mirror of
https://github.com/ION606/selmerBot.git
synced 2026-05-14 21:26:54 +00:00
Transitioned all working games to Slash Commands (not Battle)
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@@ -5,16 +5,16 @@ const { addComplaintButton } = require('../dev only/submitcomplaint');
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//#region game lose/win
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function loseGame(user_dbo, xp_collection, message, bot = null) {
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function loseGame(user_dbo, xp_collection, interaction, bot = null) {
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return new Promise(function(resolve, reject) {
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user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
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user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs) {
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const doc = docs[0];
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if (doc == undefined) {
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message.reply("Oops! There's been an error, click the ✅ to report this!");
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addComplaintButton(bot, message);
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interaction.reply("Oops! There's been an error, click the ✅ to report this!");
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addComplaintButton(bot, interaction);
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return;
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}
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if (doc.game == null) { return message.reply("You're not even in a game and you're trying to quit! Sad..."); }
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if (doc.game == null) { return interaction.reply("You're not even in a game and you're trying to quit! Sad..."); }
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var addbal;
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//If this function was called from "winGame", return
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@@ -25,10 +25,13 @@ function loseGame(user_dbo, xp_collection, message, bot = null) {
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if (doc.balance > 5) {
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user_dbo.updateOne(doc, { $set: { balance: doc.balance - addbal}});
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}
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} else { message.channel.delete(); }
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} else {
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//Check if the channel is a thread
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interaction.channel.delete();
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}
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//Update the player's xp
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addxp(message, user_dbo, Math.ceil((BASE.XP * doc.rank)/2),xp_collection)
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addxp(interaction, user_dbo, Math.ceil((BASE.XP * doc.rank)/2),xp_collection)
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user_dbo.updateOne({"game": {$exists: true}}, { $set: { game: null, opponent: null, state: STATE.IDLE, 'hpmp.hp': doc.hpmp.maxhp, 'hpmp.mp': doc.hpmp.maxmp }});
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resolve(addbal);
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@@ -38,14 +41,14 @@ function loseGame(user_dbo, xp_collection, message, bot = null) {
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}
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function winGame(client, bot, db, user_dbo, xp_collection, message, singlePlayer = false) {
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function winGame(client, bot, db, user_dbo, xp_collection, interaction, singlePlayer = false) {
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user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
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const doc = docs[0];
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//Check for an opponent
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if (doc.opponent != null) {
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let other = db.collection(doc.opponent);
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let promise_temp = loseGame(other, xp_collection, message);
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let promise_temp = loseGame(other, xp_collection, interaction);
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promise_temp.then(function(result) {
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var amt_taken = result;
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@@ -55,7 +58,7 @@ function winGame(client, bot, db, user_dbo, xp_collection, message, singlePlayer
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//Delete the bot's record of the game
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if (!singlePlayer) {
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client.db('B|S' + bot.user.id).collection(message.guild.id).drop();
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client.db('B|S' + bot.user.id).collection(interaction.guildId).drop();
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}
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@@ -63,16 +66,16 @@ function winGame(client, bot, db, user_dbo, xp_collection, message, singlePlayer
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user_dbo.updateOne({"game": {$exists: true}}, { $set: { game: null, opponent: null, state: STATE.IDLE, xp: doc.xp + (BASE.XP * doc.rank), 'hpmp.hp': doc.hpmp.maxhp, 'hpmp.mp': doc.hpmp.maxmp }});
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if (!singlePlayer) {
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const channel = bot.channels.cache.get(message.channel.parentId);
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const channel = bot.channels.cache.get(interaction.channel.parentId);
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channel.send(`<@${user_dbo.s.namespace.collection}> just won a game of "${docs[0].game}"!`);
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}
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message.channel.delete();
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interaction.channel.delete();
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});
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}
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function equipItem(client, bot, db, dbo, message) {
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function equipItem(client, bot, db, dbo, interaction) {
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return interaction.reply("This command is not implemented yet!");
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if (!bot.inDebugMode) { return; }
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let items = [
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{ name: 'HP Potion', cost: 20, icon: 'CUSTOM|healing_potion', sect: 'HP', num: 2 },
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