Files
selmerBot/commands/games/tictactoe.js
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2022-07-01 15:00:52 +03:00
// @ts-check
const wait = require('node:timers/promises').setTimeout;
const { MessageActionRow, MessageButton, MessageSelectMenu, Client, CommandInteractionOptionResolver } = require('discord.js');
const { STATE } = require('../db/econ');
const { winGame, getCustomEmoji } = require('./external_game_functions.js');
const { changeTurn } = require('../turnManager.js');
const { game_class_battle } = require('./game_classes');
const { MongoClient } = require('mongodb');
const { convertSnowflakeToDate } = require('../db/addons/snowflake');
//This function is blatantly stolen from https://alialaa.com/blog/tic-tac-toe-js
function isTerminal(board) {
//Return False if board in empty
if (board.every(cell => !cell)) return false;
let nums = [0, 0, 0]
//Checking Horizontal Wins
if (board[0] === board[1] && board[0] === board[2] && board[0]) {
nums = [0, 1, 2];
return {'winner': board[0], 'direction': 'H', 'row': 1, 'nums': nums};
}
if (board[3] === board[4] && board[3] === board[5] && board[3]) {
nums = [3, 4, 5];
return {'winner': board[3], 'direction': 'H', 'row': 2, 'nums': nums};
}
if (board[6] === board[7] && board[6] === board[8] && board[6]) {
nums = [6, 7, 8];
return {'winner': board[6], 'direction': 'H', 'row': 3, 'nums': nums};
}
//Checking Vertical Wins
if (board[0] === board[3] && board[0] === board[6] && board[0]) {
nums = [0, 3, 6];
return {'winner': board[0], 'direction': 'V', 'column': 1, 'nums': nums};
}
if (board[1] === board[4] && board[1] === board[7] && board[1]) {
nums = [1, 4, 7];
return {'winner': board[1], 'direction': 'V', 'column': 2, 'nums': nums};
}
if (board[2] === board[5] && board[2] === board[8] && board[2]) {
nums = [2, 5, 8];
return {'winner': board[2], 'direction': 'V', 'column': 3, 'nums': nums};
}
//Checking Diagonal Wins
if (board[0] === board[4] && board[0] === board[8] && board[0]) {
nums = [0, 4, 8];
return {'winner': board[0], 'direction': 'D', 'diagonal': 'main', 'nums': nums};
}
if (board[2] === board[4] && board[2] === board[6] && board[2]) {
nums = [2, 4, 6];
return {'winner': board[2], 'direction': 'D', 'diagonal': 'counter', 'nums': nums};
}
//If no winner but the board is full, then it's a draw
if (board.every(cell => cell)) {
return {'winner': 'draw'};
}
//return false otherwise
return false;
}
//I know it's sloppy, but when 'initial' is true, 'interaction' will actually be 'thread'
function postActionBar(interaction, user_dbo, board, won, initial = false) {
let componentlist = [];
let newRow = new MessageActionRow();
for (let i = 0; i < 9; i ++) {
let button;
if (!won) {
if (!board[i]) {
button = new MessageButton()
.setCustomId(`ttt|${i}`)
.setLabel('-')
.setStyle('SUCCESS')
} else {
button = new MessageButton()
.setCustomId(`ttt|${i}`)
.setLabel(board[i])
.setStyle('DANGER')
.setDisabled(true);
}
} else {
if (i in won.nums) {
button = new MessageButton()
.setCustomId(`ttt|${i}`)
.setLabel('W')
.setStyle('SUCCESS')
} else {
button = new MessageButton()
.setCustomId(`ttt|${i}`)
.setLabel('F')
.setStyle('DANGER')
.setDisabled(true);
}
}
newRow.addComponents(button);
if ((i + 1) % 3 == 0) {
//Add the row to the list of rows
componentlist.push(newRow);
newRow = new MessageActionRow();
}
}
console.log(componentlist);
if (initial) {
interaction.send({ content: `Your turn <@${user_dbo.s.namespace.collection}>!`, components: componentlist });
} else {
interaction.update({ content: `Your turn <@${user_dbo.s.namespace.collection}>!`, components: componentlist });
}
}
async function handle(client, db, dbo, other, bot, thread, command, doc, interaction, xp_collection) {
if (command == 'initalize') {
let board = ["", "", "", "", "", "", "", "", ""];
postActionBar(thread, dbo, board, false,true);
} else {
//Change the board
let square = Number(interaction.customId.split('|')[1]);
let symbol = doc.symbols[doc.turn];
let board = doc.board;
board[square] = symbol;
client.db('B|S' + bot.user.id).collection(dbo.s.namespace.db.substr(0, dbo.s.namespace.db.length - 6)).updateOne({'board': {$exists: true}}, {$set: {board: board}});
//Check if the game is over
let won = isTerminal(board);
if (!won) {
changeTurn(client, bot, interaction);
postActionBar(interaction, other, board, false);
changeTurn(client, bot, interaction);
} else {
postActionBar(interaction, dbo, board, won);
await wait(7000);
winGame(client, bot, db, dbo, xp_collection, interaction.message);
}
}
}
module.exports = { handle }