mirror of
https://github.com/ION606/selmerBot.git
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329 lines
11 KiB
JavaScript
329 lines
11 KiB
JavaScript
//@ts-check
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const { MessageActionRow, MessageButton, MessageSelectMenu, Client, CommandInteractionOptionResolver } = require('discord.js');
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const { STATE } = require('../db/econ');
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const { winGame, getCustomEmoji } = require('./external_game_functions.js');
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const { changeTurn } = require('../turnManager.js');
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const { game_class_battle } = require('./game_classes');
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const { MongoClient } = require('mongodb');
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const { convertSnowflakeToDate } = require('../db/addons/snowflake');
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function postActionBar(thread, user_dbo) {
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user_dbo.find({'hpmp.hp': {$exists: true}}).toArray((err, docs) => {
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const hp = docs[0].hpmp.hp;
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const mp = docs[0].hpmp.mp;
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let row;
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if (docs[0].gamesettings.battle.class != 'none' && docs[0].gamesettings.battle.ultimate) {
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row = new MessageActionRow()
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.addComponents(
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new MessageButton()
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.setCustomId('ATTACK')
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.setLabel('ATTACK')
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.setStyle('DANGER'),
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new MessageButton()
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.setCustomId('HEAL')
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.setLabel('HEAL')
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.setStyle('SUCCESS'),
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new MessageButton()
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.setCustomId('DEFEND')
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.setLabel('DEFEND')
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.setStyle('PRIMARY'),
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new MessageButton()
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.setCustomId('ULTIMATE')
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.setLabel('ULTIMATE')
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.setStyle('DANGER')
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);
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} else {
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//If the ultimate can't be used, change the menu
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row = new MessageActionRow()
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.addComponents(
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new MessageButton()
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.setCustomId('ATTACK')
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.setLabel('ATTACK')
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.setStyle('DANGER'),
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new MessageButton()
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.setCustomId('HEAL')
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.setLabel('HEAL')
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.setStyle('SUCCESS'),
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new MessageButton()
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.setCustomId('DEFEND')
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.setLabel('DEFEND')
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.setStyle('PRIMARY'),
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);
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}
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/*
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//UNDER DEVELOPMENT
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new MessageButton()
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.setCustomId('ITEMS')
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.setLabel('ITEMS')
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.setStyle('SECONDARY')
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*/
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thread.send({ content: `Your turn <@${user_dbo.s.namespace.collection}>!\nHP: ${hp}\t|\tMP: ${mp}`, components: [row] });
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})
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}
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/**
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* Called by "attack"
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* @param {game_class_battle} gclass
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*/
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function attack_special(client, user_dbo, other_dbo, bot, thread, xp_collection, interaction, gclass) {
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const atk = gclass.specialAttack;
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if (!atk) { return thread.send("You don't have a class, and so can't use an ultimate!"); }
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user_dbo.find({'rank': {$exists: true}}).toArray((err, docs) => {
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const doc = docs[0];
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//Check if the user can use ultimate
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if (atk.dmg.split('*')[0] == 'r') {
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const rank = doc.rank;
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const dmg = Number(atk.dmg.split('*')[1]) * rank;
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attack(client, user_dbo, other_dbo, bot, thread, xp_collection, interaction, dmg);
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}
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})
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//Apply a "stunned" effect
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if (atk.prone == true) {
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other_dbo.updateOne({'state': {$exists: true}}, {$set: {state: STATE.PRONE}});
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thread.send(`<@${interaction.user.id}> was knocked prone and lost 1 turn!`);
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}
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changeTurn(client, bot, interaction);
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}
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//Bow special phrase: Σ>―(´・ω・`)→
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function attack(client, user_dbo, other_dbo, bot, thread, xp_collection, interaction, preset_damage = 0) {
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//Get the weapon
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user_dbo.find({'equipped': {$exists: true}}).toArray(function(err, docs) {
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const doc = docs[0];
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const all_weapons = doc.equipped.weapons;
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const weapon = all_weapons.main;
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var dmg = 0;
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//No weapons (punch)
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if (preset_damage > 0) {
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dmg = preset_damage;
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} else {
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if (weapon == null) {
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dmg = doc.rank;
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} else {
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dmg = (doc.rank - 1) + Math.round(weapon.cost/5);
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}
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}
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other_dbo.find({'equipped': {$exists: true}}).toArray(function (err, docs) {
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const odoc = docs[0];
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//Handle defending
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if (odoc.state == STATE.DEFENDING) {
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var def = odoc.rank - doc.rank;
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//Make sure we don't go negative
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if (def < 0) { def = 0; }
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dmg /= 2 + def;
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}
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var new_hp = odoc.hpmp.hp -= dmg;
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if (new_hp <= 0) {
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winGame(client, bot, client.db(user_dbo.s.namespace.db), user_dbo, xp_collection, interaction.message);
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} else {
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other_dbo.updateOne({'equipped': {$exists: true}}, { $set: { 'hpmp.hp': new_hp, state: STATE.FIGHTING }});
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//Change turns
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changeTurn(client, bot, interaction);
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}
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});
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})
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//Check for a "special" animation
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}
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async function heal(interaction, client, user_dbo, bot, thread, command, mongouri, items) {
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if (interaction.message.content.toLowerCase().indexOf('Which item would you like to use?') != -1) {
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// The person picked out an item
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//I think this is unecessary
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}
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//Get the 'healing' items (stored in "{item}: num" format)
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user_dbo.find({'equipped': {$exists: true}}).toArray(async function(err, docs) {
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const doc = docs[0];
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const rawitems = doc.equipped.items;
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if (JSON.stringify(rawitems) == '{}') {
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interaction.editReply("You don't have any items!");
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return postActionBar(thread, user_dbo);
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}
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console.log(rawitems);
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const items = rawitems.filter(function(f) { return (f.sect.toLowerCase() == 'hp') });
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if (JSON.stringify(items) == '[]') {
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interaction.editReply("You don't have any healing items!");
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return postActionBar(thread, user_dbo);
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} else { console.log(JSON.stringify(items))}
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var itemlist = [];
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items.forEach(function(item) {
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let n = item.name;
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let h = (doc.rank - 1) + Math.round(item.cost/10);
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itemlist.push({label: n, description: `Restores ${h} health (${item.num})`, value: `${n}`});
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});
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//Find something to heal with
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const row = new MessageActionRow()
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.addComponents(
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new MessageSelectMenu()
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.setCustomId(`${interaction.user.id}|heal`)
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.setPlaceholder('Nothing selected')
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.addOptions(itemlist),
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);
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await interaction.editReply({ content: 'Please choose a health potion!', components: [row] });
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});
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}
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//Gets items by section/name, reacts with them to the message, when pressed, trigger a response
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function presentItems(interaction, client, user_dbo, bot, thread) {
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// throw 'THE "ITEM" COMMAND HAS NOT BEEN SET UP YET!';
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user_dbo.find({'equipped': {$exists: true}}).toArray(async function(err, docs) {
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const doc = docs[0];
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const items = doc.equipped.items;
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// const items = rawitems.filter(function(f) { return (f.sect.toLowerCase() == 'hp') });
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if (JSON.stringify(items) == '[]' || JSON.stringify(items) == '{}') {
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interaction.editReply("You don't have any items!");
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return postActionBar(thread, user_dbo);
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} else { console.log(JSON.stringify(items))}
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var itemlist = [];
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items.forEach(function(item) {
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let n = item.name;
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itemlist.push({label: n, description: `${item.num} equipped!`, value: `${n}`});
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});
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//Find something to heal with
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const row = new MessageActionRow()
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.addComponents(
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new MessageSelectMenu()
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.setCustomId(`${interaction.user.id}|item`)
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.setPlaceholder('Nothing selected')
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.addOptions(itemlist)
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);
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await interaction.editReply({ content: 'Please choose an item!', components: [row] });
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});
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}
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function defend(client, interaction, user_dbo, bot, thread) {
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user_dbo.find({'equipped': {$exists: true}}).toArray(function(err, docs) {
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const doc = docs[0];
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const all_weapons = doc.equipped.weapons;
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//They don't have a shield
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if (all_weapons == undefined) {
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thread.send("You don't have a shield equipped!");
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}
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const shield = all_weapons.secondary;
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//Change state
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user_dbo.updateOne({state: {$exists: true}}, {$set: {state: STATE.DEFENDING}});
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changeTurn(client, bot, interaction);
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})
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}
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function usePotion(interaction, client, user_dbo, bot, thread) {
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const name = interaction.values[0];
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const cursor = user_dbo.find({'equipped.items': {$exists: true}});
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let doc = cursor.next().then((result) => {
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var allitems = Array.from(result.equipped.items);
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let items = allitems.filter((it) => { return it.name == name; })[0];
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let ind = allitems.findIndex((it) => { return it.name == name; })
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//Apply the item's effects
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if (name.toLowerCase().indexOf('hp') != -1) {
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let h = (result.rank - 1) + Math.round(items.cost/10);
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user_dbo.updateOne({"game": {$exists: true}}, { $set: {'hpmp.hp': (result.hpmp.hp + h)}})
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}
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//Deal with the item itself
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//If there's more than 1, subtract 1
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if (items.num > 1) { items.num -= 1; allitems[ind] = items; }
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else { allitems.splice(ind, 1) }
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user_dbo.updateOne({'equipped.items': {$exists: true}}, {$set: {'equipped.items': allitems}});
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})
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changeTurn(client, bot, interaction);
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postActionBar(thread, user_dbo);
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}
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function cast() {
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}
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/**
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*
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* @param {MongoClient} client
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* @param {*} user_dbo
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* @param {*} other_dbo
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* @param {Client} bot
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* @param {*} thread
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* @param {String} command
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* @param {String} mongouri
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* @param {String[]} items
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* @param {*} interaction
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* @param {Map<string, Map>} xp_collection
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*/
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async function handle(client, user_dbo, other_dbo, bot, thread, command, mongouri, items, interaction, xp_collection) {
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if (command == 'initalize') {
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return postActionBar(thread, user_dbo);
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} else if (command == 'attack') {
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attack(client, user_dbo, other_dbo, bot, thread, xp_collection, interaction);
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postActionBar(thread, other_dbo);
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} else if (command == 'items') {
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presentItems(interaction, client, user_dbo, bot, thread); //Maybe like wands?
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} else if (command == 'heal') {
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heal(interaction, client, user_dbo, bot, thread, command, mongouri, items); //.then(() => {postActionBar(thread, other_dbo)});
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} else if (command == 'usepotion') {
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usePotion(interaction, client, user_dbo, bot, thread);
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} else if (command == 'defend') {
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defend(client, interaction, user_dbo, bot, thread);
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postActionBar(thread, user_dbo);
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} else if (command == 'ultimate') {
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user_dbo.find({'gamesettings': {$exists: true}}).toArray((err, docs) => {
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var gclass = new game_class_battle(docs[0].gamesettings.battle.class);
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attack_special(client, user_dbo, other_dbo, bot, thread, xp_collection, interaction, gclass);
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postActionBar(thread, user_dbo);
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});
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}
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}
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module.exports = { handle, postActionBar }
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