Removed the excessive connecting and closing of the MongoDb databases

This commit is contained in:
ION606
2022-07-31 10:11:55 +03:00
parent 6d8aa991b6
commit 14dd4e002a
10 changed files with 197 additions and 221 deletions
+140 -142
View File
@@ -217,185 +217,183 @@ module.exports ={
//#region Setup
const id = message.author.id;
const server = message.guild.id;
const id = message.author.id;
const server = message.guild.id;
// @ts-ignore
const client = new MongoClient(mongouri, { useNewUrlParser: true, useUnifiedTopology: true, serverApi: ServerApiVersion.v1 });
if (client.writeConcern || client.writeConcern) {
client.close();
return message.reply("Something went wrong with the database, please try again later and contact support if this problem persists!");
}
const botdb = client.db('B|S' + bot.user.id);
const serverinbotdb = botdb.collection(server);
// // @ts-ignore
// const client = new MongoClient(mongouri, { useNewUrlParser: true, useUnifiedTopology: true, serverApi: ServerApiVersion.v1 });
// if (client.writeConcern || client.writeConcern) {
// client.close();
// return message.reply("Something went wrong with the database, please try again later and contact support if this problem persists!");
// }
var client;
await bot.mongoconnection.then((client1) => {
client = client1;
});
//Initialize if necessary
ecoimport.CreateNewCollection(message, client, server, id);
command = args[0];
const botdb = client.db('B|S' + bot.user.id);
const serverinbotdb = botdb.collection(server);
//Check for a second person and create a second database entry if neccessary
if (message.mentions.users.first() != undefined) {
ecoimport.CreateNewCollection(message, client, server, message.mentions.users.first().id);
}
//Initialize if necessary
ecoimport.CreateNewCollection(message, client, server, id);
command = args[0];
//Check for a second person and create a second database entry if neccessary
if (message.mentions.users.first() != undefined) {
ecoimport.CreateNewCollection(message, client, server, message.mentions.users.first().id);
}
//#endregion
const db = client.db(String(server));
const dbo = db.collection(id);
client.connect(err => {
const db = client.db(String(server));
const dbo = db.collection(id);
if (err) { return console.log(err); }
//Check if the client is currently in a game and act accordingly
//Check if the client is currently in a game and act accordingly
//#region Check Game
dbo.find({"game": {$exists: true}}).toArray(async function(err, docs){
if (err) { return console.log(err); }
let doc = docs[0];
let game = null;
if (doc) { game = doc.game; }
dbo.find({"game": {$exists: true}}).toArray(async function(err, docs){
if (err) { return console.log(err); }
let doc = docs[0];
let game = null;
if (doc) { game = doc.game; }
//#endregion
//#region non-game-specific commands
//For TWO+ PLAYER games only!!!
if (command == 'accept') {
//Handle the messages
if (message.reference == null) { return message.reply("Please reply to a valid battle request message!"); }
let mid = message.reference.messageId;
let msg = await message.channel.messages.fetch(mid);
//For TWO+ PLAYER games only!!!
if (command == 'accept') {
//Handle the messages
if (message.reference == null) { return message.reply("Please reply to a valid battle request message!"); }
let mid = message.reference.messageId;
let msg = await message.channel.messages.fetch(mid);
//Check if the person actually challenged you
//Get the length of any user tag
let mentioned = msg.mentions.users.keys();
//Check if the person actually challenged you
//Get the length of any user tag
let mentioned = msg.mentions.users.keys();
let tag_len = String(mentioned.next().value).length;
let tag_len = String(mentioned.next().value).length;
//<@tage_len>, <@ --2+tag_len+2+3 = 7+tag_len
let other_tag = msg.content.substr(7+tag_len, tag_len);
const other_discord = msg.mentions.users.get(other_tag);
//<@tage_len>, <@ --2+tag_len+2+3 = 7+tag_len
let other_tag = msg.content.substr(7+tag_len, tag_len);
const other_discord = msg.mentions.users.get(other_tag);
//Should also check if the player is already playing a game!!!
if (!acceptIsValid(bot, other_discord, message, msg, tag_len)) { return; }
//Should also check if the player is already playing a game!!!
if (!acceptIsValid(bot, other_discord, message, msg, tag_len)) { return; }
//Get the opponent
const other = db.collection(other_discord.id);
let startPos = msg.content.indexOf('"') + 1;
let newCommand = msg.content.substr(startPos, msg.content.lastIndexOf('"') - startPos);
//Get the opponent
const other = db.collection(other_discord.id);
let startPos = msg.content.indexOf('"') + 1;
let newCommand = msg.content.substr(startPos, msg.content.lastIndexOf('"') - startPos);
//#region BOT SECTION
//#region BOT SECTION
//Store both IDs in the database (for turns)
let name_first = await bot.users.cache.get(id);
let name_second = await bot.users.cache.get(other_discord.id);
//Store both IDs in the database (for turns)
let name_first = await bot.users.cache.get(id);
let name_second = await bot.users.cache.get(other_discord.id);
// message.reply(`${first} [${name_first}], ${second} [${name_second}]`); throw 'ERR';
const threadname = `${name_first.username} VS ${name_second.username} [${newCommand.toUpperCase()}]`;
var newObj = {0: id, 1: other_discord.id, turn: 0, thread: threadname};
// message.reply(`${first} [${name_first}], ${second} [${name_second}]`); throw 'ERR';
const threadname = `${name_first.username} VS ${name_second.username} [${newCommand.toUpperCase()}]`;
var newObj = {0: id, 1: other_discord.id, turn: 0, thread: threadname};
if (newCommand.replaceAll(" ", "").toLowerCase() == 'tictactoe') { newCommand = 'Tic Tac Toe'; }
if (newCommand.replaceAll(" ", "").toLowerCase() == 'tictactoe') { newCommand = 'Tic Tac Toe'; }
if (newCommand === 'Tic Tac Toe') {
//Create the new board
let newboard = ["", "", "", "", "", "", "", "", ""];
newObj.board = newboard;
let symbols;
if (newCommand === 'Tic Tac Toe') {
//Create the new board
let newboard = ["", "", "", "", "", "", "", "", ""];
newObj.board = newboard;
let symbols;
/*DOES NOT WORK
if (msg.content.lastIndexOf('>') == msg.content.lenth) {
symbols = ['X', 'O'];
} else {
symbols = msg.content.substring(msg.content.lastIndexOf('>') + 2).split(' ');
}
*/
newObj.symbols = ['X', 'O'];
}
serverinbotdb.insertOne(newObj);
//#endregion
//Need this for all 2 player games
const result = Initialize(bot, dbo, newCommand, msg, id, other_discord.id, other);
if (newCommand == 'battle') {
result.then(function (thread) {
battle.handle(client, dbo, other, bot, thread, 'initalize', mongouri, items, null, xp_collection);
});
} else if (newCommand == 'Tic Tac Toe') {
result.then(function (thread) {
ttt.handle(client, db, dbo, other, bot, thread, 'initalize', mongouri, null, xp_collection);
});
}
} else if (command == 'quit') {
const channel = bot.channels.cache.get(message.channel.parentId);
//Remove the turn counter from the bot's database
serverinbotdb.deleteOne({0: id} || {1: id});
if (doc.opponent != null) {
// let other = message.guild.members.cache.get(doc.opponent);
let other = db.collection(doc.opponent);
channel.send(`<@${message.author.id}> has quit a game of "${game}" with <@${doc.opponent}>!`);
winGame(client, bot, db, other, xp_collection, message);
/*DOES NOT WORK
if (msg.content.lastIndexOf('>') == msg.content.lenth) {
symbols = ['X', 'O'];
} else {
loseGame(dbo, xp_collection, message, bot);
channel.send(`<@${message.author.id}> has quit a game of "${game}"!`);
symbols = msg.content.substring(msg.content.lastIndexOf('>') + 2).split(' ');
}
*/
newObj.symbols = ['X', 'O'];
}
else if (command == 'status') {
getGame(message, args, db);
} else if (command == 'hp' || command == 'mp') {
hpmp(message, command, dbo);
} else if (command == 'equip') {
// equipItem(client, bot, db, dbo, message);
equip(message, args, command, dbo, bot, items);
} else if (command == 'classes') {
presentClasses(message, args[1]);
serverinbotdb.insertOne(newObj);
//#endregion
//Need this for all 2 player games
const result = Initialize(bot, dbo, newCommand, msg, id, other_discord.id, other);
if (newCommand == 'battle') {
result.then(function (thread) {
battle.handle(client, dbo, other, bot, thread, 'initalize', mongouri, items, null, xp_collection);
});
} else if (newCommand == 'Tic Tac Toe') {
result.then(function (thread) {
ttt.handle(client, db, dbo, other, bot, thread, 'initalize', mongouri, null, xp_collection);
});
}
} else if (command == 'quit') {
const channel = bot.channels.cache.get(message.channel.parentId);
//Remove the turn counter from the bot's database
serverinbotdb.deleteOne({0: id} || {1: id});
if (doc.opponent != null) {
// let other = message.guild.members.cache.get(doc.opponent);
let other = db.collection(doc.opponent);
channel.send(`<@${message.author.id}> has quit a game of "${game}" with <@${doc.opponent}>!`);
winGame(client, bot, db, other, xp_collection, message);
} else {
loseGame(dbo, xp_collection, message, bot);
channel.send(`<@${message.author.id}> has quit a game of "${game}"!`);
}
}
else if (command == 'status') {
getGame(message, args, db);
} else if (command == 'hp' || command == 'mp') {
hpmp(message, command, dbo);
} else if (command == 'equip') {
// equipItem(client, bot, db, dbo, message);
equip(message, args, command, dbo, bot, items);
} else if (command == 'classes') {
presentClasses(message, args[1]);
}
//#endregion
//#region game-specific commands
else {
if (command == undefined) { return message.reply("Please specify a game or use _!game help_"); }
else {
if (command == undefined) { return message.reply("Please specify a game or use _!game help_"); }
//Make change to new name if necessary
if (command.replaceAll(" ", "").toLowerCase() == 'tictactoe') { command = 'Tic Tac Toe'; }
//Make change to new name if necessary
if (command.replaceAll(" ", "").toLowerCase() == 'tictactoe') { command = 'Tic Tac Toe'; }
if (game == 'battle' || command == 'battle') {
if (!bot.inDebugMode) { return message.reply("This command is currently in development!"); }
if (game == 'battle' || command == 'battle') {
if (!bot.inDebugMode) { return message.reply("This command is currently in development!"); }
//Handle sending the request and making sure the user exists here
let other_discord = message.mentions.users.first();
if (other_discord == undefined) {
return message.reply(`${args[1]} is not a valid user!`);
}
message.channel.send(`${other_discord}, <@${message.author.id}> has invited you to play _"battle"_. To accept, please reply to this message with _!game accept_`);
} else if (game == 'Tic Tac Toe' || command == 'Tic Tac Toe') {
let other_discord = message.mentions.users.first();
if (other_discord == undefined) {
return message.reply(`${args[1]} is not a valid user!`);
}
message.channel.send(`${other_discord}, <@${message.author.id}> has invited you to play _"Tic Tac Toe"_. To accept, please reply to this message with _!game accept_`);
} else if (game == 'trivia' || command == 'trivia') {
trivia.execute(message, args, Discord, client, bot);
//Handle sending the request and making sure the user exists here
let other_discord = message.mentions.users.first();
if (other_discord == undefined) {
return message.reply(`${args[1]} is not a valid user!`);
}
//Catch statement (invalid command)
else {
message.reply(`'${bot.prefix}game ${command}' is not a command!`);
message.channel.send(`${other_discord}, <@${message.author.id}> has invited you to play _"battle"_. To accept, please reply to this message with _!game accept_`);
} else if (game == 'Tic Tac Toe' || command == 'Tic Tac Toe') {
let other_discord = message.mentions.users.first();
if (other_discord == undefined) {
return message.reply(`${args[1]} is not a valid user!`);
}
message.channel.send(`${other_discord}, <@${message.author.id}> has invited you to play _"Tic Tac Toe"_. To accept, please reply to this message with _!game accept_`);
} else if (game == 'trivia' || command == 'trivia') {
trivia.execute(message, args, Discord, client, bot);
}
//Catch statement (invalid command)
else {
message.reply(`'${bot.prefix}game ${command}' is not a command!`);
}
}
//#endregion
});
});
client.close();
}, allGames, in_game_redirector
}
+1 -2
View File
@@ -14,8 +14,7 @@ for (i in categoriesJSON) {
function changeDB(bot, message, m) {
try {
const client = new MongoClient(bot.mongouri, { useNewUrlParser: true, useUnifiedTopology: true, serverApi: ServerApiVersion.v1 });
client.connect(err => {
bot.mongoconnection.then(client => {
const dbo = client.db(message.guild.id).collection('trivia');
//Game Over
if (m == null) {