mirror of
https://github.com/ION606/selmerBot.git
synced 2026-05-14 21:26:54 +00:00
Added the battle fighting commands, restructured the way hp and mp are stored, and added weapons. NOTE: UPDATING THE HP AND MP DOES NOT WORK
This commit is contained in:
+23
-2
@@ -1,3 +1,7 @@
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let d = new Date();
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const START = d.getTime();
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const { MongoClient, ServerApiVersion } = require('mongodb');
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const mongouri = process.env.MONGODB_URI; //DO NOT RUN LOCALLY (no process.env)
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@@ -7,7 +11,8 @@ client.connect(err => {
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collectiontemp = client.db("main").collection("shop");
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// perform actions on the collection object
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collectiontemp.insertMany(
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[{ name: 'Grapes', cost: 2, icon: '🍇', sect: 'Food' },
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[
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{ name: 'Grapes', cost: 2, icon: '🍇', sect: 'Food' },
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{ name: 'Melon', cost: 5, icon: '🍈', sect: 'Food' },
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{ name: 'Watermelon', cost: 5, icon: '🍉', sect: 'Food' },
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{ name: 'Tangerine', cost: 3, icon: '🍊', sect: 'Food' },
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@@ -118,7 +123,23 @@ client.connect(err => {
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{ name: 'Soda', cost: 3, icon: '🥤', sect: 'Food' },
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{ name: 'Bubble Tea', cost: 3, icon: '🧋', sect: 'Food' },
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{ name: 'Beverage Box', cost: 30, icon: '🧃', sect: 'Food' },
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{ name: 'Mate', cost: 3, icon: '🧉', sect: 'Food' }]);
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{ name: 'Mate', cost: 3, icon: '🧉', sect: 'Food' },
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//Weapons
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{ name: 'Swords_special', cost: 3, icon: '⚔️', sect: 'Weapons' },
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{ name: 'Boomerang', cost: 300, icon: '🪃', sect: 'Weapons' },
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{ name: 'Boomerang', cost: 200, icon: '🏹', sect: 'Weapons' },
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{ name: 'Knife', cost: 20, icon: '🔪', sect: 'Weapons' },
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{ name: 'Dagger', cost: 60, icon: '🗡', sect: 'Weapons' },
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{ name: 'Shield', cost: 100, icon: '🛡', sect: 'Weapons' },
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{ name: 'Axe', cost: 40, icon: '🪓', sect: 'Weapons' },
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{ name: 'Trident', cost: 140, icon: '🔱', sect: 'Weapons' },
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{ name: 'Scissors', cost: 10, icon: '✂️', sect: 'Weapons' }
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]);
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});
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client.close();
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const END = d.getTime();
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console.log(`Total time in SECONDS: ${(((END - START) % 60000) / 1000).toFixed(0)} ms!`);
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+66
-8
@@ -1,5 +1,7 @@
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//@ts-check
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const { STATE } = require('./econ');
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const { winGame } = require('./external_game_functions.js');
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/**
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* Called by "attack"
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@@ -9,9 +11,50 @@ function attack_special() {
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}
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function attack(user_dbo, other_dbo, bot, thread, command, mongouri, items) {
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//Bow special phrase: Σ>―(´・ω・`)→
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function attack(client, user_dbo, other_dbo, bot, thread, command, mongouri, items, xp_collection, interaction) {
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//Get the weapon
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user_dbo.find({'equipped': {$exists: true}}).toArray(function(err, docs) {
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const doc = docs[0];
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const all_weapons = doc.equipped.weapons;
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console.log(all_weapons);
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const weapon = all_weapons.main;
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var dmg = 0;
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//No weapons (punch)
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if (weapon == null) {
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dmg = doc.rank;
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} else {
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dmg = (doc.rank - 1) + Math.round(weapon.cost/5);
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}
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other_dbo.find({'equipped': {$exists: true}}).toArray(function (err, docs) {
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const odoc = docs[0];
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//Handle defending
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if (odoc.state == STATE.DEFENDING) {
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var def = odoc.rank - doc.rank;
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//Make sure we don't go negative
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if (def < 0) { def = 0; }
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dmg /= 2 + def;
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}
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var new_hp = odoc.hpmp.hp -= dmg;
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if (new_hp <= 0) {
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winGame(client, bot, client.db(user_dbo.s.namespace.db), user_dbo, xp_collection, interaction.message);
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} else {
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other_dbo.updateOne({'equipped': {$exists: true}}, { $set: { hp :new_hp }}); //THIS DOES NOT WORK
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}
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});
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})
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//Check for a "special" animation
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postActionBar(thread, other_dbo);
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}
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@@ -19,7 +62,8 @@ function attack(user_dbo, other_dbo, bot, thread, command, mongouri, items) {
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* Called by "item"
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*/
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function heal(user_dbo, bot, thread, command, mongouri, items) {
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postActionBar(thread, user_dbo);
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}
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@@ -29,6 +73,15 @@ function item() {
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}
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function defend(user_dbo, bot, thread, command, mongouri, items) {
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user_dbo.find({'equipped': {$exists: true}}).toArray(function(err, docs) {
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const doc = docs[0];
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const all_weapons = doc.get('weapons');
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const shield = all_weapons.get('secondary');
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})
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}
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function cast() {
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}
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@@ -46,6 +99,10 @@ function postActionBar(thread, user_dbo) {
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.setCustomId('HEAL')
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.setLabel('HEAL')
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.setStyle('SUCCESS'),
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new MessageButton()
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.setCustomId('DEFEND')
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.setLabel('DEFEND')
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.setStyle('PRIMARY'),
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new MessageButton()
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.setCustomId('ITEMS')
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.setLabel('ITEMS')
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@@ -57,19 +114,20 @@ function postActionBar(thread, user_dbo) {
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function handle(user_dbo, other_dbo, bot, thread, command, mongouri, items) {
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function handle(client, user_dbo, other_dbo, bot, thread, command, mongouri, items, interaction, xp_collection) {
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if (command == 'initalize') {
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postActionBar(thread, user_dbo);
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return postActionBar(thread, user_dbo);
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} else if (command == 'attack') {
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attack(user_dbo, other_dbo, bot, thread, command, mongouri, items);
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attack(client, user_dbo, other_dbo, bot, thread, command, mongouri, items, xp_collection, interaction);
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} else if (command == 'items') {
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item();
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} else if (command == 'heal') {
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heal();
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}
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//Post the action bar for the next person's turn
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postActionBar(thread, other_dbo);
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// initiate(user_dbo, other_dbo, command, message);
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}
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module.exports = { handle }
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+18
-4
@@ -14,8 +14,9 @@ const BASE = {
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const STATE = {
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IDLE: 0,
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FIGHTING: 1,
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PRONE: 2,
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WAITING: 3
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DEFENDING: 2,
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PRONE: 3,
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WAITING: 4 //For items ONLY
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}
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//Note that leveling up to the next level takes 10% more xp than the previous one
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@@ -37,7 +38,8 @@ function CreateNewCollection(message, client, server, id, opponent = null, game
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if (err) { return console.log(err); }
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if (!collinfo) {
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message.reply("You didn't have a place in my databases, so I created one for you!\nPlease try your command again!")
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dbo.insertOne({balance: 10, rank: 1, lastdayworked: 0, xp: 0, hp: BASE.HP, mp: BASE.MP, game: game, opponent: opponent, state: STATE.IDLE});
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let hp_mp = {maxhp: BASE.HP, hp: BASE.HP, maxmp: BASE.MP, mp: BASE.MP}
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dbo.insertOne({balance: 10, rank: 1, lastdayworked: 0, xp: 0, hpmp: hp_mp, game: game, opponent: opponent, state: STATE.IDLE, equipped: { weapons: {main: null, secondary: null}, items: {}}});
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}
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});
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});
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@@ -65,9 +67,21 @@ function addxp(message, dbo, amt, xp_list) {
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needed = xp_list.get(rank);
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}
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rank --; //Maybe?
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dbo.updateOne({balance: temp.balance, rank: temp.rank, lastdayworked: temp.lastdayworked}, { $set: { rank: rank }});
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let newhp;
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if (newhp < 200) {
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newhp = BASE.HP * rank;
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} else {
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newhp = temp.hpmp.hp + 50;
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}
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let newmp = temp.mp + 5;
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dbo.updateOne({balance: temp.balance, rank: temp.rank, lastdayworked: temp.lastdayworked}, { $set: { rank: rank, hpmp: {maxhp: newhp, maxmp: newmp} }});
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message.channel.send('Congradulations <@' + message.author.id + '> for reaching rank ' + String(rank) + '!');
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}
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} else {
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message.reply("You've already reached max level!");
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}
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dbo.updateOne({balance: temp.balance}, { $set: { xp: txp}});
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@@ -0,0 +1,61 @@
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//@ts-check
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const { addxp, STATE, BASE } = require("./econ.js");
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//#region game lose/win
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function loseGame(user_dbo, xp_collection, message, bot = null) {
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return new Promise(function(resolve, reject) {
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user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
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const doc = docs[0];
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if (doc == undefined) { return message.reply("Oops! There's been an error! Please contact support if this problem persists!"); }
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if (doc.game == null) { return message.reply("You're not even in a game and you're trying to quit! Sad..."); }
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//If this function was called from "winGame", return
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if (doc.opponent) {
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//If remove some money (looting) [maybe implement a "friendly" game setting later with no looting]
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var addbal = doc.rank * 2;
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if (doc.balance - addbal < 5) { addbal = addbal - doc.balance; }
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if (doc.balance > 5) {
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user_dbo.updateOne(doc, { $set: { balance: doc.balance - addbal}});
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}
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} else { message.channel.delete(); }
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//Update the player's xp
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addxp(message, user_dbo, Math.ceil((BASE.XP * doc.rank)/2),xp_collection)
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user_dbo.updateOne({"game": {$exists: true}}, { $set: { game: null, opponent: null, state: STATE.IDLE, hp: doc.hpmp.maxhp, mp: doc.hpmp.maxmp }});
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resolve(addbal);
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});
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});
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}
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function winGame(client, bot, db, user_dbo, xp_collection, message) {
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user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
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const doc = docs[0];
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//Check for an opponent
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if (doc.opponent != null) {
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let other = db.collection(doc.opponent);
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let promise_temp = loseGame(other, xp_collection, message);
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promise_temp.then(function(result) {
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var amt_taken = result;
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user_dbo.updateOne({'balance': {$exists: true}}, { $set: { balance: doc.balance + amt_taken}});
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});
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}
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//Delete the bot's record of the game
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client.db('B|S' + bot.user.id).collection(user_dbo.s.namespace.db.substr(0, user_dbo.s.namespace.db.length - 6)).drop();
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//Update the player with xp
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user_dbo.updateOne({"game": {$exists: true}}, { $set: { game: null, opponent: null, state: STATE.IDLE, xp: doc.xp + (BASE.XP * doc.rank), hp: doc.hpmp.maxhp, mp: doc.hpmp.maxmp }});
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message.channel.delete();
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});
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}
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module.exports = { winGame, loseGame }
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+7
-59
@@ -2,11 +2,13 @@
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const { MongoClient, ServerApiVersion } = require('mongodb');
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let ecoimport = require("./econ.js");
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let battle = require("./battle.js");
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let { handle } = require("./battle.js"); //PROBLEM (CIRCULAR DEPENDANCY)
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let snowflake = require("./addons/snowflake.js");
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const STATE = ecoimport.STATE;
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const BASE = ecoimport.BASE;
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const { winGame, loseGame } = require('./external_game_functions.js');
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//Has a list of all games (used to change player state)
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const allGames = ['battle'];
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// const { NULL } = require('mysql/lib/protocol/constants/types');
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@@ -56,59 +58,6 @@ async function Initialize(bot, user_dbo, command, message, first, second, other_
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});
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}
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//#region game lose/win
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function loseGame(user_dbo, xp_collection, message, bot = null) {
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return new Promise(function(resolve, reject) {
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user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
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const doc = docs[0];
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if (doc == undefined) { return message.reply("Oops! There's been an error! Please contact support if this problem persists!"); }
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if (doc.game == null) { return message.reply("You're not even in a game and you're trying to quit! Sad..."); }
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//If this function was not called from "winGame", return
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if (doc.opponent) {
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//If remove some money (looting) [maybe implement a "friendly" game setting later with no looting]
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var addbal = doc.rank * 2;
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if (doc.balance - addbal < 5) { addbal = addbal - doc.balance; }
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if (doc.balance > 5) {
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user_dbo.updateOne(doc, { $set: { balance: doc.balance - addbal}});
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}
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}
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//Update the player's xp
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ecoimport.addxp(message, user_dbo, Math.ceil((BASE.XP * doc.rank)/2),xp_collection)
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user_dbo.updateOne({"game": {$exists: true}}, { $set: { game: null, opponent: null, state: STATE.IDLE }});
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resolve(addbal);
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});
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});
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}
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function winGame(client, bot, db, user_dbo, xp_collection, message) {
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user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
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const doc = docs[0];
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//Check for an opponent
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if (doc.opponent != null) {
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let other = db.collection(doc.opponent);
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let promise_temp = loseGame(other, xp_collection, message);
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promise_temp.then(function(result) {
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var amt_taken = result;
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user_dbo.updateOne({'balance': {$exists: true}}, { $set: { balance: doc.balance + amt_taken}});
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});
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}
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//Delete the bot's record of the game
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client.db('B|S' + bot.user.id).collection(user_dbo.s.namespace.db.substr(0, user_dbo.s.namespace.db.length - 6)).drop();
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//Update the player with xp
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user_dbo.updateOne({"game": {$exists: true}}, { $set: { game: null, opponent: null, state: STATE.IDLE, xp: doc.xp + (BASE.XP * doc.rank) }});
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});
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}
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//#endregion
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//replies to the message with current game specifics
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@@ -168,6 +117,7 @@ function acceptIsValid(bot, other_discord, message, msg, tag_len) {
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function hpmp(message, command, dbo) {
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throw 'THIS HAS NOT BEEN UPDATED WITH THE MOST RECENT VERSION OF THE MONGODB STRUCTURE!';
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if (command == 'hp') {
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dbo.find({"hp": {$exists: true}}).toArray(function(err, doc) {
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return message.reply(`You have ${String(doc[0].hp)} hp left!`);
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@@ -183,7 +133,7 @@ function hpmp(message, command, dbo) {
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//#region GAME SPECIFIC
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function in_game_redirector(bot, interaction, threadname, doc, client, mongouri, items) {
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function in_game_redirector(bot, interaction, threadname, doc, client, mongouri, items, xp_collection) {
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//Maybe fix this later......
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let turn = doc.turn;
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@@ -197,7 +147,7 @@ function in_game_redirector(bot, interaction, threadname, doc, client, mongouri,
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dbo.find({'game': {$exists: true}}).toArray(function (err, docs) {
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const game = docs[0].game
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switch (game) {
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case 'battle': battle.handle(dbo, other, bot, thread, interaction.customId.toLowerCase(), mongouri, items);
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case 'battle': handle(client, dbo, other, bot, thread, interaction.customId.toLowerCase(), mongouri, items, interaction, xp_collection);
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}
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});
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}
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@@ -296,7 +246,7 @@ module.exports ={
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if (newCommand == 'battle') {
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const result = Initialize(bot, dbo, newCommand, msg, id, other_discord.id, other);
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result.then(function (thread) {
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battle.handle(dbo, other, bot, thread, 'initalize', mongouri, items);
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handle(client, dbo, other, bot, thread, 'initalize', mongouri, items, null, xp_collection);
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});
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}
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} else if (command == 'quit') {
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@@ -313,8 +263,6 @@ module.exports ={
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loseGame(dbo, xp_collection, message, bot);
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channel.send(`<@${message.author.id}> has quit a game of "${game}"!`);
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}
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message.channel.delete();
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}
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else if (command == 'status') {
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getGame(message, args, db);
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@@ -147,6 +147,7 @@ bot.on('interactionCreate', async interaction => {
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const doc = result[1];
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const threadname = doc.thread;
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const dbo = client.db(interaction.guildId + '[ECON]').collection(id);
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dbo.find({ 'state': {$exists: true} }).toArray(async function (err, docs) {
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if (interaction.user.id == id) {
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await interaction.deferReply();
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@@ -154,7 +155,7 @@ bot.on('interactionCreate', async interaction => {
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//Check State
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if (docs[0].state == STATE.FIGHTING) {
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//Do turn stuff
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bot.commands.get('game').in_game_redirector(bot, interaction, threadname, doc, client, mongouri, items);
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bot.commands.get('game').in_game_redirector(bot, interaction, threadname, doc, client, mongouri, items, xp_collection);
|
||||
}
|
||||
|
||||
turnManager.changeTurn(client, bot, interaction);
|
||||
|
||||
Reference in New Issue
Block a user