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https://github.com/ION606/selmerBot.git
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Added the 'game tictactoe' command
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// @ts-check
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const wait = require('node:timers/promises').setTimeout;
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const { MessageActionRow, MessageButton, MessageSelectMenu, Client, CommandInteractionOptionResolver } = require('discord.js');
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const { STATE } = require('../db/econ');
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const { winGame, getCustomEmoji } = require('./external_game_functions.js');
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const { changeTurn } = require('../turnManager.js');
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const { game_class_battle } = require('./game_classes');
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const { MongoClient } = require('mongodb');
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const { convertSnowflakeToDate } = require('../db/addons/snowflake');
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//This function is blatantly stolen from https://alialaa.com/blog/tic-tac-toe-js
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function isTerminal(board) {
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//Return False if board in empty
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if (board.every(cell => !cell)) return false;
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let nums = [0, 0, 0]
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//Checking Horizontal Wins
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if (board[0] === board[1] && board[0] === board[2] && board[0]) {
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nums = [0, 1, 2];
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return {'winner': board[0], 'direction': 'H', 'row': 1, 'nums': nums};
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}
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if (board[3] === board[4] && board[3] === board[5] && board[3]) {
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nums = [3, 4, 5];
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return {'winner': board[3], 'direction': 'H', 'row': 2, 'nums': nums};
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}
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if (board[6] === board[7] && board[6] === board[8] && board[6]) {
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nums = [6, 7, 8];
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return {'winner': board[6], 'direction': 'H', 'row': 3, 'nums': nums};
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}
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//Checking Vertical Wins
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if (board[0] === board[3] && board[0] === board[6] && board[0]) {
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nums = [0, 3, 6];
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return {'winner': board[0], 'direction': 'V', 'column': 1, 'nums': nums};
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}
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if (board[1] === board[4] && board[1] === board[7] && board[1]) {
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nums = [1, 4, 7];
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return {'winner': board[1], 'direction': 'V', 'column': 2, 'nums': nums};
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}
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if (board[2] === board[5] && board[2] === board[8] && board[2]) {
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nums = [2, 5, 8];
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return {'winner': board[2], 'direction': 'V', 'column': 3, 'nums': nums};
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}
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//Checking Diagonal Wins
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if (board[0] === board[4] && board[0] === board[8] && board[0]) {
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nums = [0, 4, 8];
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return {'winner': board[0], 'direction': 'D', 'diagonal': 'main', 'nums': nums};
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}
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if (board[2] === board[4] && board[2] === board[6] && board[2]) {
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nums = [2, 4, 6];
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return {'winner': board[2], 'direction': 'D', 'diagonal': 'counter', 'nums': nums};
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}
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//If no winner but the board is full, then it's a draw
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if (board.every(cell => cell)) {
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return {'winner': 'draw'};
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}
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//return false otherwise
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return false;
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}
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//I know it's sloppy, but when 'initial' is true, 'interaction' will actually be 'thread'
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function postActionBar(interaction, user_dbo, board, won, initial = false) {
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let componentlist = [];
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let newRow = new MessageActionRow();
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for (let i = 0; i < 9; i ++) {
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let button;
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if (!won) {
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if (!board[i]) {
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button = new MessageButton()
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.setCustomId(`ttt|${i}`)
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.setLabel('-')
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.setStyle('SUCCESS')
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} else {
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button = new MessageButton()
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.setCustomId(`ttt|${i}`)
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.setLabel(board[i])
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.setStyle('DANGER')
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.setDisabled(true);
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}
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} else {
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if (i in won.nums) {
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button = new MessageButton()
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.setCustomId(`ttt|${i}`)
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.setLabel('W')
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.setStyle('SUCCESS')
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} else {
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button = new MessageButton()
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.setCustomId(`ttt|${i}`)
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.setLabel('F')
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.setStyle('DANGER')
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.setDisabled(true);
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}
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}
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newRow.addComponents(button);
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if ((i + 1) % 3 == 0) {
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//Add the row to the list of rows
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componentlist.push(newRow);
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newRow = new MessageActionRow();
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}
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}
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console.log(componentlist);
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if (initial) {
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interaction.send({ content: `Your turn <@${user_dbo.s.namespace.collection}>!`, components: componentlist });
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} else {
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interaction.update({ content: `Your turn <@${user_dbo.s.namespace.collection}>!`, components: componentlist });
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}
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}
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async function handle(client, db, dbo, other, bot, thread, command, doc, interaction, xp_collection) {
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if (command == 'initalize') {
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let board = ["", "", "", "", "", "", "", "", ""];
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postActionBar(thread, dbo, board, false,true);
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} else {
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//Change the board
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let square = Number(interaction.customId.split('|')[1]);
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let symbol = doc.symbols[doc.turn];
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let board = doc.board;
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board[square] = symbol;
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client.db('B|S' + bot.user.id).collection(dbo.s.namespace.db.substr(0, dbo.s.namespace.db.length - 6)).updateOne({'board': {$exists: true}}, {$set: {board: board}});
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//Check if the game is over
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let won = isTerminal(board);
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if (!won) {
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changeTurn(client, bot, interaction);
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postActionBar(interaction, other, board, false);
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changeTurn(client, bot, interaction);
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} else {
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postActionBar(interaction, dbo, board, won);
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await wait(7000);
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winGame(client, bot, db, dbo, xp_collection, interaction.message);
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}
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}
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}
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module.exports = { handle }
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