
return message.reply("Something went wrong with the database, please try again later and contact support if this problem persists!");
}
//Initialize if necessary
ecoimport.CreateNewCollection(message, client, server, id);
command = args[0];
//Check for a second person and create a second database entry if neccessary
if (message.mentions.users.first() != undefined) {
ecoimport.CreateNewCollection(message, client, server, message.mentions.users.first().id);
}
client.connect(err => {
const db = client.db(String(server) + "[ECON]");
const dbo = db.collection(id);
if (err) { return console.log(err); }
//Check if the client is currently in a game and act accordingly
//#region Check Game
dbo.find({"game": {$exists: true}}).toArray(async function(err, docs){
if (err) { return console.log(error); }
let doc = docs[0];
let game = doc.game;
//#endregion
if (command == 'accept') {
//Handle the messages
if (message.reference == null) { return message.reply("Please reply to a valid battle request message!"); }
let mid = message.reference.messageId;
let msg = await message.channel.messages.fetch(mid);
//Check if the person actually challenged you
let mentioned = msg.mentions.users.keys();
const other_discord = mentioned.next().value;
//Get the opponent
const other = db.collection(other_discord);
Initialize(dbo, command, message);
battle.handle(dbo, other, bot, message, args, command, Discord, mongouri, items, xp_collection);
} else {
if (game == 'battle' || command == 'battle') {
//Handle sending the request and making sure the user exists here
let other_discord = message.mentions.users.first();
if (other_discord == undefined) {
return message.reply(`${args[1]} is not a valid user!`);
}
message.channel.send(`<@${other_discord}>, <@${message.author.id}> has invited you to battle, to accept, please reply to this message with !accept`);
}
//Catch statement (invalid command)
else {
message.reply(`'!game ${command}' is not a command!`);
}
}
});
});
client.close();
}
}