initial code commit
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package bot
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import (
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"fmt"
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"log"
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"os"
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"os/signal"
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commands "ion606_bot/Bot/Commands"
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"github.com/bwmarrin/discordgo"
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)
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var BotToken string
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// commandHandlers maps command names to their interaction handler functions.
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var commandHandlers = map[string]func(*discordgo.Session, *discordgo.InteractionCreate){
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"meow": commands.HandleMeow,
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"purr": commands.HandlePurr,
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"boop": commands.HandleBoop,
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"hug": commands.HandleHug,
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"cuddle": commands.HandleCuddle,
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"snuggle": commands.HandleSnuggle,
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"catfact": commands.HandleCatfact,
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}
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// Run starts the Discord bot session and listens for both message and slash command events.
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func Run() {
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// create a session using the provided bot token.
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discord, err := discordgo.New("Bot " + BotToken)
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if err != nil {
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log.Fatal("Error creating Discord session: ", err)
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}
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// add event handlers for messages and interactions.
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discord.AddHandler(newMessage)
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discord.AddHandler(handleInteractionCreate)
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err = discord.Open()
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if err != nil {
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log.Fatal("Error opening Discord session: ", err)
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}
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RegisterCommands(discord, "")
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fmt.Println("Bot running....")
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c := make(chan os.Signal, 1)
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signal.Notify(c, os.Interrupt)
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<-c
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err = discord.Close()
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if err != nil {
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log.Println("Error closing Discord session: ", err)
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}
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}
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func newMessage(s *discordgo.Session, m *discordgo.MessageCreate) {
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// prevent the bot from responding to its own messages.
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if m.Author.ID == s.State.User.ID {
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return
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}
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// additional message handling logic can go here.
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}
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func handleInteractionCreate(s *discordgo.Session, i *discordgo.InteractionCreate) {
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name := i.ApplicationCommandData().Name
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if handler, found := commandHandlers[name]; found {
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handler(s, i)
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} else {
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log.Printf("No handler found for command: %v", name)
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}
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}
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