Added the 'game tictactoe' command

This commit is contained in:
ION606
2022-07-01 15:00:52 +03:00
parent f122f84a0c
commit ae63a93940
7 changed files with 329 additions and 107 deletions
@@ -1,11 +1,11 @@
//@ts-check
const { MessageActionRow, MessageButton, MessageSelectMenu, Client, CommandInteractionOptionResolver } = require('discord.js');
const { STATE } = require('./econ');
const { STATE } = require('../db/econ');
const { winGame, getCustomEmoji } = require('./external_game_functions.js');
const { changeTurn } = require('../turnManager.js');
const { game_class_battle } = require('./game_classes');
const { MongoClient } = require('mongodb');
const { convertSnowflakeToDate } = require('./addons/snowflake');
const { convertSnowflakeToDate } = require('../db/addons/snowflake');
function postActionBar(thread, user_dbo) {
@@ -1,5 +1,5 @@
//@ts-check
const { addxp, STATE, BASE } = require("./econ.js");
const { addxp, STATE, BASE } = require("../db/econ");
const turnManger = require('../turnManager.js');
+57 -11
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@@ -1,9 +1,15 @@
// // @ts-check //Disabled
const { MongoClient, ServerApiVersion } = require('mongodb');
let ecoimport = require("./econ.js");
let { handle } = require("./battle.js"); //PROBLEM (CIRCULAR DEPENDANCY)
let snowflake = require("./addons/snowflake.js");
let ecoimport = require("../db/econ.js");
//#region Game Imports
const battle = require("./battle.js");
const ttt = require('./tictactoe.js');
//#endregion
let snowflake = require("../db/addons/snowflake.js");
const STATE = ecoimport.STATE;
const BASE = ecoimport.BASE;
@@ -11,7 +17,7 @@ const { winGame, loseGame, equipItem } = require('./external_game_functions.js')
const { chooseClass, presentClasses } = require('./game_classes.js');
//Has a list of all games (used to change player state)
const allGames = ['battle'];
const allGames = ['battle', 'Tic Tac Toe'];
// const { NULL } = require('mysql/lib/protocol/constants/types');
@@ -24,6 +30,7 @@ async function Initialize(bot, user_dbo, command, message, first, second, other_
return new Promise(async function(resolve, reject) {
user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
let doc = docs[0];
console.log(command);
if (allGames.indexOf(command) != -1) {
if (other_dbo != null) {
user_dbo.updateOne( { "game": {$exists: true} }, { $set: { game: command, opponent: other_dbo.s.namespace.collection, state: STATE.FIGHTING }});
@@ -192,7 +199,11 @@ function in_game_redirector(bot, interaction, threadname, doc, client, mongouri,
const game = docs[0].game
switch (game) {
case 'battle': handle(client, dbo, other, bot, thread, interaction.customId.toLowerCase(), mongouri, items, interaction, xp_collection);
case 'battle': battle.handle(client, dbo, other, bot, thread, interaction.customId.toLowerCase(), mongouri, items, interaction, xp_collection);
break;
case 'Tic Tac Toe': ttt.handle(client, db, dbo, other, bot, thread, null, doc, interaction, xp_collection);
break;
}
});
}
@@ -203,8 +214,6 @@ module.exports ={
description: "Play a game using Selmer Bot!",
async execute(bot, message, args, command, Discord, mongouri, items, xp_collection) {
if (!bot.inDebugMode) { return message.reply("This command is currently in development!"); }
//#region Setup
const id = message.author.id;
@@ -226,7 +235,6 @@ module.exports ={
//Check for a second person and create a second database entry if neccessary
if (message.mentions.users.first() != undefined) {
//#TODO //FIX THIS (NOT THE RIGHT CLIENT 100% OF THE TIME!!!!!!!)
ecoimport.CreateNewCollection(message, client, server, message.mentions.users.first().id);
}
@@ -283,15 +291,41 @@ module.exports ={
// message.reply(`${first} [${name_first}], ${second} [${name_second}]`); throw 'ERR';
const threadname = `${name_first.username} VS ${name_second.username} [${newCommand.toUpperCase()}]`;
var newObj = {0: id, 1: other_discord.id, turn: 0, thread: threadname};
if (newCommand.replaceAll(" ", "").toLowerCase() == 'tictactoe') { newCommand = 'Tic Tac Toe'; }
if (newCommand === 'Tic Tac Toe') {
//Create the new board
let newboard = ["", "", "", "", "", "", "", "", ""];
newObj.board = newboard;
let symbols;
/*DOES NOT WORK
if (msg.content.lastIndexOf('>') == msg.content.lenth) {
symbols = ['X', 'O'];
} else {
symbols = msg.content.substring(msg.content.lastIndexOf('>') + 2).split(' ');
}
*/
newObj.symbols = ['X', 'O'];
}
serverinbotdb.insertOne(newObj);
//#endregion
if (newCommand == 'battle') {
//Need this for all 2 player games
const result = Initialize(bot, dbo, newCommand, msg, id, other_discord.id, other);
if (newCommand == 'battle') {
result.then(function (thread) {
handle(client, dbo, other, bot, thread, 'initalize', mongouri, items, null, xp_collection);
battle.handle(client, dbo, other, bot, thread, 'initalize', mongouri, items, null, xp_collection);
});
} else if (newCommand == 'Tic Tac Toe') {
result.then(function (thread) {
ttt.handle(client, db, dbo, other, bot, thread, 'initalize', mongouri, null, xp_collection);
});
}
} else if (command == 'quit') {
@@ -323,14 +357,26 @@ module.exports ={
//#region game-specific commands
else {
//Make change to new name if necessary
if (command.replaceAll(" ", "").toLowerCase() == 'tictactoe') { command = 'Tic Tac Toe'; }
if (game == 'battle' || command == 'battle') {
if (!bot.inDebugMode) { return message.reply("This command is currently in development!"); }
//Handle sending the request and making sure the user exists here
let other_discord = message.mentions.users.first();
if (other_discord == undefined) {
return message.reply(`${args[1]} is not a valid user!`);
}
message.channel.send(`${other_discord}, <@${message.author.id}> has invited you to play "battle", to accept, please reply to this message with _!game accept_`);
message.channel.send(`${other_discord}, <@${message.author.id}> has invited you to play _"battle"_. To accept, please reply to this message with _!game accept_`);
} else if (game == 'Tic Tac Toe' || command == 'Tic Tac Toe') {
let other_discord = message.mentions.users.first();
if (other_discord == undefined) {
return message.reply(`${args[1]} is not a valid user!`);
}
message.channel.send(`${other_discord}, <@${message.author.id}> has invited you to play _"Tic Tac Toe"_. To accept, please reply to this message with _!game accept_`);
}
//Catch statement (invalid command)
+149
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@@ -0,0 +1,149 @@
// @ts-check
const wait = require('node:timers/promises').setTimeout;
const { MessageActionRow, MessageButton, MessageSelectMenu, Client, CommandInteractionOptionResolver } = require('discord.js');
const { STATE } = require('../db/econ');
const { winGame, getCustomEmoji } = require('./external_game_functions.js');
const { changeTurn } = require('../turnManager.js');
const { game_class_battle } = require('./game_classes');
const { MongoClient } = require('mongodb');
const { convertSnowflakeToDate } = require('../db/addons/snowflake');
//This function is blatantly stolen from https://alialaa.com/blog/tic-tac-toe-js
function isTerminal(board) {
//Return False if board in empty
if (board.every(cell => !cell)) return false;
let nums = [0, 0, 0]
//Checking Horizontal Wins
if (board[0] === board[1] && board[0] === board[2] && board[0]) {
nums = [0, 1, 2];
return {'winner': board[0], 'direction': 'H', 'row': 1, 'nums': nums};
}
if (board[3] === board[4] && board[3] === board[5] && board[3]) {
nums = [3, 4, 5];
return {'winner': board[3], 'direction': 'H', 'row': 2, 'nums': nums};
}
if (board[6] === board[7] && board[6] === board[8] && board[6]) {
nums = [6, 7, 8];
return {'winner': board[6], 'direction': 'H', 'row': 3, 'nums': nums};
}
//Checking Vertical Wins
if (board[0] === board[3] && board[0] === board[6] && board[0]) {
nums = [0, 3, 6];
return {'winner': board[0], 'direction': 'V', 'column': 1, 'nums': nums};
}
if (board[1] === board[4] && board[1] === board[7] && board[1]) {
nums = [1, 4, 7];
return {'winner': board[1], 'direction': 'V', 'column': 2, 'nums': nums};
}
if (board[2] === board[5] && board[2] === board[8] && board[2]) {
nums = [2, 5, 8];
return {'winner': board[2], 'direction': 'V', 'column': 3, 'nums': nums};
}
//Checking Diagonal Wins
if (board[0] === board[4] && board[0] === board[8] && board[0]) {
nums = [0, 4, 8];
return {'winner': board[0], 'direction': 'D', 'diagonal': 'main', 'nums': nums};
}
if (board[2] === board[4] && board[2] === board[6] && board[2]) {
nums = [2, 4, 6];
return {'winner': board[2], 'direction': 'D', 'diagonal': 'counter', 'nums': nums};
}
//If no winner but the board is full, then it's a draw
if (board.every(cell => cell)) {
return {'winner': 'draw'};
}
//return false otherwise
return false;
}
//I know it's sloppy, but when 'initial' is true, 'interaction' will actually be 'thread'
function postActionBar(interaction, user_dbo, board, won, initial = false) {
let componentlist = [];
let newRow = new MessageActionRow();
for (let i = 0; i < 9; i ++) {
let button;
if (!won) {
if (!board[i]) {
button = new MessageButton()
.setCustomId(`ttt|${i}`)
.setLabel('-')
.setStyle('SUCCESS')
} else {
button = new MessageButton()
.setCustomId(`ttt|${i}`)
.setLabel(board[i])
.setStyle('DANGER')
.setDisabled(true);
}
} else {
if (i in won.nums) {
button = new MessageButton()
.setCustomId(`ttt|${i}`)
.setLabel('W')
.setStyle('SUCCESS')
} else {
button = new MessageButton()
.setCustomId(`ttt|${i}`)
.setLabel('F')
.setStyle('DANGER')
.setDisabled(true);
}
}
newRow.addComponents(button);
if ((i + 1) % 3 == 0) {
//Add the row to the list of rows
componentlist.push(newRow);
newRow = new MessageActionRow();
}
}
console.log(componentlist);
if (initial) {
interaction.send({ content: `Your turn <@${user_dbo.s.namespace.collection}>!`, components: componentlist });
} else {
interaction.update({ content: `Your turn <@${user_dbo.s.namespace.collection}>!`, components: componentlist });
}
}
async function handle(client, db, dbo, other, bot, thread, command, doc, interaction, xp_collection) {
if (command == 'initalize') {
let board = ["", "", "", "", "", "", "", "", ""];
postActionBar(thread, dbo, board, false,true);
} else {
//Change the board
let square = Number(interaction.customId.split('|')[1]);
let symbol = doc.symbols[doc.turn];
let board = doc.board;
board[square] = symbol;
client.db('B|S' + bot.user.id).collection(dbo.s.namespace.db.substr(0, dbo.s.namespace.db.length - 6)).updateOne({'board': {$exists: true}}, {$set: {board: board}});
//Check if the game is over
let won = isTerminal(board);
if (!won) {
changeTurn(client, bot, interaction);
postActionBar(interaction, other, board, false);
changeTurn(client, bot, interaction);
} else {
postActionBar(interaction, dbo, board, won);
await wait(7000);
winGame(client, bot, db, dbo, xp_collection, interaction.message);
}
}
}
module.exports = { handle }
+117
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@@ -0,0 +1,117 @@
const { MongoClient, ServerApiVersion } = require('mongodb');
async function handle_interaction(interaction, mongouri, turnManager, bot, STATE, items, xp_collection) {
if (interaction.isButton()) {
const battlecommandlist = ['ATTACK', 'HEAL', 'DEFEND', 'ITEMS', 'ULTIMATE'];
const singleCommandGames = ['ttt'];
const client = new MongoClient(mongouri, { useNewUrlParser: true, useUnifiedTopology: true, serverApi: ServerApiVersion.v1 });
client.connect(async (err) => {
if (battlecommandlist.indexOf(interaction.customId) != -1) {
await interaction.deferReply();
let current_user = turnManager.getTurn(client, bot, interaction);
current_user.then(function (result) {
const id = result[0];
const doc = result[1];
const threadname = doc.thread;
const dbo = client.db(interaction.guildId + '[ECON]').collection(id);
dbo.find({ 'state': {$exists: true} }).toArray(async function (err, docs) {
if (interaction.user.id == id) {
//Check State
if (docs[0].state != STATE.IDLE) {
//Do turn stuff
bot.commands.get('game').in_game_redirector(bot, interaction, threadname, doc, client, mongouri, items, xp_collection);
}
//remove the old interation message
await interaction.message.delete();
if (interaction.customId.toLowerCase() != 'heal') {
interaction.editReply(`<@${interaction.user.id}> used _${interaction.customId.toLowerCase()}_!`);
}
} else {
console.log("It's not your turn!");
}
});
});
} else if (interaction.customId.split('|')[0] == 'ttt') {
let current_user = turnManager.getTurn(client, bot, interaction);
current_user.then(function (result) {
const id = result[0];
if (interaction.user.id == id) {
const doc = result[1];
const threadname = doc.thread;
let board = result.board;
bot.commands.get('game').in_game_redirector(bot, interaction, threadname, doc, client, mongouri, items, xp_collection, board);
} else {
console.log("It's not your turn!");
}
});
} //else ifs here
});
client.close();
}
//Menu Selection
else if (interaction.isSelectMenu()) {
const id = interaction.customId.substring(0, interaction.customId.indexOf('|'))
const command = interaction.customId.substring(interaction.customId.indexOf('|'), interaction.customId.length - interaction.customId.indexOf('|'))
console.log(command);
if (interaction.customId.toLowerCase().indexOf('|heal') != -1) {
const client = new MongoClient(mongouri, { useNewUrlParser: true, useUnifiedTopology: true, serverApi: ServerApiVersion.v1 });
client.connect(err => {
console.log(id);
if (id != interaction.user.id) { return; }
let current_user = turnManager.getTurn(client, bot, interaction);
current_user.then(function(result) {
const doc = result[1];
const threadname = doc.thread;
const dbo = client.db(interaction.guildId + '[ECON]').collection(id);
dbo.find({ 'state': {$exists: true} }).toArray(async function (err, docs) {
if (interaction.user.id == id) {
await interaction.deferReply();
//Check State
if (docs[0].state == STATE.FIGHTING) {
interaction.customId = 'usepotion';
//Do turn stuff
bot.commands.get('game').in_game_redirector(bot, interaction, threadname, doc, client, mongouri, items, xp_collection);
}
interaction.editReply(`<@${interaction.user.id}> used a _${interaction.values[0]}_!`);
//remove the old interation message
await interaction.message.delete();
} else {
console.log("It's not your turn!");
}
});
});
//Get all chars from after "CUSTOM|" to the end of the str
// let name = item.icon.substr(7, item.icon.length - 6);
});
} else if (interaction.customId.toLowerCase().indexOf('|item') != -1) {
}
//menu else ifs here
} //other selection types here
}
module.exports = { handle_interaction }
+3 -93
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@@ -4,6 +4,7 @@ const { MongoClient, ServerApiVersion } = require('mongodb');
const fs = require('fs');
const turnManager = require('./commands/turnManager.js');
const { welcome } = require('./commands/admin/welcome.js');
const { handle_interaction } = require('./commands/interactionhandler.js');
const { exit } = require('process');
const BASE_LVL_XP = 20;
@@ -106,7 +107,7 @@ fs.readdirSync('./commands')
let temp_command = require("./commands/db/econ.js");
const { STATE } = require('./commands/db/econ.js');
bot.commands.set('econ', temp_command);
temp_command = require('./commands/db/game.js');
temp_command = require('./commands/games/game.js');
bot.commands.set('game', temp_command);
// const econFiles = fs.readdirSync('./commands/inventory').filter(file => file.endsWith('.js'));;
@@ -162,98 +163,7 @@ bot.on('ready', async () => {
//Button Section
bot.on('interactionCreate', async interaction => {
if (interaction.isButton()) {
const battlecommandlist = ['ATTACK', 'HEAL', 'DEFEND', 'ITEMS', 'ULTIMATE'];
const client = new MongoClient(mongouri, { useNewUrlParser: true, useUnifiedTopology: true, serverApi: ServerApiVersion.v1 });
client.connect(err => {
if (battlecommandlist.indexOf(interaction.customId) != -1) {
let current_user = turnManager.getTurn(client, bot, interaction);
current_user.then(function (result) {
const id = result[0];
const doc = result[1];
const threadname = doc.thread;
const dbo = client.db(interaction.guildId + '[ECON]').collection(id);
dbo.find({ 'state': {$exists: true} }).toArray(async function (err, docs) {
if (interaction.user.id == id) {
await interaction.deferReply();
//Check State
if (docs[0].state != STATE.IDLE) {
//Do turn stuff
bot.commands.get('game').in_game_redirector(bot, interaction, threadname, doc, client, mongouri, items, xp_collection);
}
//remove the old interation message
await interaction.message.delete();
if (interaction.customId.toLowerCase() != 'heal') {
interaction.editReply(`<@${interaction.user.id}> used _${interaction.customId.toLowerCase()}_!`);
}
} else {
console.log("It's not your turn!");
}
});
});
}//else ifs here
});
client.close();
}
//Menu Selection
else if (interaction.isSelectMenu()) {
const id = interaction.customId.substring(0, interaction.customId.indexOf('|'))
const command = interaction.customId.substring(interaction.customId.indexOf('|'), interaction.customId.length - interaction.customId.indexOf('|'))
console.log(command);
if (interaction.customId.toLowerCase().indexOf('|heal') != -1) {
const client = new MongoClient(mongouri, { useNewUrlParser: true, useUnifiedTopology: true, serverApi: ServerApiVersion.v1 });
client.connect(err => {
console.log(id);
if (id != interaction.user.id) { return; }
let current_user = turnManager.getTurn(client, bot, interaction);
current_user.then(function(result) {
const doc = result[1];
const threadname = doc.thread;
const dbo = client.db(interaction.guildId + '[ECON]').collection(id);
dbo.find({ 'state': {$exists: true} }).toArray(async function (err, docs) {
if (interaction.user.id == id) {
await interaction.deferReply();
//Check State
if (docs[0].state == STATE.FIGHTING) {
interaction.customId = 'usepotion';
//Do turn stuff
bot.commands.get('game').in_game_redirector(bot, interaction, threadname, doc, client, mongouri, items, xp_collection);
}
interaction.editReply(`<@${interaction.user.id}> used a _${interaction.values[0]}_!`);
//remove the old interation message
await interaction.message.delete();
} else {
console.log("It's not your turn!");
}
});
});
//Get all chars from after "CUSTOM|" to the end of the str
// let name = item.icon.substr(7, item.icon.length - 6);
});
} else if (interaction.customId.toLowerCase().indexOf('|item') != -1) {
}
//menu else ifs here
} //other selection types here
handle_interaction(interaction, mongouri, turnManager, bot, STATE, items, xp_collection);
});