mirror of
https://github.com/ION606/selmerBot.git
synced 2026-05-14 21:26:54 +00:00
Added all the setup for the 'game battle' command and added interaction (button) listeners to catch responses
This commit is contained in:
@@ -0,0 +1,145 @@
|
||||
ButtonInteraction {
|
||||
type: 'MESSAGE_COMPONENT',
|
||||
id: '980052556908752936',
|
||||
applicationId: '926551095352901632',
|
||||
channelId: '980043678720614401',
|
||||
guildId: '930148608400035860',
|
||||
user: User {
|
||||
id: '720349017829015633',
|
||||
bot: false,
|
||||
system: false,
|
||||
flags: UserFlags { bitfield: 0 },
|
||||
username: 'ION6060',
|
||||
discriminator: '4592',
|
||||
avatar: null,
|
||||
banner: undefined,
|
||||
accentColor: undefined
|
||||
},
|
||||
member: GuildMember {
|
||||
guild: Guild {
|
||||
id: '930148608400035860',
|
||||
name: 'RPI Directory',
|
||||
icon: '76aab371cf5393ee9ae56c7493c656d4',
|
||||
features: [Array],
|
||||
commands: [GuildApplicationCommandManager],
|
||||
members: [GuildMemberManager],
|
||||
channels: [GuildChannelManager],
|
||||
bans: [GuildBanManager],
|
||||
roles: [RoleManager],
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||||
presences: PresenceManager {},
|
||||
voiceStates: [VoiceStateManager],
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||||
stageInstances: [StageInstanceManager],
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||||
invites: [GuildInviteManager],
|
||||
scheduledEvents: [GuildScheduledEventManager],
|
||||
available: true,
|
||||
shardId: 0,
|
||||
splash: null,
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||||
banner: null,
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||||
description: null,
|
||||
verificationLevel: 'NONE',
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||||
vanityURLCode: null,
|
||||
nsfwLevel: 'DEFAULT',
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||||
discoverySplash: null,
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||||
memberCount: 7,
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||||
large: false,
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||||
premiumProgressBarEnabled: false,
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||||
applicationId: null,
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||||
afkTimeout: 300,
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||||
afkChannelId: null,
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||||
systemChannelId: null,
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||||
premiumTier: 'NONE',
|
||||
premiumSubscriptionCount: 0,
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||||
explicitContentFilter: 'DISABLED',
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||||
mfaLevel: 'NONE',
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||||
joinedTimestamp: 1653652465633,
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||||
defaultMessageNotifications: 'ALL_MESSAGES',
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||||
systemChannelFlags: [SystemChannelFlags],
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||||
maximumMembers: 500000,
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||||
maximumPresences: null,
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||||
approximateMemberCount: null,
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||||
approximatePresenceCount: null,
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||||
vanityURLUses: null,
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||||
rulesChannelId: null,
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||||
publicUpdatesChannelId: null,
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||||
preferredLocale: 'en-US',
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||||
ownerId: '358402930191106049',
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||||
emojis: [GuildEmojiManager],
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||||
stickers: [GuildStickerManager]
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},
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||||
joinedTimestamp: 1653631941538,
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||||
premiumSinceTimestamp: null,
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||||
nickname: null,
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||||
pending: false,
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||||
communicationDisabledUntilTimestamp: null,
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_roles: [ '946610800418762792' ],
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user: User {
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||||
id: '720349017829015633',
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bot: false,
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||||
system: false,
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||||
flags: [UserFlags],
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||||
username: 'ION6060',
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||||
discriminator: '4592',
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||||
avatar: null,
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||||
banner: undefined,
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||||
accentColor: undefined
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},
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||||
avatar: null
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},
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version: 1,
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memberPermissions: Permissions { bitfield: 1071698660929n },
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locale: 'en-US',
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guildLocale: 'en-US',
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message: <ref *1> Message {
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channelId: '980043678720614401',
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guildId: '930148608400035860',
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id: '980043682298359819',
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createdTimestamp: 1653731022191,
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type: 'DEFAULT',
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||||
system: false,
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||||
content: 'Your turn <@720349017829015633>!',
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author: ClientUser {
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||||
id: '926551095352901632',
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bot: true,
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system: false,
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||||
flags: [UserFlags],
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||||
username: 'ION Bot Tester',
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||||
discriminator: '3718',
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||||
avatar: '98ee8c72c6f7fef859e6815fe1592618',
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||||
banner: undefined,
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||||
accentColor: undefined,
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||||
verified: true,
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||||
mfaEnabled: false
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},
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||||
pinned: false,
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||||
tts: false,
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||||
nonce: null,
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||||
embeds: [],
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||||
components: [ [MessageActionRow] ],
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attachments: Collection(0) [Map] {},
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stickers: Collection(0) [Map] {},
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editedTimestamp: null,
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reactions: ReactionManager { message: [Circular *1] },
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mentions: MessageMentions {
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everyone: false,
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users: [Collection [Map]],
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roles: Collection(0) [Map] {},
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_members: null,
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||||
_channels: null,
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||||
crosspostedChannels: Collection(0) [Map] {},
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||||
repliedUser: null
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||||
},
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||||
webhookId: null,
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||||
groupActivityApplication: null,
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||||
applicationId: null,
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||||
activity: null,
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||||
flags: MessageFlags { bitfield: 0 },
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reference: null,
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interaction: null
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},
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customId: '1',
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componentType: 'BUTTON',
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deferred: false,
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ephemeral: null,
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replied: false,
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webhook: InteractionWebhook { id: '926551095352901632' }
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}
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+62
-24
@@ -1,37 +1,75 @@
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//@ts-check
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const { STATE } = require('./econ');
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/**
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* Called by "attack"
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*/
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function attack_special() {
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}
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function hpmp(message, command, dbo) {
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if (command == 'hp') {
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dbo.find({"hp": {$exists: true}}).toArray(function(err, doc) {
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return message.reply(`You have ${String(doc[0].hp)} hp left!`);
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});
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} else if (command == 'mp') {
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dbo.find({"mp": {$exists: true}}).toArray(function(err, doc) {
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return message.reply(`You have ${String(doc[0].hp)} mp left!`);
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});
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}
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function attack(user_dbo, other_dbo, bot, thread, command, mongouri, items) {
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postActionBar(thread, other_dbo);
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}
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/**
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* Called by "item"
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*/
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function heal(user_dbo, bot, thread, command, mongouri, items) {
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postActionBar(thread, user_dbo);
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}
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//Gets items by section/name, reacts with them to the message, when pressed, trigger a response
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function item() {
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throw 'THE "ITEM" COMMAND HAS NOT BEEN SET UP YET!';
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}
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function cast() {
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}
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function postActionBar(thread, user_dbo) {
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const { MessageActionRow, MessageButton } = require('discord.js');
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const row = new MessageActionRow()
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.addComponents(
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new MessageButton()
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.setCustomId('ATTACK')
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.setLabel('ATTACK')
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.setStyle('DANGER'),
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new MessageButton()
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.setCustomId('HEAL')
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.setLabel('HEAL')
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.setStyle('SUCCESS'),
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new MessageButton()
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.setCustomId('ITEMS')
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.setLabel('ITEMS')
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.setStyle('SECONDARY')
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);
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thread.send({ content: `Your turn <@${user_dbo.s.namespace.collection}>!`, components: [row] });
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}
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function handle(user_dbo, other_dbo, bot, thread, command, mongouri, items) {
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//#region Exports
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function verifyAndInitiate() {
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}
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function handle(user_dbo, other_dbo, bot, message, args, command, Discord, mongouri, items, xp_collection) {
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if (command == 'hp' || command == 'mp') {
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hpmp(message, command, user_dbo);
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} else if (command == 'initiate') {
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if (command == 'initalize') {
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postActionBar(thread, user_dbo);
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} else if (command == 'attack') {
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attack(user_dbo, other_dbo, bot, thread, command, mongouri, items);
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} else if (command == 'items') {
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item();
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} else if (command == 'heal') {
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heal();
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}
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// initiate(user_dbo, other_dbo, command, message);
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}
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//#endregion
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module.exports = { handle }
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module.exports = { handle }
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+2
-1
@@ -14,7 +14,8 @@ const BASE = {
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const STATE = {
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IDLE: 0,
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FIGHTING: 1,
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PRONE: 2
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PRONE: 2,
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WAITING: 3
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}
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//Note that leveling up to the next level takes 10% more xp than the previous one
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+197
-59
@@ -1,3 +1,5 @@
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// @ts-check
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const { MongoClient, ServerApiVersion } = require('mongodb');
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let ecoimport = require("./econ.js");
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let battle = require("./battle.js");
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@@ -15,85 +17,126 @@ const allGames = ['battle'];
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/** Adds the game type tag to the user(s) so the system can tell what game they're playing
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* @param other_dbo optional, include if the game has two players
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*/
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function Initialize(user_dbo, command, message, other_dbo = null) {
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user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
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let doc = docs[0];
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if (allGames.indexOf(command) != -1) {
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if (other_dbo != null) {
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user_dbo.updateOne({ doc}, { $set: { game: command, opponent: other_dbo.s.namespace.collection }});
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other_dbo.updateOne({ game: null, opponent: null}, { $set: { game: command, opponent: user_dbo.s.namespace.collection }});
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} else {
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user_dbo.updateOne(doc, { $set: { game: command }});
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}
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async function Initialize(bot, user_dbo, command, message, first, second, other_dbo = null) {
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return new Promise(async function(resolve, reject) {
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user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
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let doc = docs[0];
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if (allGames.indexOf(command) != -1) {
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if (other_dbo != null) {
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user_dbo.updateOne( { "game": {$exists: true} }, { $set: { game: command, opponent: other_dbo.s.namespace.collection, state: STATE.FIGHTING }});
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other_dbo.updateOne({ "game": {$exists: true} }, { $set: { game: command, opponent: user_dbo.s.namespace.collection, state: STATE.FIGHTING }});
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} else {
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user_dbo.updateOne({ "game": {$exists: true} }, { $set: { game: command, state: STATE.FIGHTING }});
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}
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} else { console.log(`ERROR! ${command} IS NOT A GAME!`); }
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} else { message.reply(`ERROR! ${command} IS NOT A GAME!`); }
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});
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//Create a new thread for the game (maybe uneccesary???) - done before initialize
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let name_first = await bot.users.cache.get(first);
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let name_second = await bot.users.cache.get(second);
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// message.reply(`${first} [${name_first}], ${second} [${name_second}]`); throw 'ERR';
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const threadname = `${name_first.username} VS ${name_second.username} [${command.toUpperCase()}]`;
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const thread = await message.channel.threads.create({
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name: threadname,
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// type: 'GUILD_PRIVATE_THREAD',
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autoArchiveDuration: 60,
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||||
reason: `N/A`,
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||||
});
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||||
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//Need lvl 2 boost for this
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// thread.add(first);
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// thread.add(second);
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message.channel.send(`<@${first}> and <@${second}> have started a game of ***${command.toUpperCase()}!***`);
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||||
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resolve(thread);
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||||
});
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||||
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||||
let mentioned = message.mentions.users.keys();
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||||
let second = mentioned.next().value;
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||||
message.reply(`<@${mentioned.next().value}> and <@${second}> have started a game of ***${command.toUpperCase()}!***`);
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}
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||||
|
||||
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||||
//#region game lose/win
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||||
function loseGame(user_dbo, xp_collection) {
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||||
function loseGame(user_dbo, xp_collection, message, bot = null) {
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return new Promise(function(resolve, reject) {
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||||
user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
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||||
const doc = docs[0];
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||||
|
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//Update the player's xp
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||||
user_dbo.updateOne(doc, { $set: { game: null, opponent: null, state: STATE.IDLE, xp: ecoimport.addxp(message, dbo, Math.ceil((BASE.XP * doc.rank)/2),xp_collection) }});
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if (doc == undefined) { return message.reply("Oops! There's been an error! Please contact support if this problem persists!"); }
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if (doc.game == null) { return message.reply("You're not even in a game and you're trying to quit! Sad..."); }
|
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|
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//If remove some money (looting) [maybe implement a "friendly" game setting later with no looting]
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||||
let addbal = doc.rank * 2;
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||||
let diff = addbal;
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if (doc.balance - addbal < 5) { addbal = addbal - doc.balance; }
|
||||
if (doc.balance > 5) {
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user_dbo.updateOne(doc, { $set: { balance: doc.balance - addbal}});
|
||||
//If this function was not called from "winGame", return
|
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if (doc.opponent) {
|
||||
//If remove some money (looting) [maybe implement a "friendly" game setting later with no looting]
|
||||
var addbal = doc.rank * 2;
|
||||
if (doc.balance - addbal < 5) { addbal = addbal - doc.balance; }
|
||||
if (doc.balance > 5) {
|
||||
user_dbo.updateOne(doc, { $set: { balance: doc.balance - addbal}});
|
||||
}
|
||||
}
|
||||
user_dbo.updateOne(doc, { $set: { game: null, opponent: null, state: STATE.IDLE, xp: BASE.XP * doc.rank }});
|
||||
|
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return addbal;
|
||||
//Update the player's xp
|
||||
ecoimport.addxp(message, user_dbo, Math.ceil((BASE.XP * doc.rank)/2),xp_collection)
|
||||
user_dbo.updateOne({"game": {$exists: true}}, { $set: { game: null, opponent: null, state: STATE.IDLE }});
|
||||
|
||||
resolve(addbal);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function winGame(db, user_dbo, xp_collection) {
|
||||
|
||||
function winGame(client, bot, db, user_dbo, xp_collection, message) {
|
||||
user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
|
||||
const doc = docs[0];
|
||||
|
||||
//Update the player with xp
|
||||
user_dbo.updateOne(doc, { $set: { game: null, opponent: null, state: STATE.IDLE, xp: doc.xp + (BASE.XP * doc.rank) }});
|
||||
|
||||
//Check for an opponent
|
||||
if (doc.opponent != null) {
|
||||
let other = db.collection(doc.opponent);
|
||||
let amt_taken = loseGame(other, xp_collection);
|
||||
user_dbo.updateOne(doc, { $set: { balance: doc.balance + amt_taken}});
|
||||
let promise_temp = loseGame(other, xp_collection, message);
|
||||
|
||||
promise_temp.then(function(result) {
|
||||
var amt_taken = result;
|
||||
user_dbo.updateOne({'balance': {$exists: true}}, { $set: { balance: doc.balance + amt_taken}});
|
||||
});
|
||||
}
|
||||
|
||||
//Delete the bot's record of the game
|
||||
client.db('B|S' + bot.user.id).collection(user_dbo.s.namespace.db.substr(0, user_dbo.s.namespace.db.length - 6)).drop();
|
||||
|
||||
|
||||
//Update the player with xp
|
||||
user_dbo.updateOne({"game": {$exists: true}}, { $set: { game: null, opponent: null, state: STATE.IDLE, xp: doc.xp + (BASE.XP * doc.rank) }});
|
||||
});
|
||||
}
|
||||
|
||||
//#endregion
|
||||
|
||||
//replies to the message with current game specifics
|
||||
function getGame(message, args, db) {
|
||||
let id;
|
||||
var temp;
|
||||
|
||||
if (args.length == 1 && String(args[0]).startsWith('<')) { id = args[0].substr(2, args[0].length - 3)}
|
||||
else { id = message.author.id; }
|
||||
var user_dbo = db.collection(message.author.id);
|
||||
|
||||
function resetPlayer(db, user_dbo, message) {
|
||||
user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
|
||||
const doc = docs[0];
|
||||
|
||||
if (doc.game == null) { return message.reply("You're not even in a game and you're trying to quit! Sad..."); }
|
||||
user_dbo.updateOne(doc, { $set: { game: null, opponent: null, state: STATE.IDLE }});
|
||||
if (doc.game == null) {
|
||||
return message.reply(`<@${id}> is not currently playing a game!`);
|
||||
}
|
||||
|
||||
let temp = `${message.author} has quit a game of ${doc.game}!`;
|
||||
temp = `<@${id}> is currently playing "${doc.game}"`;
|
||||
|
||||
if (doc.opponent != null) {
|
||||
let other = db.collection(doc.opponent);
|
||||
|
||||
temp += ` with <@${doc.opponent}>`
|
||||
}
|
||||
|
||||
message.reply(temp);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
function acceptIsValid(other_discord, message, msg) {
|
||||
function acceptIsValid(bot, other_discord, message, msg, tag_len) {
|
||||
|
||||
if (other_discord == undefined) {
|
||||
message.reply("This is not a valid invite!");
|
||||
@@ -104,14 +147,16 @@ function acceptIsValid(other_discord, message, msg) {
|
||||
let check0 = msg.author.bot;
|
||||
|
||||
//Author
|
||||
let check1 = other_discord.id == message.author.id;
|
||||
let tag = msg.content.substr(2, tag_len);
|
||||
let check1 = Number(tag) == Number(message.author.id);
|
||||
|
||||
//Time (within the last 5 min)
|
||||
let prev = snowflake.convertSnowflakeToDate(msg.id);
|
||||
let now = snowflake.convertSnowflakeToDate(message.id);
|
||||
// @ts-ignore
|
||||
let diff = now - prev;
|
||||
var minutes = Math.floor((diff/1000)/60);
|
||||
let check2 = minutes <= 5;
|
||||
let check2 = minutes <= 5 || bot.inDebugMode;
|
||||
|
||||
if (!check0) { message.reply("really?"); }
|
||||
else if (!check1 && check2) { message.reply("_INVALID USER_"); }
|
||||
@@ -121,9 +166,42 @@ function acceptIsValid(other_discord, message, msg) {
|
||||
return (check0 && check1 && check2);
|
||||
}
|
||||
|
||||
|
||||
function hpmp(message, command, dbo) {
|
||||
if (command == 'hp') {
|
||||
dbo.find({"hp": {$exists: true}}).toArray(function(err, doc) {
|
||||
return message.reply(`You have ${String(doc[0].hp)} hp left!`);
|
||||
});
|
||||
} else if (command == 'mp') {
|
||||
dbo.find({"mp": {$exists: true}}).toArray(function(err, doc) {
|
||||
return message.reply(`You have ${String(doc[0].hp)} mp left!`);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
//#endregion
|
||||
|
||||
|
||||
//#region GAME SPECIFIC
|
||||
function in_game_redirector(bot, interaction, threadname, doc, client, mongouri, items) {
|
||||
|
||||
//Maybe fix this later......
|
||||
let turn = doc.turn;
|
||||
const user1 = doc[turn];
|
||||
const user2 = doc[Number(!turn)];
|
||||
const db = client.db(interaction.guildId + "[ECON]");
|
||||
const dbo = db.collection(user1);
|
||||
const other = db.collection(user2);
|
||||
const thread = interaction.channel;
|
||||
|
||||
dbo.find({'game': {$exists: true}}).toArray(function (err, docs) {
|
||||
const game = docs[0].game
|
||||
switch (game) {
|
||||
case 'battle': battle.handle(dbo, other, bot, thread, interaction.customId.toLowerCase(), mongouri, items);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
module.exports ={
|
||||
name: "game",
|
||||
@@ -131,15 +209,21 @@ module.exports ={
|
||||
async execute(bot, message, args, command, Discord, mongouri, items, xp_collection) {
|
||||
|
||||
if (!bot.inDebugMode) { return message.reply("This command is currently in development!"); }
|
||||
|
||||
|
||||
|
||||
//#region Setup
|
||||
const id = message.author.id;
|
||||
const server = message.guild.id;
|
||||
|
||||
// @ts-ignore
|
||||
const client = new MongoClient(mongouri, { useNewUrlParser: true, useUnifiedTopology: true, serverApi: ServerApiVersion.v1 });
|
||||
if (client.writeConcern || client.writeConcern) {
|
||||
client.close();
|
||||
return message.reply("Something went wrong with the database, please try again later and contact support if this problem persists!");
|
||||
}
|
||||
}
|
||||
|
||||
const botdb = client.db('B|S' + bot.user.id);
|
||||
const serverinbotdb = botdb.collection(server);
|
||||
|
||||
//Initialize if necessary
|
||||
ecoimport.CreateNewCollection(message, client, server, id);
|
||||
@@ -147,23 +231,28 @@ module.exports ={
|
||||
|
||||
//Check for a second person and create a second database entry if neccessary
|
||||
if (message.mentions.users.first() != undefined) {
|
||||
//#TODO //FIX THIS (NOT THE RIGHT CLIENT 100% OF THE TIME!!!!!!!)
|
||||
ecoimport.CreateNewCollection(message, client, server, message.mentions.users.first().id);
|
||||
}
|
||||
|
||||
//#endregion
|
||||
|
||||
client.connect(err => {
|
||||
const db = client.db(String(server) + "[ECON]");
|
||||
const dbo = db.collection(id);
|
||||
if (err) { return console.log(err); }
|
||||
|
||||
//Check if the client is currently in a game and act accordingly
|
||||
//#region Check Game
|
||||
//#region Check Game
|
||||
dbo.find({"game": {$exists: true}}).toArray(async function(err, docs){
|
||||
if (err) { return console.log(error); }
|
||||
if (err) { return console.log(err); }
|
||||
let doc = docs[0];
|
||||
let game = null;
|
||||
if (doc) { game = doc.game; }
|
||||
//#endregion
|
||||
//#endregion
|
||||
|
||||
//#region non-game-specific commands
|
||||
//For TWO+ PLAYER games only!!!
|
||||
if (command == 'accept') {
|
||||
//Handle the messages
|
||||
if (message.reference == null) { return message.reply("Please reply to a valid battle request message!"); }
|
||||
@@ -171,24 +260,72 @@ module.exports ={
|
||||
let msg = await message.channel.messages.fetch(mid);
|
||||
|
||||
//Check if the person actually challenged you
|
||||
//Get the length of any user tag
|
||||
let mentioned = msg.mentions.users.keys();
|
||||
const other_discord = mentioned.next().value;
|
||||
|
||||
if (!acceptIsValid(other_discord, message, msg)) { return; }
|
||||
let tag_len = String(mentioned.next().value).length;
|
||||
|
||||
//<@tage_len>, <@ --2+tag_len+2+3 = 7+tag_len
|
||||
let other_tag = msg.content.substr(7+tag_len, tag_len);
|
||||
|
||||
const other_discord = msg.mentions.users.get(other_tag);
|
||||
|
||||
//Should also check if the player is already playing a game!!!
|
||||
if (!acceptIsValid(bot, other_discord, message, msg, tag_len)) { return; }
|
||||
|
||||
//Get the opponent
|
||||
const other = db.collection(other_discord);
|
||||
const other = db.collection(other_discord.id);
|
||||
let startPos = msg.content.indexOf('"') + 1;
|
||||
let newCommand = msg.content.substr(startPos, msg.content.lastIndexOf('"') - startPos);
|
||||
|
||||
|
||||
//#region BOT SECTION
|
||||
|
||||
//Store both IDs in the database (for turns)
|
||||
let name_first = await bot.users.cache.get(id);
|
||||
let name_second = await bot.users.cache.get(other_discord.id);
|
||||
|
||||
// message.reply(`${first} [${name_first}], ${second} [${name_second}]`); throw 'ERR';
|
||||
const threadname = `${name_first.username} VS ${name_second.username} [${newCommand.toUpperCase()}]`;
|
||||
var newObj = {0: id, 1: other_discord.id, turn: 0, thread: threadname};
|
||||
serverinbotdb.insertOne(newObj);
|
||||
|
||||
//#endregion
|
||||
|
||||
|
||||
if (newCommand == 'battle') {
|
||||
Initialize(dbo, newCommand, msg, other);
|
||||
battle.handle(dbo, other, bot, message, args, 'initiate', Discord, mongouri, items, xp_collection);
|
||||
const result = Initialize(bot, dbo, newCommand, msg, id, other_discord.id, other);
|
||||
result.then(function (thread) {
|
||||
battle.handle(dbo, other, bot, thread, 'initalize', mongouri, items);
|
||||
});
|
||||
}
|
||||
} else {
|
||||
if (command == 'quit') {
|
||||
winGame(db, dbo, xp_collection);
|
||||
} else if (game == 'battle' || command == 'battle') {
|
||||
} else if (command == 'quit') {
|
||||
|
||||
const channel = bot.channels.cache.get(message.channel.parentId);
|
||||
//Remove the turn counter from the bot's database
|
||||
serverinbotdb.deleteOne({0: id} || {1: id});
|
||||
if (doc.opponent != null) {
|
||||
// let other = message.guild.members.cache.get(doc.opponent);
|
||||
let other = db.collection(doc.opponent);
|
||||
channel.send(`<@${message.author.id}> has quit a game of "${game}" with <@${doc.opponent}>!`);
|
||||
winGame(client, bot, db, other, xp_collection, message);
|
||||
} else {
|
||||
loseGame(dbo, xp_collection, message, bot);
|
||||
channel.send(`<@${message.author.id}> has quit a game of "${game}"!`);
|
||||
}
|
||||
|
||||
message.channel.delete();
|
||||
}
|
||||
else if (command == 'status') {
|
||||
getGame(message, args, db);
|
||||
} else if (command == 'hp' || command == 'mp') {
|
||||
hpmp(message, command, dbo);
|
||||
}
|
||||
//#endregion
|
||||
|
||||
//#region game-specific commands
|
||||
else {
|
||||
if (game == 'battle' || command == 'battle') {
|
||||
//Handle sending the request and making sure the user exists here
|
||||
let other_discord = message.mentions.users.first();
|
||||
if (other_discord == undefined) {
|
||||
@@ -204,10 +341,11 @@ module.exports ={
|
||||
else { message.reply(`'!game ${command}' is not a command!`); }
|
||||
}
|
||||
}
|
||||
//#endregion
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
client.close();
|
||||
}, allGames
|
||||
}, allGames, in_game_redirector
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
//THESE STRUCTURES SUPPORTS TWO PLAYERS ONLY!!!!
|
||||
|
||||
|
||||
|
||||
//Determines who's turn it currently is
|
||||
function getTurn(client, bot, interaction) {
|
||||
return new Promise(function(resolve, reject) {
|
||||
|
||||
const db = client.db('B|S' + bot.user.id);
|
||||
const dbo = db.collection(interaction.member.guild.id);
|
||||
let id = interaction.user.id;
|
||||
|
||||
//Check if you're in the right thread
|
||||
// dbo.find({thread: {$exists: true}}).toArray(function(err, docs) {
|
||||
// if (docs[0].thread) {}
|
||||
// });
|
||||
|
||||
dbo.find({$or: [ {0: id}, {1: id} ]}).toArray(function(err, docs) {
|
||||
if (err) { console.log(err); }
|
||||
|
||||
const doc = docs[0];
|
||||
const turn = String(doc.turn);
|
||||
|
||||
//#TODO Optimize this somehow.........
|
||||
let currentuser;
|
||||
for (const [key, value] of Object.entries(doc)) {
|
||||
if (key == turn) { currentuser = value; break; }
|
||||
}
|
||||
|
||||
//Return statement?
|
||||
// throw "NO";
|
||||
resolve([currentuser, doc]);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
function changeTurn(client, bot, interaction) {
|
||||
const db = client.db('B|S' + bot.user.id);
|
||||
const dbo = db.collection(interaction.member.guild.id);
|
||||
dbo.find({turn: {$exists: true}}).toArray(function (err, docs) {
|
||||
let turn = docs[0].turn;
|
||||
turn = Number(!turn);
|
||||
dbo.updateOne(docs[0], {$set: {turn: turn}});
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
module.exports = { getTurn, changeTurn }
|
||||
Reference in New Issue
Block a user