Files
selmerBot/commands/admin/welcome.js
T

97 lines
3.7 KiB
JavaScript

const { MessageAttachment } = require('discord.js');
// const { readFile } = require('fs/promises');
const fs = require("fs");
const fetch = require('node-fetch');
const arrayBufferToBuffer = require('arraybuffer-to-buffer');
const { request } = require('undici');
const CanvasImport = require('@napi-rs/canvas');
const canvas = CanvasImport.createCanvas(700, 250)
const context = canvas.getContext('2d')
//https://some-random-api.ml/welcome
async function welcome(member, welcomechannel, welcomemessage = null, welcomebanner = null) {
//Draw Stuff
const context = canvas.getContext('2d');
var bkimgsrc;
let bkurl = 'https://github.com/ION606/selmerBot/blob/main/commands/admin/wallpaper.jpg';
const response = await fetch(bkurl);
response.arrayBuffer().then(async (data) => {
// const background = new CanvasImport.Image();
// background.src = arrayBufferToBuffer(data);
// This uses the canvas dimensions to stretch the image onto the entire canvas
// context.drawImage(background, 0, 0, canvas.width, canvas.height);
context.fillStyle = 'rgba(0,0,0,1)';
context.fillRect(0,0, canvas.width, canvas.height);
//Draw the Border
context.strokeStyle = '#0099ff';
context.strokeRect(0, 0, canvas.width, canvas.height);
//Add Text
//have the function here, because returns are whack
const applyText = (canvas, text) => {
const context = canvas.getContext('2d');
// Declare a base size of the font
let fontSize = 70;
do {
// Assign the font to the context and decrement it so it can be measured again
context.font = `italic ${fontSize -= 10}px sans-serif`;
// Compare pixel width of the text to the canvas minus the approximate avatar size
} while (context.measureText(text).width > canvas.width - 100);
// Return the result to use in the actual canvas
return context.font;
};
//message.author.username == interaction.member.displayName
//message.guild.name == interaction.member.guild.name
let txt = 'Welcome to';
if (welcomemessage != null) { txt = welcomemessage}
const text = `${txt} ${member.guild.name} ${member.user.username}#${member.user.discriminator}!`;
context.font = applyText(canvas, text);
context.fillStyle = '#ffffff';
context.fillText(text, (canvas.width/2) - (text.length * 7.5), canvas.height - 15);
//Draw a white circle
context.beginPath();
context.arc((canvas.width/2), 90, 85, 0, 2 * Math.PI, false);
context.fillStyle = 'white';
context.fill();
context.closePath();
//ANYTHING DRAWN AFTER THIS WILL BE CLIPPED!!!
//Make whatever image will be draw (the user's avatar) into a circular format
context.beginPath();
context.arc((canvas.width/2), 90, 80, 0, Math.PI * 2, true);
context.closePath();
// Clip off the region you just drew (enforce template?)
context.clip();
//Add the user's profile pic (message.author == interaction.user)
const { body } = await request(member.displayAvatarURL({ format: 'jpg' }));
const avatar = new CanvasImport.Image();
avatar.src = Buffer.from(await body.arrayBuffer());
context.drawImage(avatar, (canvas.width/2) - 80, 10, 160, 160);
// Use the helpful Attachment class structure to process the file for you
const attachment = new MessageAttachment(canvas.toBuffer('image/png'), 'profile-image.png');
welcomechannel.send({ files: [attachment] });
})
}
module.exports = { welcome }