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49 lines
1.4 KiB
JavaScript
49 lines
1.4 KiB
JavaScript
//THESE STRUCTURES SUPPORTS TWO PLAYERS ONLY!!!!
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//Determines who's turn it currently is
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function getTurn(client, bot, interaction) {
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return new Promise(function(resolve, reject) {
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const db = client.db('B|S' + bot.user.id);
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const dbo = db.collection(interaction.member.guild.id);
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let id = interaction.user.id;
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//Check if you're in the right thread
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// dbo.find({thread: {$exists: true}}).toArray(function(err, docs) {
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// if (docs[0].thread) {}
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// });
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dbo.find({$or: [ {0: id}, {1: id} ]}).toArray(function(err, docs) {
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if (err) { console.log(err); }
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const doc = docs[0];
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const turn = String(doc.turn);
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//#TODO Optimize this somehow.........
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let currentuser;
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for (const [key, value] of Object.entries(doc)) {
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if (key == turn) { currentuser = value; break; }
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}
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//Return statement?
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// throw "NO";
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resolve([currentuser, doc]);
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});
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});
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}
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function changeTurn(client, bot, interaction) {
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const db = client.db('B|S' + bot.user.id);
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const dbo = db.collection(interaction.member.guild.id);
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dbo.find({turn: {$exists: true}}).toArray(function (err, docs) {
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let turn = docs[0].turn;
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turn = Number(!turn);
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dbo.updateOne(docs[0], {$set: {turn: turn}});
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});
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}
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module.exports = { getTurn, changeTurn } |