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Added the 'game tictactoe' command
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@@ -0,0 +1,90 @@
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//@ts-check
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const { addxp, STATE, BASE } = require("../db/econ");
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const turnManger = require('../turnManager.js');
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//#region game lose/win
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function loseGame(user_dbo, xp_collection, message, bot = null) {
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return new Promise(function(resolve, reject) {
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user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
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const doc = docs[0];
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if (doc == undefined) { return message.reply("Oops! There's been an error! Please contact support if this problem persists!"); }
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if (doc.game == null) { return message.reply("You're not even in a game and you're trying to quit! Sad..."); }
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var addbal;
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//If this function was called from "winGame", return
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if (doc.opponent) {
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//If remove some money (looting) [maybe implement a "friendly" game setting later with no looting]
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addbal = doc.rank * 2;
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if (doc.balance - addbal < 5) { addbal = addbal - doc.balance; }
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if (doc.balance > 5) {
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user_dbo.updateOne(doc, { $set: { balance: doc.balance - addbal}});
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}
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} else { message.channel.delete(); }
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//Update the player's xp
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addxp(message, user_dbo, Math.ceil((BASE.XP * doc.rank)/2),xp_collection)
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user_dbo.updateOne({"game": {$exists: true}}, { $set: { game: null, opponent: null, state: STATE.IDLE, 'hpmp.hp': doc.hpmp.maxhp, 'hpmp.mp': doc.hpmp.maxmp }});
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resolve(addbal);
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});
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});
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}
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function winGame(client, bot, db, user_dbo, xp_collection, message) {
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user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
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const doc = docs[0];
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//Check for an opponent
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if (doc.opponent != null) {
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let other = db.collection(doc.opponent);
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let promise_temp = loseGame(other, xp_collection, message);
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promise_temp.then(function(result) {
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var amt_taken = result;
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user_dbo.updateOne({'balance': {$exists: true}}, { $set: { balance: doc.balance + amt_taken}});
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});
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}
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//Delete the bot's record of the game
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client.db('B|S' + bot.user.id).collection(user_dbo.s.namespace.db.substr(0, user_dbo.s.namespace.db.length - 6)).drop();
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//Update the player with xp
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user_dbo.updateOne({"game": {$exists: true}}, { $set: { game: null, opponent: null, state: STATE.IDLE, xp: doc.xp + (BASE.XP * doc.rank), 'hpmp.hp': doc.hpmp.maxhp, 'hpmp.mp': doc.hpmp.maxmp }});
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const channel = bot.channels.cache.get(message.channel.parentId);
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channel.send(`<@${user_dbo.s.namespace.collection}> just won a game of "${docs[0].game}"!`);
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message.channel.delete();
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});
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}
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function equipItem(client, bot, db, dbo, message) {
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if (!bot.inDebugMode) { return; }
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let items = [
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{ name: 'HP Potion', cost: 20, icon: 'CUSTOM|healing_potion', sect: 'HP', num: 2 },
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{ name: 'Super HP Potion', cost: 50, icon: 'CUSTOM|super_healing_potion', sect: 'HP', num: 2 },
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{ name: 'MP Potion', cost: 15, icon: 'CUSTOM|mana_potion', sect: 'MP', num: 2 }
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]
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for (let i = 1; i <= 10; i ++) {
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items.push({ name: `${String.fromCharCode(i + 64)}`, cost: i * 10, icon: 'N/A', sect: 'N/A', num: i })
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}
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dbo.updateMany({}, {$set: {'equipped.items': items}});
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}
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function getCustomEmoji(bot, name) {
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let srv = bot.guilds.cache.get(bot.home_server).emojis.cache;
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// console.log(srv);
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let emj = srv.find((g) => { return g.name == name });
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// message.channel.send(`${emj}`);
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return `${emj}`;
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}
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module.exports = { winGame, loseGame, equipItem, getCustomEmoji }
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