Added all the setup for the 'game battle' command and added interaction (button) listeners to catch responses

This commit is contained in:
ION606
2022-05-28 16:55:56 +03:00
parent 432d8e4456
commit 7fa6b85f10
8 changed files with 495 additions and 90 deletions
+1
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@@ -4,3 +4,4 @@ config.json
.sqlite
database.sqlite
temp.js
INTERACTION.txt
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+145
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@@ -0,0 +1,145 @@
ButtonInteraction {
type: 'MESSAGE_COMPONENT',
id: '980052556908752936',
applicationId: '926551095352901632',
channelId: '980043678720614401',
guildId: '930148608400035860',
user: User {
id: '720349017829015633',
bot: false,
system: false,
flags: UserFlags { bitfield: 0 },
username: 'ION6060',
discriminator: '4592',
avatar: null,
banner: undefined,
accentColor: undefined
},
member: GuildMember {
guild: Guild {
id: '930148608400035860',
name: 'RPI Directory',
icon: '76aab371cf5393ee9ae56c7493c656d4',
features: [Array],
commands: [GuildApplicationCommandManager],
members: [GuildMemberManager],
channels: [GuildChannelManager],
bans: [GuildBanManager],
roles: [RoleManager],
presences: PresenceManager {},
voiceStates: [VoiceStateManager],
stageInstances: [StageInstanceManager],
invites: [GuildInviteManager],
scheduledEvents: [GuildScheduledEventManager],
available: true,
shardId: 0,
splash: null,
banner: null,
description: null,
verificationLevel: 'NONE',
vanityURLCode: null,
nsfwLevel: 'DEFAULT',
discoverySplash: null,
memberCount: 7,
large: false,
premiumProgressBarEnabled: false,
applicationId: null,
afkTimeout: 300,
afkChannelId: null,
systemChannelId: null,
premiumTier: 'NONE',
premiumSubscriptionCount: 0,
explicitContentFilter: 'DISABLED',
mfaLevel: 'NONE',
joinedTimestamp: 1653652465633,
defaultMessageNotifications: 'ALL_MESSAGES',
systemChannelFlags: [SystemChannelFlags],
maximumMembers: 500000,
maximumPresences: null,
approximateMemberCount: null,
approximatePresenceCount: null,
vanityURLUses: null,
rulesChannelId: null,
publicUpdatesChannelId: null,
preferredLocale: 'en-US',
ownerId: '358402930191106049',
emojis: [GuildEmojiManager],
stickers: [GuildStickerManager]
},
joinedTimestamp: 1653631941538,
premiumSinceTimestamp: null,
nickname: null,
pending: false,
communicationDisabledUntilTimestamp: null,
_roles: [ '946610800418762792' ],
user: User {
id: '720349017829015633',
bot: false,
system: false,
flags: [UserFlags],
username: 'ION6060',
discriminator: '4592',
avatar: null,
banner: undefined,
accentColor: undefined
},
avatar: null
},
version: 1,
memberPermissions: Permissions { bitfield: 1071698660929n },
locale: 'en-US',
guildLocale: 'en-US',
message: <ref *1> Message {
channelId: '980043678720614401',
guildId: '930148608400035860',
id: '980043682298359819',
createdTimestamp: 1653731022191,
type: 'DEFAULT',
system: false,
content: 'Your turn <@720349017829015633>!',
author: ClientUser {
id: '926551095352901632',
bot: true,
system: false,
flags: [UserFlags],
username: 'ION Bot Tester',
discriminator: '3718',
avatar: '98ee8c72c6f7fef859e6815fe1592618',
banner: undefined,
accentColor: undefined,
verified: true,
mfaEnabled: false
},
pinned: false,
tts: false,
nonce: null,
embeds: [],
components: [ [MessageActionRow] ],
attachments: Collection(0) [Map] {},
stickers: Collection(0) [Map] {},
editedTimestamp: null,
reactions: ReactionManager { message: [Circular *1] },
mentions: MessageMentions {
everyone: false,
users: [Collection [Map]],
roles: Collection(0) [Map] {},
_members: null,
_channels: null,
crosspostedChannels: Collection(0) [Map] {},
repliedUser: null
},
webhookId: null,
groupActivityApplication: null,
applicationId: null,
activity: null,
flags: MessageFlags { bitfield: 0 },
reference: null,
interaction: null
},
customId: '1',
componentType: 'BUTTON',
deferred: false,
ephemeral: null,
replied: false,
webhook: InteractionWebhook { id: '926551095352901632' }
}
+61 -23
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@@ -1,37 +1,75 @@
//@ts-check
const { STATE } = require('./econ');
/**
* Called by "attack"
*/
function attack_special() {
}
function hpmp(message, command, dbo) {
if (command == 'hp') {
dbo.find({"hp": {$exists: true}}).toArray(function(err, doc) {
return message.reply(`You have ${String(doc[0].hp)} hp left!`);
});
} else if (command == 'mp') {
dbo.find({"mp": {$exists: true}}).toArray(function(err, doc) {
return message.reply(`You have ${String(doc[0].hp)} mp left!`);
});
}
function attack(user_dbo, other_dbo, bot, thread, command, mongouri, items) {
postActionBar(thread, other_dbo);
}
/**
* Called by "item"
*/
function heal(user_dbo, bot, thread, command, mongouri, items) {
postActionBar(thread, user_dbo);
}
//Gets items by section/name, reacts with them to the message, when pressed, trigger a response
function item() {
throw 'THE "ITEM" COMMAND HAS NOT BEEN SET UP YET!';
}
function cast() {
}
function postActionBar(thread, user_dbo) {
const { MessageActionRow, MessageButton } = require('discord.js');
const row = new MessageActionRow()
.addComponents(
new MessageButton()
.setCustomId('ATTACK')
.setLabel('ATTACK')
.setStyle('DANGER'),
new MessageButton()
.setCustomId('HEAL')
.setLabel('HEAL')
.setStyle('SUCCESS'),
new MessageButton()
.setCustomId('ITEMS')
.setLabel('ITEMS')
.setStyle('SECONDARY')
);
thread.send({ content: `Your turn <@${user_dbo.s.namespace.collection}>!`, components: [row] });
}
function handle(user_dbo, other_dbo, bot, thread, command, mongouri, items) {
//#region Exports
function verifyAndInitiate() {
}
function handle(user_dbo, other_dbo, bot, message, args, command, Discord, mongouri, items, xp_collection) {
if (command == 'hp' || command == 'mp') {
hpmp(message, command, user_dbo);
} else if (command == 'initiate') {
if (command == 'initalize') {
postActionBar(thread, user_dbo);
} else if (command == 'attack') {
attack(user_dbo, other_dbo, bot, thread, command, mongouri, items);
} else if (command == 'items') {
item();
} else if (command == 'heal') {
heal();
}
// initiate(user_dbo, other_dbo, command, message);
}
//#endregion
module.exports = { handle }
+2 -1
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@@ -14,7 +14,8 @@ const BASE = {
const STATE = {
IDLE: 0,
FIGHTING: 1,
PRONE: 2
PRONE: 2,
WAITING: 3
}
//Note that leveling up to the next level takes 10% more xp than the previous one
+196 -58
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@@ -1,3 +1,5 @@
// @ts-check
const { MongoClient, ServerApiVersion } = require('mongodb');
let ecoimport = require("./econ.js");
let battle = require("./battle.js");
@@ -15,85 +17,126 @@ const allGames = ['battle'];
/** Adds the game type tag to the user(s) so the system can tell what game they're playing
* @param other_dbo optional, include if the game has two players
*/
function Initialize(user_dbo, command, message, other_dbo = null) {
user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
let doc = docs[0];
if (allGames.indexOf(command) != -1) {
if (other_dbo != null) {
user_dbo.updateOne({ doc}, { $set: { game: command, opponent: other_dbo.s.namespace.collection }});
other_dbo.updateOne({ game: null, opponent: null}, { $set: { game: command, opponent: user_dbo.s.namespace.collection }});
} else {
user_dbo.updateOne(doc, { $set: { game: command }});
}
async function Initialize(bot, user_dbo, command, message, first, second, other_dbo = null) {
return new Promise(async function(resolve, reject) {
user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
let doc = docs[0];
if (allGames.indexOf(command) != -1) {
if (other_dbo != null) {
user_dbo.updateOne( { "game": {$exists: true} }, { $set: { game: command, opponent: other_dbo.s.namespace.collection, state: STATE.FIGHTING }});
other_dbo.updateOne({ "game": {$exists: true} }, { $set: { game: command, opponent: user_dbo.s.namespace.collection, state: STATE.FIGHTING }});
} else {
user_dbo.updateOne({ "game": {$exists: true} }, { $set: { game: command, state: STATE.FIGHTING }});
}
} else { console.log(`ERROR! ${command} IS NOT A GAME!`); }
} else { message.reply(`ERROR! ${command} IS NOT A GAME!`); }
});
//Create a new thread for the game (maybe uneccesary???) - done before initialize
let name_first = await bot.users.cache.get(first);
let name_second = await bot.users.cache.get(second);
// message.reply(`${first} [${name_first}], ${second} [${name_second}]`); throw 'ERR';
const threadname = `${name_first.username} VS ${name_second.username} [${command.toUpperCase()}]`;
const thread = await message.channel.threads.create({
name: threadname,
// type: 'GUILD_PRIVATE_THREAD',
autoArchiveDuration: 60,
reason: `N/A`,
});
//Need lvl 2 boost for this
// thread.add(first);
// thread.add(second);
message.channel.send(`<@${first}> and <@${second}> have started a game of ***${command.toUpperCase()}!***`);
resolve(thread);
});
let mentioned = message.mentions.users.keys();
let second = mentioned.next().value;
message.reply(`<@${mentioned.next().value}> and <@${second}> have started a game of ***${command.toUpperCase()}!***`);
}
//#region game lose/win
function loseGame(user_dbo, xp_collection) {
function loseGame(user_dbo, xp_collection, message, bot = null) {
return new Promise(function(resolve, reject) {
user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
const doc = docs[0];
if (doc == undefined) { return message.reply("Oops! There's been an error! Please contact support if this problem persists!"); }
if (doc.game == null) { return message.reply("You're not even in a game and you're trying to quit! Sad..."); }
//If this function was not called from "winGame", return
if (doc.opponent) {
//If remove some money (looting) [maybe implement a "friendly" game setting later with no looting]
var addbal = doc.rank * 2;
if (doc.balance - addbal < 5) { addbal = addbal - doc.balance; }
if (doc.balance > 5) {
user_dbo.updateOne(doc, { $set: { balance: doc.balance - addbal}});
}
}
//Update the player's xp
user_dbo.updateOne(doc, { $set: { game: null, opponent: null, state: STATE.IDLE, xp: ecoimport.addxp(message, dbo, Math.ceil((BASE.XP * doc.rank)/2),xp_collection) }});
ecoimport.addxp(message, user_dbo, Math.ceil((BASE.XP * doc.rank)/2),xp_collection)
user_dbo.updateOne({"game": {$exists: true}}, { $set: { game: null, opponent: null, state: STATE.IDLE }});
//If remove some money (looting) [maybe implement a "friendly" game setting later with no looting]
let addbal = doc.rank * 2;
let diff = addbal;
if (doc.balance - addbal < 5) { addbal = addbal - doc.balance; }
if (doc.balance > 5) {
user_dbo.updateOne(doc, { $set: { balance: doc.balance - addbal}});
}
user_dbo.updateOne(doc, { $set: { game: null, opponent: null, state: STATE.IDLE, xp: BASE.XP * doc.rank }});
return addbal;
resolve(addbal);
});
});
}
function winGame(db, user_dbo, xp_collection) {
function winGame(client, bot, db, user_dbo, xp_collection, message) {
user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
const doc = docs[0];
//Update the player with xp
user_dbo.updateOne(doc, { $set: { game: null, opponent: null, state: STATE.IDLE, xp: doc.xp + (BASE.XP * doc.rank) }});
//Check for an opponent
if (doc.opponent != null) {
let other = db.collection(doc.opponent);
let amt_taken = loseGame(other, xp_collection);
user_dbo.updateOne(doc, { $set: { balance: doc.balance + amt_taken}});
let promise_temp = loseGame(other, xp_collection, message);
promise_temp.then(function(result) {
var amt_taken = result;
user_dbo.updateOne({'balance': {$exists: true}}, { $set: { balance: doc.balance + amt_taken}});
});
}
//Delete the bot's record of the game
client.db('B|S' + bot.user.id).collection(user_dbo.s.namespace.db.substr(0, user_dbo.s.namespace.db.length - 6)).drop();
//Update the player with xp
user_dbo.updateOne({"game": {$exists: true}}, { $set: { game: null, opponent: null, state: STATE.IDLE, xp: doc.xp + (BASE.XP * doc.rank) }});
});
}
//#endregion
//replies to the message with current game specifics
function getGame(message, args, db) {
let id;
var temp;
if (args.length == 1 && String(args[0]).startsWith('<')) { id = args[0].substr(2, args[0].length - 3)}
else { id = message.author.id; }
var user_dbo = db.collection(message.author.id);
function resetPlayer(db, user_dbo, message) {
user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
const doc = docs[0];
if (doc.game == null) {
return message.reply(`<@${id}> is not currently playing a game!`);
}
if (doc.game == null) { return message.reply("You're not even in a game and you're trying to quit! Sad..."); }
user_dbo.updateOne(doc, { $set: { game: null, opponent: null, state: STATE.IDLE }});
let temp = `${message.author} has quit a game of ${doc.game}!`;
temp = `<@${id}> is currently playing "${doc.game}"`;
if (doc.opponent != null) {
let other = db.collection(doc.opponent);
temp += ` with <@${doc.opponent}>`
}
message.reply(temp);
});
}
function acceptIsValid(other_discord, message, msg) {
function acceptIsValid(bot, other_discord, message, msg, tag_len) {
if (other_discord == undefined) {
message.reply("This is not a valid invite!");
@@ -104,14 +147,16 @@ function acceptIsValid(other_discord, message, msg) {
let check0 = msg.author.bot;
//Author
let check1 = other_discord.id == message.author.id;
let tag = msg.content.substr(2, tag_len);
let check1 = Number(tag) == Number(message.author.id);
//Time (within the last 5 min)
let prev = snowflake.convertSnowflakeToDate(msg.id);
let now = snowflake.convertSnowflakeToDate(message.id);
// @ts-ignore
let diff = now - prev;
var minutes = Math.floor((diff/1000)/60);
let check2 = minutes <= 5;
let check2 = minutes <= 5 || bot.inDebugMode;
if (!check0) { message.reply("really?"); }
else if (!check1 && check2) { message.reply("_INVALID USER_"); }
@@ -121,9 +166,42 @@ function acceptIsValid(other_discord, message, msg) {
return (check0 && check1 && check2);
}
function hpmp(message, command, dbo) {
if (command == 'hp') {
dbo.find({"hp": {$exists: true}}).toArray(function(err, doc) {
return message.reply(`You have ${String(doc[0].hp)} hp left!`);
});
} else if (command == 'mp') {
dbo.find({"mp": {$exists: true}}).toArray(function(err, doc) {
return message.reply(`You have ${String(doc[0].hp)} mp left!`);
});
}
}
//#endregion
//#region GAME SPECIFIC
function in_game_redirector(bot, interaction, threadname, doc, client, mongouri, items) {
//Maybe fix this later......
let turn = doc.turn;
const user1 = doc[turn];
const user2 = doc[Number(!turn)];
const db = client.db(interaction.guildId + "[ECON]");
const dbo = db.collection(user1);
const other = db.collection(user2);
const thread = interaction.channel;
dbo.find({'game': {$exists: true}}).toArray(function (err, docs) {
const game = docs[0].game
switch (game) {
case 'battle': battle.handle(dbo, other, bot, thread, interaction.customId.toLowerCase(), mongouri, items);
}
});
}
module.exports ={
name: "game",
@@ -132,14 +210,20 @@ module.exports ={
if (!bot.inDebugMode) { return message.reply("This command is currently in development!"); }
//#region Setup
const id = message.author.id;
const server = message.guild.id;
// @ts-ignore
const client = new MongoClient(mongouri, { useNewUrlParser: true, useUnifiedTopology: true, serverApi: ServerApiVersion.v1 });
if (client.writeConcern || client.writeConcern) {
client.close();
return message.reply("Something went wrong with the database, please try again later and contact support if this problem persists!");
}
}
const botdb = client.db('B|S' + bot.user.id);
const serverinbotdb = botdb.collection(server);
//Initialize if necessary
ecoimport.CreateNewCollection(message, client, server, id);
@@ -147,23 +231,28 @@ module.exports ={
//Check for a second person and create a second database entry if neccessary
if (message.mentions.users.first() != undefined) {
//#TODO //FIX THIS (NOT THE RIGHT CLIENT 100% OF THE TIME!!!!!!!)
ecoimport.CreateNewCollection(message, client, server, message.mentions.users.first().id);
}
//#endregion
client.connect(err => {
const db = client.db(String(server) + "[ECON]");
const dbo = db.collection(id);
if (err) { return console.log(err); }
//Check if the client is currently in a game and act accordingly
//#region Check Game
//#region Check Game
dbo.find({"game": {$exists: true}}).toArray(async function(err, docs){
if (err) { return console.log(error); }
if (err) { return console.log(err); }
let doc = docs[0];
let game = null;
if (doc) { game = doc.game; }
//#endregion
//#endregion
//#region non-game-specific commands
//For TWO+ PLAYER games only!!!
if (command == 'accept') {
//Handle the messages
if (message.reference == null) { return message.reply("Please reply to a valid battle request message!"); }
@@ -171,24 +260,72 @@ module.exports ={
let msg = await message.channel.messages.fetch(mid);
//Check if the person actually challenged you
//Get the length of any user tag
let mentioned = msg.mentions.users.keys();
const other_discord = mentioned.next().value;
if (!acceptIsValid(other_discord, message, msg)) { return; }
let tag_len = String(mentioned.next().value).length;
//<@tage_len>, <@ --2+tag_len+2+3 = 7+tag_len
let other_tag = msg.content.substr(7+tag_len, tag_len);
const other_discord = msg.mentions.users.get(other_tag);
//Should also check if the player is already playing a game!!!
if (!acceptIsValid(bot, other_discord, message, msg, tag_len)) { return; }
//Get the opponent
const other = db.collection(other_discord);
const other = db.collection(other_discord.id);
let startPos = msg.content.indexOf('"') + 1;
let newCommand = msg.content.substr(startPos, msg.content.lastIndexOf('"') - startPos);
//#region BOT SECTION
//Store both IDs in the database (for turns)
let name_first = await bot.users.cache.get(id);
let name_second = await bot.users.cache.get(other_discord.id);
// message.reply(`${first} [${name_first}], ${second} [${name_second}]`); throw 'ERR';
const threadname = `${name_first.username} VS ${name_second.username} [${newCommand.toUpperCase()}]`;
var newObj = {0: id, 1: other_discord.id, turn: 0, thread: threadname};
serverinbotdb.insertOne(newObj);
//#endregion
if (newCommand == 'battle') {
Initialize(dbo, newCommand, msg, other);
battle.handle(dbo, other, bot, message, args, 'initiate', Discord, mongouri, items, xp_collection);
const result = Initialize(bot, dbo, newCommand, msg, id, other_discord.id, other);
result.then(function (thread) {
battle.handle(dbo, other, bot, thread, 'initalize', mongouri, items);
});
}
} else {
if (command == 'quit') {
winGame(db, dbo, xp_collection);
} else if (game == 'battle' || command == 'battle') {
} else if (command == 'quit') {
const channel = bot.channels.cache.get(message.channel.parentId);
//Remove the turn counter from the bot's database
serverinbotdb.deleteOne({0: id} || {1: id});
if (doc.opponent != null) {
// let other = message.guild.members.cache.get(doc.opponent);
let other = db.collection(doc.opponent);
channel.send(`<@${message.author.id}> has quit a game of "${game}" with <@${doc.opponent}>!`);
winGame(client, bot, db, other, xp_collection, message);
} else {
loseGame(dbo, xp_collection, message, bot);
channel.send(`<@${message.author.id}> has quit a game of "${game}"!`);
}
message.channel.delete();
}
else if (command == 'status') {
getGame(message, args, db);
} else if (command == 'hp' || command == 'mp') {
hpmp(message, command, dbo);
}
//#endregion
//#region game-specific commands
else {
if (game == 'battle' || command == 'battle') {
//Handle sending the request and making sure the user exists here
let other_discord = message.mentions.users.first();
if (other_discord == undefined) {
@@ -204,10 +341,11 @@ module.exports ={
else { message.reply(`'!game ${command}' is not a command!`); }
}
}
//#endregion
});
});
client.close();
}, allGames
}, allGames, in_game_redirector
}
+49
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@@ -0,0 +1,49 @@
//THESE STRUCTURES SUPPORTS TWO PLAYERS ONLY!!!!
//Determines who's turn it currently is
function getTurn(client, bot, interaction) {
return new Promise(function(resolve, reject) {
const db = client.db('B|S' + bot.user.id);
const dbo = db.collection(interaction.member.guild.id);
let id = interaction.user.id;
//Check if you're in the right thread
// dbo.find({thread: {$exists: true}}).toArray(function(err, docs) {
// if (docs[0].thread) {}
// });
dbo.find({$or: [ {0: id}, {1: id} ]}).toArray(function(err, docs) {
if (err) { console.log(err); }
const doc = docs[0];
const turn = String(doc.turn);
//#TODO Optimize this somehow.........
let currentuser;
for (const [key, value] of Object.entries(doc)) {
if (key == turn) { currentuser = value; break; }
}
//Return statement?
// throw "NO";
resolve([currentuser, doc]);
});
});
}
function changeTurn(client, bot, interaction) {
const db = client.db('B|S' + bot.user.id);
const dbo = db.collection(interaction.member.guild.id);
dbo.find({turn: {$exists: true}}).toArray(function (err, docs) {
let turn = docs[0].turn;
turn = Number(!turn);
dbo.updateOne(docs[0], {$set: {turn: turn}});
});
}
module.exports = { getTurn, changeTurn }
+37 -4
View File
@@ -2,6 +2,7 @@ const { Client, Intents, Permissions } = require('discord.js');
const Discord = require('discord.js');
const { MongoClient, ServerApiVersion } = require('mongodb');
const fs = require('fs');
const turnManager = require('./commands/turnManager.js');
const { exit } = require('process');
const BASE_LVL_XP = 20;
@@ -54,7 +55,7 @@ bot.on("guildCreate", guild => {
guild.roles.create({ name: 'Selmer Bot Mod' });
const role = guild.roles.cache.find((role) => role.name === 'Selmer Bot Mod'); // member.roles.cache.has('role-id-here');
let owner = guild.members.fetch(guild.ownerID);
let owner = guild.members.cache.fetch(guild.ownerID);
owner.send('Thank you for adding Selmer Bot to your server!\nPlease give people you want to have access to Selmer Bot\'s restricted commands the <@&' + role + '> role.');
});
@@ -83,6 +84,7 @@ fs.readdirSync('./commands')
//Set these two manually because all the seperate games can't be included in the command list (all managed by the 'game' file)
let temp_command = require("./commands/db/econ.js");
const { STATE } = require('./commands/db/econ.js');
bot.commands.set('econ', temp_command);
temp_command = require('./commands/db/game.js');
bot.commands.set('game', temp_command);
@@ -133,9 +135,40 @@ bot.on('ready', async () => {
//Button Section
bot.on('interactionCreate', interaction => {
bot.on('interactionCreate', async interaction => {
if (!interaction.isButton()) return;
console.log(interaction);
const client = new MongoClient(mongouri, { useNewUrlParser: true, useUnifiedTopology: true, serverApi: ServerApiVersion.v1 });
client.connect(err => {
let current_user = turnManager.getTurn(client, bot, interaction);
current_user.then(function (result) {
const id = result[0];
const doc = result[1];
const threadname = doc.thread;
const dbo = client.db(interaction.guildId + '[ECON]').collection(id);
dbo.find({ 'state': {$exists: true} }).toArray(async function (err, docs) {
if (interaction.user.id == id) {
await interaction.deferReply();
//Check State
if (docs[0].state == STATE.FIGHTING) {
//Do turn stuff
bot.commands.get('game').in_game_redirector(bot, interaction, threadname, doc, client, mongouri, items);
}
turnManager.changeTurn(client, bot, interaction);
//remove the old interation message
interaction.message.delete();
interaction.editReply(`<@${interaction.user.id}> used _${interaction.customId.toLowerCase()}_!`);
} else {
console.log("It's not your turn!");
}
});
});
});
});
@@ -156,7 +189,7 @@ bot.on('messageCreate', (message) => {
else if(bot.commands.has(command) && command != 'ECON') {
//Database access is required, change the inputs
if (command == 'game' || command == 'accept') {
bot.commands.get(command).execute(bot, message, args, command, Discord, mongouri, items, xp_collection)
bot.commands.get(command).execute(bot, message, args, command, Discord, mongouri, items, xp_collection);
} else {
bot.commands.get(command).execute(message, args, Discord, Client, bot);
}