Transitioned all working games to Slash Commands (not Battle)

This commit is contained in:
ION606
2022-11-16 16:53:24 -05:00
parent 1324c3db8f
commit 1b1932015e
12 changed files with 348 additions and 217 deletions
+17 -14
View File
@@ -5,16 +5,16 @@ const { addComplaintButton } = require('../dev only/submitcomplaint');
//#region game lose/win
function loseGame(user_dbo, xp_collection, message, bot = null) {
function loseGame(user_dbo, xp_collection, interaction, bot = null) {
return new Promise(function(resolve, reject) {
user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs) {
const doc = docs[0];
if (doc == undefined) {
message.reply("Oops! There's been an error, click the ✅ to report this!");
addComplaintButton(bot, message);
interaction.reply("Oops! There's been an error, click the ✅ to report this!");
addComplaintButton(bot, interaction);
return;
}
if (doc.game == null) { return message.reply("You're not even in a game and you're trying to quit! Sad..."); }
if (doc.game == null) { return interaction.reply("You're not even in a game and you're trying to quit! Sad..."); }
var addbal;
//If this function was called from "winGame", return
@@ -25,10 +25,13 @@ function loseGame(user_dbo, xp_collection, message, bot = null) {
if (doc.balance > 5) {
user_dbo.updateOne(doc, { $set: { balance: doc.balance - addbal}});
}
} else { message.channel.delete(); }
} else {
//Check if the channel is a thread
interaction.channel.delete();
}
//Update the player's xp
addxp(message, user_dbo, Math.ceil((BASE.XP * doc.rank)/2),xp_collection)
addxp(interaction, user_dbo, Math.ceil((BASE.XP * doc.rank)/2),xp_collection)
user_dbo.updateOne({"game": {$exists: true}}, { $set: { game: null, opponent: null, state: STATE.IDLE, 'hpmp.hp': doc.hpmp.maxhp, 'hpmp.mp': doc.hpmp.maxmp }});
resolve(addbal);
@@ -38,14 +41,14 @@ function loseGame(user_dbo, xp_collection, message, bot = null) {
}
function winGame(client, bot, db, user_dbo, xp_collection, message, singlePlayer = false) {
function winGame(client, bot, db, user_dbo, xp_collection, interaction, singlePlayer = false) {
user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
const doc = docs[0];
//Check for an opponent
if (doc.opponent != null) {
let other = db.collection(doc.opponent);
let promise_temp = loseGame(other, xp_collection, message);
let promise_temp = loseGame(other, xp_collection, interaction);
promise_temp.then(function(result) {
var amt_taken = result;
@@ -55,7 +58,7 @@ function winGame(client, bot, db, user_dbo, xp_collection, message, singlePlayer
//Delete the bot's record of the game
if (!singlePlayer) {
client.db('B|S' + bot.user.id).collection(message.guild.id).drop();
client.db('B|S' + bot.user.id).collection(interaction.guildId).drop();
}
@@ -63,16 +66,16 @@ function winGame(client, bot, db, user_dbo, xp_collection, message, singlePlayer
user_dbo.updateOne({"game": {$exists: true}}, { $set: { game: null, opponent: null, state: STATE.IDLE, xp: doc.xp + (BASE.XP * doc.rank), 'hpmp.hp': doc.hpmp.maxhp, 'hpmp.mp': doc.hpmp.maxmp }});
if (!singlePlayer) {
const channel = bot.channels.cache.get(message.channel.parentId);
const channel = bot.channels.cache.get(interaction.channel.parentId);
channel.send(`<@${user_dbo.s.namespace.collection}> just won a game of "${docs[0].game}"!`);
}
message.channel.delete();
interaction.channel.delete();
});
}
function equipItem(client, bot, db, dbo, message) {
function equipItem(client, bot, db, dbo, interaction) {
return interaction.reply("This command is not implemented yet!");
if (!bot.inDebugMode) { return; }
let items = [
{ name: 'HP Potion', cost: 20, icon: 'CUSTOM|healing_potion', sect: 'HP', num: 2 },
+112 -98
View File
@@ -1,7 +1,7 @@
// // @ts-check //Disabled
// Maybe have the interaction type be "user" https://canary.discord.com/developers/docs/interactions/application-commands#application-command-object-application-command-types
const { MessageActionRow, MessageButton, Message } = require('discord.js');
const { MongoClient, ServerApiVersion } = require('mongodb');
let ecoimport = require("../db/econ.js");
@@ -71,18 +71,18 @@ async function Initialize(bot, user_dbo, command, message, first, second, other_
//#endregion
//replies to the message with current game specifics
function getGame(message, args, db) {
function getGame(interaction, args, db) {
let id;
var temp;
if (args.length == 1 && String(args[0]).startsWith('<')) { id = args[0].substr(2, args[0].length - 3)}
else { id = message.author.id; }
var user_dbo = db.collection(message.author.id);
else { id = interaction.user.id; }
var user_dbo = db.collection(interaction.user.id);
user_dbo.find({"game": {$exists: true}}).toArray(function(err, docs){
const doc = docs[0];
if (doc.game == null) {
return message.reply(`<@${id}> is not currently playing a game!`);
return interaction.reply(`<@${id}> is not currently playing a game!`);
}
temp = `<@${id}> is currently playing "${doc.game}"`;
@@ -91,58 +91,64 @@ function getGame(message, args, db) {
temp += ` with <@${doc.opponent}>`
}
message.reply(temp);
interaction.reply(temp);
});
}
function acceptIsValid(bot, other_discord, message, msg, tag_len) {
function acceptIsValid(bot, other_discord, interaction, invUserId, message) {
if (other_discord == undefined) {
message.reply("This is not a valid invite!");
interaction.reply("This is not a valid invite!");
return false;
}
//Make sure the bot was the one creating the invite
let check0 = msg.author.bot;
let check0 = message.author.bot;
//Author
let tag = msg.content.substr(2, tag_len);
let check1 = Number(tag) == Number(message.author.id);
let check1 = Number(other_discord.id) == Number(invUserId);
//Time (within the last 5 min)
let prev = snowflake.convertSnowflakeToDate(msg.id);
let now = snowflake.convertSnowflakeToDate(message.id);
let prev = snowflake.convertSnowflakeToDate(message.id);
let now = snowflake.convertSnowflakeToDate(interaction.id);
// @ts-ignore
let diff = now - prev;
var minutes = Math.floor((diff/1000)/60);
let check2 = minutes <= 5 || bot.inDebugMode;
if (!check0) { message.reply("really?"); }
else if (!check1 && check2) { message.reply("_INVALID USER_"); }
else if (check1 && !check2) { message.reply("_THIS INVITE EXPIRED!_"); }
else if (!check1 && !check2) { message.reply("_THIS MESSAGE HAS AN INVALID USER AND HAS EXPIRED_")}
if (!check0) { interaction.reply("really?"); }
else if (!check1 && check2) { interaction.reply("_INVALID USER_"); }
else if (check1 && !check2) { interaction.reply("_THIS INVITE EXPIRED!_"); }
else if (!check1 && !check2) { interaction.reply("_THIS MESSAGE HAS AN INVALID USER AND HAS EXPIRED_")}
return (check0 && check1 && check2);
}
function hpmp(message, command, dbo) {
function hpmp(interaction, command, dbo) {
// throw 'THIS HAS NOT BEEN UPDATED WITH THE MOST RECENT VERSION OF THE MONGODB STRUCTURE!';
dbo.find({"hpmp": {$exists: true}}).toArray(function(err, doc) {
interaction.reply(`You have ${String(doc[0].hpmp.hp)} hp and ${String(doc[0].hpmp.mp)} mp left!`);
});
/*
if (command == 'hp') {
dbo.find({"hpmp": {$exists: true}}).toArray(function(err, doc) {
return message.reply(`You have ${String(doc[0].hpmp.hp)} hp left!`);
return interaction.reply(`You have ${String(doc[0].hpmp.hp)} hp left!`);
});
} else if (command == 'mp') {
dbo.find({"hpmp": {$exists: true}}).toArray(function(err, doc) {
return message.reply(`You have ${String(doc[0].hpmp.hp)} mp left!`);
return interaction.reply(`You have ${String(doc[0].hpmp.MP)} mp left!`);
});
}
*/
}
function equip(message, args, command, dbo, bot, shop) {
const inp = args[1];
if (!inp) { return message.reply("Please provide input (either a weapon for main or shield for secondary)")}
function equip(interaction, inp, command, dbo, bot, shop) {
// const inp = args[1];
if (!inp) { return interaction.reply("Please provide input (either a weapon for main or shield for secondary)"); }
//Check if the user is already in a game
dbo.find({'game': {$exists: true}}).toArray(function(err, docs) {
@@ -151,7 +157,7 @@ function equip(message, args, command, dbo, bot, shop) {
if (doc.game != null) {
ret = true;
// console.log(doc.game);
return message.reply('You can\'t equip while in a game!');
return interaction.reply('You can\'t equip while in a game!');
}
//If the thing is a shield, add it to secondary
@@ -160,7 +166,7 @@ function equip(message, args, command, dbo, bot, shop) {
if (docs[0] != undefined) {
dbo.updateOne({}, {$set: {'equipped.weapons.secondary': docs[0]}});
} else {
message.reply("You don't own a shield!");
interaction.reply("You don't own a shield!");
}
});
@@ -172,7 +178,7 @@ function equip(message, args, command, dbo, bot, shop) {
//Equip the weapon
dbo.updateOne({}, {$set: {'equipped.weapons.main': docs[0]}});
} else {
message.reply(`You don't own any ${inp}s!`);
interaction.reply(`You don't own any ${inp}s!`);
}
});
}
@@ -200,7 +206,7 @@ function in_game_redirector(bot, interaction, threadname, doc, client, mongouri,
dbo.find({'game': {$exists: true}}).toArray(function (err, docs) {
const game = docs[0].game
switch (game) {
case 'battle': battle.handle(client, dbo, other, bot, thread, interaction.customId.toLowerCase(), mongouri, items, interaction, xp_collection);
break;
@@ -215,12 +221,11 @@ function in_game_redirector(bot, interaction, threadname, doc, client, mongouri,
module.exports ={
name: "game",
description: "Play a game using Selmer Bot!",
async execute(bot, message, args, command, Discord, mongouri, items, xp_collection) {
async execute(bot, interaction, command, Discord, mongouri, items, xp_collection) {
//#region Setup
const id = message.author.id;
const server = message.guild.id;
const id = interaction.user.id;
const server = interaction.guildId;
// // @ts-ignore
// const client = new MongoClient(mongouri, { useNewUrlParser: true, useUnifiedTopology: true, serverApi: ServerApiVersion.v1 });
@@ -237,12 +242,12 @@ module.exports ={
const serverinbotdb = botdb.collection(server);
//Initialize if necessary
ecoimport.CreateNewCollection(message, client, server, id);
command = args[0];
ecoimport.CreateNewCollection(interaction, client, server, id);
var commandName = command.name;
//Check for a second person and create a second database entry if neccessary
if (message.mentions.users.first() != undefined) {
ecoimport.CreateNewCollection(message, client, server, message.mentions.users.first().id);
if (command.options && command.options.length > 0 && command.options[0].type == "USER") {
ecoimport.CreateNewCollection(interaction, client, server, command.options[0].value);
}
//#endregion
@@ -260,41 +265,30 @@ module.exports ={
//#region non-game-specific commands
//For TWO+ PLAYER games only!!!
if (command == 'accept') {
//Handle the messages
if (message.reference == null) { return message.reply("Please reply to a valid battle request message!"); }
let mid = message.reference.messageId;
let msg = await message.channel.messages.fetch(mid);
//Check if the person actually challenged you
//Get the length of any user tag
let mentioned = msg.mentions.users.keys();
let tag_len = String(mentioned.next().value).length;
//<@tage_len>, <@ --2+tag_len+2+3 = 7+tag_len
let other_tag = msg.content.substr(7+tag_len, tag_len);
const other_discord = msg.mentions.users.get(other_tag);
if (commandName == 'accept') {
const args = interaction.customId.split('|');
// console.log(interaction.message.interaction);
// console.log(interaction.user);
// return console.log(args);
//Should also check if the player is already playing a game!!!
if (!acceptIsValid(bot, other_discord, message, msg, tag_len)) { return; }
if (!acceptIsValid(bot, interaction.user, interaction, args[1], interaction.message)) { return; }
//Get the opponent
const other = db.collection(other_discord.id);
let startPos = msg.content.indexOf('"') + 1;
let newCommand = msg.content.substr(startPos, msg.content.lastIndexOf('"') - startPos);
const other_id = interaction.message.interaction.user.id;
const other = db.collection(other_id);
// return console.log(args, interaction.message.interaction);
let newCommand = interaction.message.interaction.commandName.split(" ")[1];
//#region BOT SECTION
//Store both IDs in the database (for turns)
let name_first = await bot.users.cache.get(id);
let name_second = await bot.users.cache.get(other_discord.id);
let name_second = await bot.users.cache.get(other_id);
// message.reply(`${first} [${name_first}], ${second} [${name_second}]`); throw 'ERR';
const threadname = `${name_first.username} VS ${name_second.username} [${newCommand.toUpperCase()}]`;
var newObj = {0: id, 1: other_discord.id, turn: 0, thread: threadname};
var newObj = {0: id, 1: other_id, turn: 0, thread: threadname};
if (newCommand.replaceAll(" ", "").toLowerCase() == 'tictactoe') { newCommand = 'Tic Tac Toe'; }
@@ -318,90 +312,110 @@ module.exports ={
//#endregion
const remAccptBtn = (msgToDel) => {
try {
msgToDel.edit({components: []});
} catch(err) {
console.error(err);
}
}
//Need this for all 2 player games
const result = Initialize(bot, dbo, newCommand, msg, id, other_discord.id, other);
const result = Initialize(bot, dbo, newCommand, interaction.message, id, other_id, other);
if (newCommand == 'battle') {
result.then(function (thread) {
battle.handle(client, dbo, other, bot, thread, 'initalize', mongouri, items, null, xp_collection);
remAccptBtn(interaction.message);
});
} else if (newCommand == 'Tic Tac Toe') {
result.then(function (thread) {
ttt.handle(client, db, dbo, other, bot, thread, 'initalize', mongouri, null, xp_collection);
remAccptBtn(interaction.message);
});
}
} else if (command == 'quit') {
} else if (commandName == 'quit') {
const channel = bot.channels.cache.get(interaction.channel.parentId);
const channel = bot.channels.cache.get(message.channel.parentId);
//Remove the turn counter from the bot's database
serverinbotdb.deleteOne({0: id} || {1: id});
if (doc.opponent != null) {
// let other = message.guild.members.cache.get(doc.opponent);
let other = db.collection(doc.opponent);
channel.send(`<@${message.author.id}> has quit a game of "${game}" with <@${doc.opponent}>!`);
winGame(client, bot, db, other, xp_collection, message);
channel.send(`<@${interaction.user.id}> has quit a game of "${game}" with <@${doc.opponent}>!`);
winGame(client, bot, db, other, xp_collection, interaction);
} else {
loseGame(dbo, xp_collection, message, bot);
channel.send(`<@${message.author.id}> has quit a game of "${game}"!`);
loseGame(dbo, xp_collection, interaction, bot);
channel.send(`<@${interaction.user.id}> has quit a game of "${game}"!`);
}
}
else if (command == 'status') {
getGame(message, args, db);
} else if (command == 'hp' || command == 'mp') {
hpmp(message, command, dbo);
else if (commandName == 'status') {
getGame(interaction, args, db);
} else if (commandName == 'hpmp') {
hpmp(interaction, commandName, dbo);
} else if (command == 'equip') {
// equipItem(client, bot, db, dbo, message);
equip(message, args, command, dbo, bot, items);
// This does not work
equip(interaction, args, command, dbo, bot, items);
} else if (command == 'classes') {
// This does not work
presentClasses(message, args[1]);
}
//#endregion
//#region game-specific commands
else {
if (command == undefined) { return message.reply("Please specify a game or use _!game help_"); }
if (commandName == undefined) { return interaction.reply("Please specify a game or use _!game help_"); }
//Make change to new name if necessary
if (command.replaceAll(" ", "").toLowerCase() == 'tictactoe') { command = 'Tic Tac Toe'; }
if (commandName.replaceAll(" ", "").toLowerCase() == 'tictactoe') { commandName = 'Tic Tac Toe'; }
if (game == 'battle' || command == 'battle') {
if (!bot.inDebugMode) { return message.reply("This command is currently in development!"); }
//RETURN TO THIS LATER
if (game == 'battle' || commandName == 'battle') {
if (!bot.inDebugMode) { return interaction.reply("This command is currently in development!"); }
//Handle sending the request and making sure the user exists here
let other_discord = message.mentions.users.first();
if (other_discord == undefined) {
return message.reply(`"${args[1]}" is not a valid user (use _!game battle @user_)`);
}
message.channel.send(`${other_discord}, <@${message.author.id}> has invited you to play _"battle"_. To accept, please reply to this message with _!game accept_`);
} else if (game == 'Tic Tac Toe' || command == 'Tic Tac Toe') {
let other_discord = message.mentions.users.first();
if (other_discord == undefined) {
return message.reply(`"${args[1]}" is not a valid user (use _!game tictactoe @user_)`);
}
message.channel.send(`${other_discord}, <@${message.author.id}> has invited you to play _"Tic Tac Toe"_. To accept, please reply to this message with _!game accept_`);
} else if (game == 'trivia' || command == 'trivia') {
trivia.execute(message, args, Discord, client, bot);
} else if (game == "minesweeper" || command == 'minesweeper') {
if (game == "minesweeper" && command == 'minesweeper') {
const row = new MessageActionRow()
.addComponents(
new MessageButton()
.setCustomId(`gameaccept|${command.options[0].value}|${interaction.user.id}`)
.setLabel('Accept Invite')
.setStyle('SUCCESS')
);
const content = {content: `${command.options[0].user}, ${interaction.user} has invited you to play _"Tic Tac Toe"_. Click the button to accept the invitation!`, components: [row]};
interaction.reply(content).catch((err) => interaction.channel.send(content));
} else if (game == 'Tic Tac Toe' || commandName == 'Tic Tac Toe') {
const row = new MessageActionRow()
.addComponents(
new MessageButton()
.setCustomId(`gameaccept|${command.options[0].value}|${interaction.user.id}`)
.setLabel('Accept Invite')
.setStyle('SUCCESS')
);
const content = {content: `${command.options[0].user}, ${interaction.user} has invited you to play _"Tic Tac Toe"_. Click the button to accept the invitation!`, components: [row]};
interaction.reply(content).catch((err) => interaction.channel.send(content));
} else if (game == 'trivia' || commandName == 'trivia') {
trivia.execute(interaction, Discord, client, bot);
} else if (game == "minesweeper" || commandName == 'minesweeper') {
if (game == "minesweeper" && commandName == 'minesweeper') {
return message.reply("You're already in a game!");
}
const threadname = `${message.author.username} has started a solo game of Minesweeper`;
const thread = await message.channel.threads.create({
const threadname = `${interaction.user.username} is playing Minesweeper`;
const thread = await interaction.channel.threads.create({
name: threadname,
// type: 'GUILD_PRIVATE_THREAD',
autoArchiveDuration: 60,
reason: `N/A`,
});
mnswpr.handle(bot, null, thread, message, args);
mnswpr.handle(bot, interaction, thread);
}
//Catch statement (invalid command)
else {
message.reply(`'${bot.prefix}game ${command}' is not a command!`);
interaction.reply(`'/game ${commandName}' is not a command!`);
}
}
//#endregion
+61
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@@ -0,0 +1,61 @@
const { Constants } = require('discord.js');
const { trivia_categories } = require('./trivia_categories.json');
module.exports = [
{
name: "trivia",
description: 'Start a game of Trivia',
type: Constants.ApplicationCommandOptionTypes.SUB_COMMAND,
options: [
{name: 'difficulty', description: 'The question difficulty OR "help"', type: Constants.ApplicationCommandOptionTypes.STRING, required: true, choices: [{name: 'easy', value: 'easy'}, {name: 'medium', value: 'medium'}, {name: 'hard', value: 'hard'}]},
{name: 'category', description: 'The trivia Category', type: Constants.ApplicationCommandOptionTypes.INTEGER, required: false, choices: trivia_categories},
{name: 'time', description: 'Set the round length (in seconds)', type: Constants.ApplicationCommandOptionTypes.INTEGER, required: false},
]},
{
name: "battle",
description: 'Start a game of Batte',
type: Constants.ApplicationCommandOptionTypes.SUB_COMMAND,
options: [
{name: 'opponent', description: 'Who do you want to battle against?', type: Constants.ApplicationCommandOptionTypes.USER, required: true},
]},
{
name: "minesweeper",
description: "Start a game of Minesweeper",
type: Constants.ApplicationCommandOptionTypes.SUB_COMMAND,
options: [
{name: 'difficulty', description: 'Set the diffficulty', type: Constants.ApplicationCommandOptionTypes.STRING, required: true, choices: [{name: 'easy', value: 'easy'}, {name: 'medium', value: 'medium'}, {name: 'hard', value: 'hard'}]},
// {name: 'opponent', description: 'Play a game against someone else', type: Constants.ApplicationCommandOptionTypes.USER, required: false}
]
},
{
name: "tictactoe",
description: 'Start a game of TicTacToe',
type: Constants.ApplicationCommandOptionTypes.SUB_COMMAND,
options: [
{name: 'opponent', description: 'Who do you want to play against?', type: Constants.ApplicationCommandOptionTypes.USER, required: true},
]},
{
name: "quit",
description: "Quit your current game",
type: Constants.ApplicationCommandOptionTypes.SUB_COMMAND,
options: []
},
{
name: "status",
description: "Check your current game status",
type: Constants.ApplicationCommandOptionTypes.SUB_COMMAND,
options: []
},
{
name: "hpmp",
description: "Check your current game status",
type: Constants.ApplicationCommandOptionTypes.SUB_COMMAND,
options: []
},
]
+24 -17
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@@ -3,23 +3,24 @@ const { winGame, loseGame, equipItem } = require('./external_game_functions.js')
const wait = require('node:timers/promises').setTimeout;
const { STATE } = require('../db/econ.js')
function startGame(bot, channel, message, args) {
function startGame(bot, channel, interaction) {
const args = interaction.options.data;
let componentlist = [];
var diff;
if (args.length < 1 || args[0] == 'easy') {
if (args.length < 1 || args[0].value == 'easy') {
diff = 0;
} else if (args[0] == 'medium') {
} else if (args[0].value == 'medium') {
diff = 0.1;
} else if (args[0] == 'hard') {
} else if (args[0].value == 'hard') {
diff = 0.2;
} else {
diff = 0;
}
let user = '';
if (args.length < 2 || args[1] == 'solo') {
user = message.author.id;
if (args.length < 2) {
user = interaction.user.id;
}
for (let i = 0; i < 5; i ++) {
@@ -45,6 +46,7 @@ function startGame(bot, channel, message, args) {
componentlist.push(row);
}
interaction.reply(`${interaction.user} has started a solo game of Minesweeper!`);
channel.send({ content: `SCORE: \`0\`\nTILES LEFT: \`25\``, components: componentlist });
}
@@ -90,7 +92,7 @@ async function changeBoard(bot, interaction, xp_collection) {
const user = id[4];
if (user && user != '') {
if (interaction.user.id != user) {
interaction.user.send(`Message from a Minesweeper game in <#${interaction.channel.id}>: ***It's not your turn!***`);
interaction.user.send(`Message from a Minesweeper game in <#${interaction.channel.id}>: ***This is a solo game!***`);
return; // interaction.reply({ content: "It's not your turn!", ephemeral: true }); //Can only reply once
}
}
@@ -103,7 +105,7 @@ async function changeBoard(bot, interaction, xp_collection) {
bot.mongoconnection.then((client) => { client.db(interaction.guildId).collection(interaction.user.id).updateOne({ game: {$exists: true} }, { $set: { game: null } }); });
const channel = bot.channels.cache.get(interaction.message.channel.parentId);
channel.send(`${interaction.user} found a bomb in Minesweeper!`);
interaction.channel.send(`\`Thread closing\` <t:${Math.floor((new Date()).getTime()/1000) + 8}:R>`);
interaction.channel.send(`\`Thread closing\` <t:${Math.floor((new Date()).getTime()/1000) + 10}:R>`);
await wait(7000);
interaction.channel.delete();
@@ -140,29 +142,34 @@ async function changeBoard(bot, interaction, xp_collection) {
}
function checkAndStartGame(bot, message, channel, args) {
function checkAndStartGame(bot, interaction, channel) {
bot.mongoconnection.then(client => {
const db = client.db(message.guild.id);
const dbo = db.collection(message.author.id);
const db = client.db(interaction.guildId);
const dbo = db.collection(interaction.user.id);
dbo.findOne({game: {$exists: true}}).then((doc) => {
try {
if (doc.game != null) { return message.reply("You're already in a game!"); }
if (doc.game != null) {
console.log(doc);
return interaction.reply("You're already in a game!").catch((err) => {
interaction.channel.send("You're already in a game!");
});
}
dbo.updateOne({ "game": {$exists: true} }, { $set: { game: "minesweeper", state: STATE.FIGHTING }});
startGame(bot, channel, message, args);
startGame(bot, channel, interaction);
} catch (err) {
console.log(err);
const { addComplaintButton } = require('../dev only/submitcomplaint.js');
addComplaintButton(bot, message);
addComplaintButton(bot, interaction.message);
}
});
});
}
function handle(bot, interaction, channel = null, message = null, args = null, xp_collection = null) {
if (channel != null && args != null) {
checkAndStartGame(bot, message, channel, args);
function handle(bot, interaction, channel = null, isStart = true, xp_collection = null) {
if (isStart) {
checkAndStartGame(bot, interaction, channel);
} else {
//Maybe add player checking later?
changeBoard(bot, interaction, xp_collection);
+2 -1
View File
@@ -124,7 +124,6 @@ async function handle(client, db, dbo, other, bot, thread, command, doc, interac
let board = ["", "", "", "", "", "", "", "", ""];
postActionBar(thread, dbo, board, false,true);
} else {
//Change the board
let square = Number(interaction.customId.split('|')[1]);
let symbol = doc.symbols[doc.turn];
@@ -143,6 +142,8 @@ async function handle(client, db, dbo, other, bot, thread, command, doc, interac
changeTurn(client, bot, interaction);
} else {
postActionBar(interaction, dbo, board, won);
//Maybe add a "close board" button instead of this
await wait(7000);
winGame(client, bot, db, dbo, xp_collection, interaction.message);
}
+34 -23
View File
@@ -3,11 +3,12 @@ const fetch = require('node-fetch');
const categoriesJSON = require('./trivia_categories.json').trivia_categories;
const { decode } = require('html-entities');
const { MongoClient, ServerApiVersion } = require('mongodb');
const { Interaction } = require('discord.js');
const categories = new Map();
for (i in categoriesJSON) {
categories.set(categoriesJSON[i].name, categoriesJSON[i].id);
categories.set(categoriesJSON[i].name, categoriesJSON[i].value);
}
// const { jsonToMapRecursive, mapToTableRecursive } = require('../utils/jsonFormatters.js');
@@ -41,11 +42,11 @@ function changeDB(bot, message, m) {
/**
* @param {*} message
* @param {Interaction} interaction
* @param {Map<string, object>} m
* @param {int} time
*/
function startTrivia(message, m, time, bot) {
function startTrivia(interaction, m, time, bot) {
var iter = m.values().next();
var obj = iter.value;
@@ -63,8 +64,10 @@ function startTrivia(message, m, time, bot) {
return (response.content.toLowerCase() == answer.toLowerCase());
};
message.reply({ content: `${question}\n(Type your answers below!)`, fetchReply: true })
.then(() => {
interaction.channel.send({ content: `${question}\n(Type your answers below!)`, fetchReply: true })
.then((message) => {
interaction.reply({content: `Trivia started by ${interaction.user}`});
const timeList = ['🔟', '9️⃣', '8️⃣', '7️⃣', '6️⃣', '5️⃣', '4️⃣', '3️⃣', '2️⃣', '1️⃣', '0️⃣' ];
var i = 0;
const intId = setInterval(() => { if (i < timeList.length) { message.react(timeList[i]); i++ } }, Math.round(time/11));
@@ -72,9 +75,9 @@ function startTrivia(message, m, time, bot) {
message.channel.awaitMessages({ filter, max: 10, time: time }) // , errors: ['time']
.then((collected) => {
if (collected.size > 0) {
message.reply(`${collected.first().author} got the correct answer (${answer})!`);
message.reply(`${collected.first().author} got the correct answer (||${answer}||) first!`);
} else {
message.reply('Tsk Tsk, looks like nobody got the answer this time.');
message.reply(`Tsk Tsk, looks like nobody got the answer (||${answer}||) this time.`);
}
// changeDB(bot, message, null);
@@ -82,7 +85,7 @@ function startTrivia(message, m, time, bot) {
})
.catch((collected) => {
console.log(collected);
message.reply('Tsk Tsk, looks like nobody got the answer this time.');
message.reply(`Tsk Tsk, looks like nobody got the answer (||${answer}||) this time.`);
// changeDB(bot, message, null);
clearInterval(intId);
});
@@ -94,25 +97,31 @@ function startTrivia(message, m, time, bot) {
module.exports = {
name: 'trivia',
async execute(message, args, Discord, Client, bot) {
const difficult = ['easy', 'medium', 'hard'];
async execute(interaction, Discord, Client, bot) {
const opts = interaction.options.data[0].options;
const args = [];
args[0] = opts.filter((o) => { return (o.name == 'difficulty'); })[0];
args[1] = opts.filter((o) => { return (o.name == 'category'); })[0];
args[2] = opts.filter((o) => { return (o.name == 'time'); })[0];
const difficult = ['hard', 'medium', 'easy'];
let inputs = ['easy', ''];
if (args[0] && difficult.includes(args[0].toLowerCase())) {
inputs[0] = args[0].toLowerCase();
} else if (args[0] == 'help') {
let temp = `Use ${bot.prefix}trivia [difficulty (easy, medium, hard)] [topic] [time]\n`;
if (args[0] && difficult.includes(args[0].value.toLowerCase())) {
inputs[0] = args[0].value.toLowerCase();
} else if (args[0].value == 'help') {
let temp = `Use /trivia [difficulty (easy, medium, hard)] [category] [time]\n`;
temp += '**__Trivia Categories__**\n';
categories.forEach((val, key) => {
temp += `_${key}_\n`;
})
});
temp += '_Please copy and paste the FULL NAME if you want to use a category';
return message.reply(temp);
return interaction.reply(temp);
}
if (args[1] && Array.from(categories.keys()).includes(args[1])) {
inputs[1] = categories.get(args[1]);
if (args[1] && Array.from(categories.keys()).includes(args[1].value)) {
inputs[1] = categories.get(args[1].value);
}
// Get all categories mapped to their ids
@@ -142,9 +151,11 @@ module.exports = {
// console.log(decode(query));
query = decode(query);
//Get the answer (may have "" in it)
const question = query.substring(query.indexOf('question":') + 10, query.indexOf('","correct_answer'));
// console.log(`Q: ${question}\n\nActual: ${query}\n---------------------------------------`);
if (bot.inDebugMode) {
//Get the answer (may have "" in it)
// const question = query.substring(query.indexOf('question":') + 10, query.indexOf('","correct_answer'));
// console.log(`Q: ${question}\n\nActual: ${query}\n---------------------------------------`);
}
let q = query.split('","');
// queries[ind] = q;
@@ -156,11 +167,11 @@ module.exports = {
i ++;
});
const time = args[2] || (difficult.indexOf(inputs[0]) + 1) * 10000;
const time = (args[2]) ? args[2].value : (difficult.indexOf(inputs[0]) + 1) * 10000;
// console.log(m, time);
// changeDB(bot, message, m);
startTrivia(message, m, time, bot);
startTrivia(interaction, m, time, bot);
}
});
}
+24 -24
View File
@@ -1,28 +1,28 @@
{
"trivia_categories": [
{ "id": 9, "name": "General Knowledge" },
{ "id": 10, "name": "Entertainment: Books" },
{ "id": 11, "name": "Entertainment: Film" },
{ "id": 12, "name": "Entertainment: Music" },
{ "id": 13, "name": "Entertainment: Musicals & Theatres" },
{ "id": 14, "name": "Entertainment: Television" },
{ "id": 15, "name": "Entertainment: Video Games" },
{ "id": 16, "name": "Entertainment: Board Games" },
{ "id": 17, "name": "Science & Nature" },
{ "id": 18, "name": "Science: Computers" },
{ "id": 19, "name": "Science: Mathematics" },
{ "id": 20, "name": "Mythology" },
{ "id": 21, "name": "Sports" },
{ "id": 22, "name": "Geography" },
{ "id": 23, "name": "History" },
{ "id": 24, "name": "Politics" },
{ "id": 25, "name": "Art" },
{ "id": 26, "name": "Celebrities" },
{ "id": 27, "name": "Animals" },
{ "id": 28, "name": "Vehicles" },
{ "id": 29, "name": "Entertainment: Comics" },
{ "id": 30, "name": "Science: Gadgets" },
{ "id": 31, "name": "Entertainment: Japanese Anime & Manga" },
{ "id": 32, "name": "Entertainment: Cartoon & Animations" }
{ "value": 9, "name": "General Knowledge" },
{ "value": 10, "name": "Entertainment: Books" },
{ "value": 11, "name": "Entertainment: Film" },
{ "value": 12, "name": "Entertainment: Music" },
{ "value": 13, "name": "Entertainment: Musicals & Theatres" },
{ "value": 14, "name": "Entertainment: Television" },
{ "value": 15, "name": "Entertainment: Video Games" },
{ "value": 16, "name": "Entertainment: Board Games" },
{ "value": 17, "name": "Science & Nature" },
{ "value": 18, "name": "Science: Computers" },
{ "value": 19, "name": "Science: Mathematics" },
{ "value": 20, "name": "Mythology" },
{ "value": 21, "name": "Sports" },
{ "value": 22, "name": "Geography" },
{ "value": 23, "name": "History" },
{ "value": 24, "name": "Politics" },
{ "value": 25, "name": "Art" },
{ "value": 26, "name": "Celebrities" },
{ "value": 27, "name": "Animals" },
{ "value": 28, "name": "Vehicles" },
{ "value": 29, "name": "Entertainment: Comics" },
{ "value": 30, "name": "Science: Gadgets" },
{ "value": 31, "name": "Entertainment: Japanese Anime & Manga" },
{ "value": 32, "name": "Entertainment: Cartoon & Animations" }
]
}