mirror of
https://github.com/ION606/selmerBot.git
synced 2026-05-14 21:26:54 +00:00
Worked on the 'game' command and added the 'meme' command
This commit is contained in:
+38
-9
@@ -1,6 +1,8 @@
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//@ts-check
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const { MessageActionRow, MessageButton, MessageSelectMenu } = require('discord.js');
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const { STATE } = require('./econ');
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const { winGame } = require('./external_game_functions.js');
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const { changeTurn } = require('../turnManager.js');
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/**
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@@ -17,7 +19,6 @@ function attack(client, user_dbo, other_dbo, bot, thread, command, mongouri, ite
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user_dbo.find({'equipped': {$exists: true}}).toArray(function(err, docs) {
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const doc = docs[0];
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const all_weapons = doc.equipped.weapons;
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console.log(all_weapons);
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const weapon = all_weapons.main;
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var dmg = 0;
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@@ -45,7 +46,7 @@ function attack(client, user_dbo, other_dbo, bot, thread, command, mongouri, ite
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if (new_hp <= 0) {
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winGame(client, bot, client.db(user_dbo.s.namespace.db), user_dbo, xp_collection, interaction.message);
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} else {
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other_dbo.updateOne({'equipped': {$exists: true}}, { $set: { 'hpmp.hp' :new_hp }}); //THIS DOES NOT WORK (OVERWRITES HPMP MAP WITH ONE VALUE)
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other_dbo.updateOne({'equipped': {$exists: true}}, { $set: { 'hpmp.hp' :new_hp }});
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}
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});
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@@ -54,16 +55,46 @@ function attack(client, user_dbo, other_dbo, bot, thread, command, mongouri, ite
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//Check for a "special" animation
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//Change turns
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changeTurn(client, bot, interaction);
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}
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/**
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* Called by "item"
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*/
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function heal(user_dbo, bot, thread, command, mongouri, items) {
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async function heal(interaction, user_dbo, bot, thread, command, mongouri, items) {
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if (interaction.message.content.toLowerCase().indexOf('Which item would you like to use?') != -1) {
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// The person picked out an item
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}
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//Get the 'healing' items (stored in "{item}: num" format)
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user_dbo.find({'equipped': {$exists: true}}).toArray(async function(err, docs) {
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const doc = docs[0];
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const rawitems = doc.equipped.items;
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if (JSON.stringify(rawitems) == '{}') { return thread.send("You don't have any items!"); }
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const items = rawitems.filter(function(f) { return (f.sect.toLowerCase() == 'healing') });
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//Find something to heal with
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const row = new MessageActionRow()
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.addComponents(
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new MessageSelectMenu()
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.setCustomId(`${interaction.user.id}|heal`)
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.setPlaceholder('Nothing selected')
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.addOptions([
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{
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label: 'Select me',
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description: 'This is a description',
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value: 'first_option',
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},
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{
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label: 'You can select me too',
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description: 'This is also a description',
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value: 'second_option',
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},
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]),
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);
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await interaction.reply({ content: 'Pong!', components: [row] });
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});
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}
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@@ -88,7 +119,6 @@ function cast() {
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function postActionBar(thread, user_dbo) {
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const { MessageActionRow, MessageButton } = require('discord.js');
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const row = new MessageActionRow()
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.addComponents(
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new MessageButton()
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@@ -119,14 +149,13 @@ function handle(client, user_dbo, other_dbo, bot, thread, command, mongouri, ite
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return postActionBar(thread, user_dbo);
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} else if (command == 'attack') {
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attack(client, user_dbo, other_dbo, bot, thread, command, mongouri, items, xp_collection, interaction);
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postActionBar(thread, other_dbo);
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} else if (command == 'items') {
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item();
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} else if (command == 'heal') {
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heal();
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heal(interaction, user_dbo, bot, thread, command, mongouri, items);
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}
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//Post the action bar for the next person's turn
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postActionBar(thread, other_dbo);
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// initiate(user_dbo, other_dbo, command, message);
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}
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@@ -1,5 +1,6 @@
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//@ts-check
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const { addxp, STATE, BASE } = require("./econ.js");
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const turnManger = require('../turnManager.js');
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//#region game lose/win
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+8
-2
@@ -119,16 +119,22 @@ function acceptIsValid(bot, other_discord, message, msg, tag_len) {
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function hpmp(message, command, dbo) {
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// throw 'THIS HAS NOT BEEN UPDATED WITH THE MOST RECENT VERSION OF THE MONGODB STRUCTURE!';
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if (command == 'hp') {
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dbo.find({"hp": {$exists: true}}).toArray(function(err, doc) {
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dbo.find({"hpmp": {$exists: true}}).toArray(function(err, doc) {
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return message.reply(`You have ${String(doc[0].hpmp.hp)} hp left!`);
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});
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} else if (command == 'mp') {
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dbo.find({"mp": {$exists: true}}).toArray(function(err, doc) {
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dbo.find({"hpmp": {$exists: true}}).toArray(function(err, doc) {
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return message.reply(`You have ${String(doc[0].hpmp.hp)} mp left!`);
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});
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}
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}
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function equip(client, message, command, dbo, bot) {
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//Check if the user is already in a game
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}
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//#endregion
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